public void Count_OnFilledThenEmptiedStack_ReturnsOne() { //Assemble int stackTestSize = 3; Stack target = new Stack(stackTestSize); //Act target.Push("A"); target.Push("B"); //Pop all but one item from the stack. target.Pop(); //Verify that count has returned value of 1. int expected = 1; int actual = target.Count(); //Assert Assert.AreEqual(expected, actual); }
public void Count_OnFilledMinusOneStack_ReturnsFour() { //Assemble int stackTestSize = 5; Stack target = new Stack(stackTestSize); //Act target.Push("A"); target.Push("B"); target.Push("C"); target.Push("D"); target.Push("E"); //Pop the last item from the stack. target.Pop(); //Verify that count has returned value of 4. int expected = 4; int actual = target.Count(); //Assert Assert.AreEqual(expected, actual); }
public void IsEmpty_EmptyStackBlankString_ReturnsTrue() { //Near-arbitrary stack size for the creation of the stack: int stackTestSize = 5; Stack target = new Stack(stackTestSize); //Add item to stack target.Push("TestItem"); //Pop from stack target.Pop(); bool expected = true; bool actual = target.IsEmpty(); Assert.AreEqual(expected, actual); }
public void Pop_OnStackWithOneItem_ReturnsCorrectFeedback() { //Assemble int stackTestSize = 1; Stack target = new Stack(stackTestSize); //Act target.Push("A"); //Verify that pop has given the correct user-friendly feedback. string expected = "A"; string actual = target.Pop(); //Assert Assert.AreEqual(expected, actual); }
public void Pop_OnStackThatUsedToHaveItems_Returns() { //Assemble int stackTestSize = 3; Stack target = new Stack(stackTestSize); //Act target.Push("A"); target.Push("B"); target.Push("C"); target.Pop(); target.Pop(); //Verify that an array can be filled and then all elements can be popped from it. string expected = "A"; string actual = target.Pop(); //Assert Assert.AreEqual(expected, actual); }
public void Pop_OnEmptyStack_ReturnsExceptionHandler() { //Near-arbitrary stack size for the creation of the stack: int stackTestSize = 5; Stack target = new Stack(stackTestSize); //Attempt to pop an empty stack - will return outofrange exception with a message. target.Pop(); }
public void Peek_OnFilledThenEmptiedStack_ReturnCorrectItem() { //Assemble int stackTestSize = 3; Stack target = new Stack(stackTestSize); //Act target.Push("A"); target.Push("B"); target.Push("C"); //Pop all but one item from the stack. target.Pop(); target.Pop(); string expected = target.Peek(); string actual = "A"; //Assert Assert.AreEqual(expected, actual); }