Пример #1
0
        private void OnOpenUISuccess(object sender, GameEventArgs e)
        {
            OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e;

            if (ne.UserData != this)
            {
                return;
            }
            m_TestPrefab = (TestPrefab)ne.UIForm.Logic;
        }
Пример #2
0
        protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
        {
            base.OnLeave(procedureOwner, isShutdown);

            GameEntry.Event.Unsubscribe(OpenUIFormUpdateEventArgs.EventId, OnOpenUISuccess);
            if (m_TestPrefab != null)
            {
                //坑 切换场景是否需要关闭当前ui
                m_TestPrefab.Close(isShutdown);
                m_TestPrefab = null;
            }
        }