Пример #1
0
        private bool HandleMouseMove(int pxX, int pxY, Toolbox.ToolType tool)
        {
            if (m_sprite == null || pxX < 0 || pxY < 0)
            {
                return(false);
            }

            // Convert screen pixel (x,y) to sprite pixel index (x,y).
            int pxSpriteX = pxX / BigBitmapPixelSize;
            int pxSpriteY = pxY / BigBitmapPixelSize;

            // Ignore if pixel is outside bounds of current sprite.
            if (pxSpriteX >= m_sprite.PixelWidth || pxSpriteY >= m_sprite.PixelHeight)
            {
                return(false);
            }

            if (tool == Toolbox.ToolType.FloodFill)
            {
                return(m_sprite.FloodFillClick(pxSpriteX, pxSpriteY));
            }

            // Convert sprite pixel coords (x,y) into tile index (x,y) and tile pixel coords (x,y).
            int tileX   = pxSpriteX / Tile.TileSize;
            int pxTileX = pxSpriteX % Tile.TileSize;
            int tileY   = pxSpriteY / Tile.TileSize;
            int pxTileY = pxSpriteY % Tile.TileSize;

            int     nTileIndex = (tileY * m_sprite.TileWidth) + tileX;
            Palette p          = m_parent.ActivePalette();

            if (tool == Toolbox.ToolType.Eyedropper)
            {
                int nCurrColor = m_sprite.GetPixel(pxSpriteX, pxSpriteY);
                if (nCurrColor == p.CurrentColor())
                {
                    return(false);
                }
                p.SetCurrentColor(nCurrColor);
                return(true);
            }

            Tile t      = m_sprite.GetTile(nTileIndex);
            int  nColor = (tool == Toolbox.ToolType.Eraser ? 0 : p.CurrentColor());

            // Same color - no need to update.
            if (t.GetPixel(pxTileX, pxTileY) == nColor)
            {
                return(false);
            }

            // Set the new color.
            t.SetPixel(pxTileX, pxTileY, nColor);

            return(true);
        }
Пример #2
0
        private void pbPalette_MouseUp(object sender, MouseEventArgs e)
        {
            m_fPalette_Selecting = false;

            // Record an undo action if the current color selection has changed
            if (m_fPalette_OriginalColor != m_palette.CurrentColor())
            {
                //Subpalette sp = m_palette.GetCurrentSubpalette();
                //sp.RecordUndoAction("select color", m_parent.ActiveUndo());
            }
        }