public float DrawString(SpriteBatch batch, string text, Vector2 pos, Color color, Vector2 scale, float depth = 0f) { _fontSystem.Color = color; _fontSystem.Scale = scale; var result = _fontSystem.DrawText(batch, pos.X, pos.Y, text, depth); _fontSystem.Scale = Vector2.One; return(result); }
public float DrawString(IFontStashRenderer renderer, string text, Vector2 pos, Color color, float depth = 0f) { return(_fontSystem.DrawText(renderer, pos.X, pos.Y, text, color, depth)); }