Пример #1
0
        private static void CreateFrigetBalancedDefaultCollection(IShipConfiguration balanced)
        {
            //Add multiple lasers
            for (int i = 0; i < 12; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 6; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add multiple photonTorpedo
            for (int i = 0; i < 4; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PhotonTorpedo));
            }

            //Add multiple deflectionShield
            for (int i = 0; i < 3; i++)
            {
                balanced.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.DeflectionShield));
            }

            //Add singles
            balanced.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.ShieldBooster));
            balanced.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.MetalicMicrobes));
        }
Пример #2
0
        private static void CreateFrigetHeavyDefaultCollection(IShipConfiguration heavy)
        {
            //Add multiple lasers
            for (int i = 0; i < 8; i++)
            {
                heavy.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 4; i++)
            {
                heavy.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add multiple photonTorpedo
            for (int i = 0; i < 4; i++)
            {
                heavy.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PhotonTorpedo));
            }

            //Add multiple deflectionShield
            for (int i = 0; i < 6; i++)
            {
                heavy.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.DeflectionShield));
            }

            //Add singles
            heavy.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.MetalicMicrobes));
            heavy.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PlasmaCannon));
        }
Пример #3
0
        private static void CreateFrigetLightDefaultCollection(IShipConfiguration light)
        {
            //Add multiple lasers
            for (int i = 0; i < 20; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 4; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add multiple photonTorpedo
            for (int i = 0; i < 2; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PhotonTorpedo));
            }

            //Add multiple shieldBooster
            for (int i = 0; i < 2; i++)
            {
                light.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.ShieldBooster));
            }

            //Add multiple warpDrive
            for (int i = 0; i < 2; i++)
            {
                light.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.WarpDrive));
            }
        }
Пример #4
0
        private static void CreateFighterHeavyDefaultCollection(IShipConfiguration heavy)
        {
            //Add multiple lasers
            for (int i = 0; i < 2; i++)
            {
                heavy.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 6; i++)
            {
                heavy.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add singles
            heavy.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.ShieldBooster));
            heavy.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.WarpDrive));
        }
Пример #5
0
        private static void CreateFighterLightDefaultCollection(IShipConfiguration light)
        {
            //Add multiple lasers
            for (int i = 0; i < 10; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 2; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add singles
            light.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.PolarizedPlating));
            light.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.WarpDrive));
        }
Пример #6
0
        private static void CreateDestoyerLightDefaultCollection(IShipConfiguration light)
        {
            //Add multiple lasers
            for (int i = 0; i < 78; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 20; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add multiple photonTorpedo
            for (int i = 0; i < 4; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PhotonTorpedo));
            }

            //Add multiple plasmaCannon
            for (int i = 0; i < 2; i++)
            {
                light.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PlasmaCannon));
            }

            //Add multiple deflectionShield
            for (int i = 0; i < 8; i++)
            {
                light.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.DeflectionShield));
            }

            //Add multiple shieldBooster
            for (int i = 0; i < 2; i++)
            {
                light.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.ShieldBooster));
            }

            for (int i = 0; i < 2; i++)
            {
                light.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.MetalicMicrobes));
            }
        }
Пример #7
0
        private static void CreateFighterBalancedDefaultCollection(IShipConfiguration balanced)
        {
            //Add multiple lasers
            for (int i = 0; i < 6; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 4; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add singles
            balanced.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.DeflectionShield));
            balanced.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.PolarizedPlating));
            balanced.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.WarpDrive));
        }
Пример #8
0
        private static void CreateDestoyerBalancedDefaultCollection(IShipConfiguration balanced)
        {
            //Add multiple lasers
            for (int i = 0; i < 46; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Laser));
            }

            //Add multiple missiles
            for (int i = 0; i < 20; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.Missile));
            }

            //Add multiple photonTorpedo
            for (int i = 0; i < 8; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PhotonTorpedo));
            }

            //Add multiple plasmaCannon
            for (int i = 0; i < 4; i++)
            {
                balanced.attackImplements.Add(AttackImplementFactory.CreateAttackImplement(AttackImplementType.PlasmaCannon));
            }

            //Add multiple deflectionShield
            for (int i = 0; i < 6; i++)
            {
                balanced.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.DeflectionShield));
            }

            //Add multiple shieldBooster
            for (int i = 0; i < 3; i++)
            {
                balanced.defendImplements.Add(DefendImplementFactory.CreateDefendImplement(DefendImplementType.ShieldBooster));
            }

            //Add single
            balanced.upgradeImplements.Add(UpgradeImplementFactory.CreateUpgradeImplement(UpgradeImplementType.MineField));
        }