Пример #1
0
        private void OnEnable()
        {
            spriteRenderer = this.gameObject.GetComponent <SpriteRenderer>();
            if (spriteRenderer != null)
            {
                CreateMaterial();

                SpriteColorBase spriteColorBase = this.gameObject.GetComponent <SpriteColorBase>();

                spriteColorBase.invertGreenNormalChannel = true;

                Initialize();
            }
            else
            {
                Debug.LogWarning(string.Format("'{0}' without SpriteRenderer, disabled.", this.GetType().ToString()));

                this.enabled = false;
            }
        }
    /// <summary>
    /// OnInspectorGUI.
    /// </summary>
    public override void OnInspectorGUI()
    {
      if (baseTarget == null)
        baseTarget = this.target as SpriteColorBase;

      EditorGUIUtility.LookLikeControls();

      EditorGUI.indentLevel = 0;

      EditorGUIUtility.labelWidth = 125.0f;

      EditorGUILayout.BeginVertical();
      {
        EditorGUILayout.Separator();

        /////////////////////////////////////////////////
        // Lit.
        /////////////////////////////////////////////////

        baseTarget.LightMode = (LightMode)EditorGUILayout.EnumPopup(@"Lighting mode", baseTarget.LightMode);
        if (baseTarget.LightMode == LightMode.BumpLit)
        {
          EditorGUI.indentLevel++;

          baseTarget.shininess = SpriteColorFXEditorHelper.SliderWithReset(@"Shininess", @"", baseTarget.shininess, 0.03f, 1.0f, 0.078125f);

          baseTarget.specularColor = EditorGUILayout.ColorField(@"Specular color", baseTarget.specularColor);

          baseTarget.normalTex = EditorGUILayout.ObjectField(@"Bump texture", baseTarget.normalTex, typeof(Texture), false) as Texture;

          baseTarget.bumpIntensity = SpriteColorFXEditorHelper.SliderWithReset(@"Bump intensity", @"", baseTarget.bumpIntensity, 0.0f, 5.0f, 1.0f);

          bumpFactorFoldout = EditorGUILayout.Foldout(bumpFactorFoldout, @"Invert channels");
          if (bumpFactorFoldout == true)
          {
            EditorGUI.indentLevel++;

            baseTarget.invertRedNormalChannel = EditorGUILayout.Toggle(@"Red", baseTarget.invertRedNormalChannel);

            baseTarget.invertGreenNormalChannel = EditorGUILayout.Toggle(@"Green", baseTarget.invertGreenNormalChannel);

            EditorGUI.indentLevel--;
          }

          EditorGUI.indentLevel--;

          EditorGUILayout.Separator();
        }

        /////////////////////////////////////////////////
        // Common.
        /////////////////////////////////////////////////

        Inspector();

        EditorGUILayout.Separator();

        /////////////////////////////////////////////////
        // Misc.
        /////////////////////////////////////////////////

        EditorGUILayout.BeginHorizontal();
        {
          if (GUILayout.Button(new GUIContent("[web]", "Open website"), GUI.skin.label) == true)
            Application.OpenURL(SpriteColorFXEditorHelper.DocumentationURL);

          GUILayout.FlexibleSpace();

          if (GUILayout.Button("Reset ALL") == true)
            ResetDefaultValues();
        }
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();

        if (string.IsNullOrEmpty(Warnings) == false)
        {
          EditorGUILayout.HelpBox(Warnings, MessageType.Warning);

          EditorGUILayout.Separator();
        }

        if (string.IsNullOrEmpty(Errors) == false)
        {
          EditorGUILayout.HelpBox(Errors, MessageType.Error);

          EditorGUILayout.Separator();
        }

        if (string.IsNullOrEmpty(Help) == false)
          EditorGUILayout.HelpBox(Help, MessageType.Info);
      }
      EditorGUILayout.EndVertical();

      Warnings = Errors = string.Empty;

      if (GUI.changed == true)
        EditorUtility.SetDirty(target);

      EditorGUIUtility.LookLikeControls();

      EditorGUI.indentLevel = 0;

      EditorGUIUtility.labelWidth = 125.0f;
    }
        /// <summary>
        /// OnInspectorGUI.
        /// </summary>
        public override void OnInspectorGUI()
        {
            if (baseTarget == null)
            {
                baseTarget = this.target as SpriteColorBase;
            }

            EditorGUIUtility.LookLikeControls();

            EditorGUI.indentLevel = 0;

            EditorGUIUtility.labelWidth = 125.0f;

            EditorGUILayout.BeginVertical();
            {
                EditorGUILayout.Separator();

                /////////////////////////////////////////////////
                // Lit.
                /////////////////////////////////////////////////

                baseTarget.LightMode = (LightMode)EditorGUILayout.EnumPopup(@"Lighting mode", baseTarget.LightMode);
                if (baseTarget.LightMode == LightMode.BumpLit)
                {
                    EditorGUI.indentLevel++;

                    baseTarget.shininess = SpriteColorFXEditorHelper.SliderWithReset(@"Shininess", @"", baseTarget.shininess, 0.03f, 1.0f, 0.078125f);

                    baseTarget.specularColor = EditorGUILayout.ColorField(@"Specular color", baseTarget.specularColor);

                    baseTarget.normalTex = EditorGUILayout.ObjectField(@"Bump texture", baseTarget.normalTex, typeof(Texture), false) as Texture;

                    baseTarget.bumpIntensity = SpriteColorFXEditorHelper.SliderWithReset(@"Bump intensity", @"", baseTarget.bumpIntensity, 0.0f, 5.0f, 1.0f);

                    bumpFactorFoldout = EditorGUILayout.Foldout(bumpFactorFoldout, @"Invert channels");
                    if (bumpFactorFoldout == true)
                    {
                        EditorGUI.indentLevel++;

                        baseTarget.invertRedNormalChannel = EditorGUILayout.Toggle(@"Red", baseTarget.invertRedNormalChannel);

                        baseTarget.invertGreenNormalChannel = EditorGUILayout.Toggle(@"Green", baseTarget.invertGreenNormalChannel);

                        EditorGUI.indentLevel--;
                    }

                    EditorGUI.indentLevel--;

                    EditorGUILayout.Separator();
                }

                /////////////////////////////////////////////////
                // Common.
                /////////////////////////////////////////////////

                Inspector();

                EditorGUILayout.Separator();

                /////////////////////////////////////////////////
                // Misc.
                /////////////////////////////////////////////////

                EditorGUILayout.BeginHorizontal();
                {
                    if (GUILayout.Button(new GUIContent("[web]", "Open website"), GUI.skin.label) == true)
                    {
                        Application.OpenURL(SpriteColorFXEditorHelper.DocumentationURL);
                    }

                    GUILayout.FlexibleSpace();

                    if (GUILayout.Button("Reset ALL") == true)
                    {
                        ResetDefaultValues();
                    }
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Separator();

                if (string.IsNullOrEmpty(Warnings) == false)
                {
                    EditorGUILayout.HelpBox(Warnings, MessageType.Warning);

                    EditorGUILayout.Separator();
                }

                if (string.IsNullOrEmpty(Errors) == false)
                {
                    EditorGUILayout.HelpBox(Errors, MessageType.Error);

                    EditorGUILayout.Separator();
                }

                if (string.IsNullOrEmpty(Help) == false)
                {
                    EditorGUILayout.HelpBox(Help, MessageType.Info);
                }
            }
            EditorGUILayout.EndVertical();

            Warnings = Errors = string.Empty;

            if (GUI.changed == true)
            {
                EditorUtility.SetDirty(target);
            }

            EditorGUIUtility.LookLikeControls();

            EditorGUI.indentLevel = 0;

            EditorGUIUtility.labelWidth = 125.0f;
        }