/// <summary>
        /// Set the default values.
        /// </summary>
        protected override void ResetDefaultValues()
        {
            if (baseTarget == null)
            baseTarget = this.target as SpriteColorShiftRadial;

              baseTarget.strength = 0.0f;

              baseTarget.noiseAmount = 0.0f;

              base.ResetDefaultValues();
        }
        /// <summary>
        /// Inspector.
        /// </summary>
        protected override void Inspector()
        {
            if (baseTarget == null)
            baseTarget = this.target as SpriteColorShiftRadial;

              EditorGUIUtility.fieldWidth = 40.0f;

              baseTarget.strength = SpriteColorFXEditorHelper.IntSliderWithReset(@"Strength", SpriteColorFXEditorHelper.TooltipStrength, Mathf.RoundToInt(baseTarget.strength * 100.0f), 0, 100, 0) * 0.01f;

              baseTarget.noiseAmount = SpriteColorFXEditorHelper.SliderWithReset(@"Noise amount", SpriteColorFXEditorHelper.TooltipNoiseAmount, baseTarget.noiseAmount * 100.0f, 0.0f, 100.0f, 0.0f) * 0.01f;

              baseTarget.noiseSpeed = SpriteColorFXEditorHelper.SliderWithReset(@"Noise speed", SpriteColorFXEditorHelper.TooltipNoiseSpeed, baseTarget.noiseSpeed * 100.0f, 0.0f, 100.0f, 0.0f) * 0.01f;
        }
Пример #3
0
        /// <summary>
        /// Set the default values.
        /// </summary>
        protected override void ResetDefaultValues()
        {
            if (baseTarget == null)
            {
                baseTarget = this.target as SpriteColorShiftRadial;
            }

            baseTarget.strength = 0.0f;

            baseTarget.noiseAmount = 0.0f;

            base.ResetDefaultValues();
        }
Пример #4
0
        /// <summary>
        /// Inspector.
        /// </summary>
        protected override void Inspector()
        {
            if (baseTarget == null)
            {
                baseTarget = this.target as SpriteColorShiftRadial;
            }

            EditorGUIUtility.fieldWidth = 40.0f;

            baseTarget.strength = SpriteColorFXEditorHelper.IntSliderWithReset(@"Strength", SpriteColorFXEditorHelper.TooltipStrength, Mathf.RoundToInt(baseTarget.strength * 100.0f), 0, 100, 0) * 0.01f;

            baseTarget.noiseAmount = SpriteColorFXEditorHelper.SliderWithReset(@"Noise amount", SpriteColorFXEditorHelper.TooltipNoiseAmount, baseTarget.noiseAmount * 100.0f, 0.0f, 100.0f, 0.0f) * 0.01f;

            baseTarget.noiseSpeed = SpriteColorFXEditorHelper.SliderWithReset(@"Noise speed", SpriteColorFXEditorHelper.TooltipNoiseSpeed, baseTarget.noiseSpeed * 100.0f, 0.0f, 100.0f, 0.0f) * 0.01f;
        }
Пример #5
0
 private void OnEnable()
 {
     spriteColorShiftRadial = gameObject.GetComponent <SpriteColorShiftRadial>();
 }
Пример #6
0
 private void OnEnable()
 {
   spriteColorShiftRadial = gameObject.GetComponent<SpriteColorShiftRadial>();
 }