private void bNext_Click(object sender, EventArgs e) { Sprite s = m_ss.NextSprite(m_sprite); if (s != null) { m_sprite = s; UpdateSpriteInfo(); } }
public CollisionTest(Document d) { m_doc = d; InitializeComponent(); xOffset = 0; yOffset = 0; ss = d.Owner.ActiveSpriteset(); s1 = ss.CurrentSprite; s2 = ss.NextSprite(s1); mask1 = CalcMask(s1, out mask1w, out mask1h); mask2 = CalcMask(s2, out mask2w, out mask2h); CollisionCheck(); }
public CollisionTest(Document d) { m_doc = d; InitializeComponent(); xOffset = 0; yOffset = 0; ss = d.Owner.ActiveSpriteset(); s1 = ss.CurrentSprite; s2 = ss.NextSprite(s1); mask1 = CalcMask(s1, out mask1w, out mask1h); mask2 = CalcMask(s2, out mask2w, out mask2h); CollisionCheck(); }