Пример #1
0
 private void OnEnable()
 {
     list = new ReorderableList(serializedObject,
                                serializedObject.FindProperty("SettingsSets"),
                                true, true, true, true);
     list.drawHeaderCallback = (Rect rect) => {
         EditorGUI.LabelField(rect, "Saved SpriteSettings");
     };
     list.onAddCallback = (ReorderableList l) => {
         SpriteSettingsConfig objAsConfig = (SpriteSettingsConfig)serializedObject.targetObject;
         objAsConfig.AddDefaultSpriteSetting();
         // Predict new size since it's not serialized yet
         int newSize = l.serializedProperty.arraySize + 1;
         SelectSetting(newSize - 1);
     };
 }
 void DrawEmptySaveSettings()
 {
     EditorGUILayout.Space();
     EditorGUILayout.LabelField("Create a Saved SpriteSetting to start applying SpriteSettings.");
     if (GUILayout.Button("Create Setting"))
     {
         if (config == null)
         {
             LoadOrCreateConfig();
         }
         EditorWindow.GetWindow <SpriteSettingsConfigWindow>("Saved SpriteSettings", true);
         if (config != null && config.SettingsSets.Count == 0)
         {
             config.AddDefaultSpriteSetting();
         }
     }
     EditorGUILayout.Space();
 }
Пример #3
0
        void DrawEmptySaveSettings()
        {
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Create a Saved SpriteSetting to start applying SpriteSettings.");
            if (GUILayout.Button("Create Setting"))
            {
                if (config == null)
                {
                    CreateConfig();
                }

                ShowConfigWindow(0);

                if (config.SettingsSets.Count == 0)
                {
                    config.AddDefaultSpriteSetting();
                }
            }
            EditorGUILayout.Space();
        }