void Start() { xPositionSpread = new LinearSpread(instanceCount, posWidth, posCenter); InitializePositions(); InitializeRenderables(); }
void Start() { xSpread = new LinearSpread(xCount, xWidth, xCenter); ySpread = new LinearSpread(yCount, yWidth, yCenter); xySpread = new XYSpread(xSpread, ySpread); InitializePositions(); InitializeRenderables(); }