public override string ToString() { return(SprExport.Spr_Vec3d_ToString(_ptr_)); }
public static Vec3d operator +(Vec3d a, Vec3d b) { return(new Vec3d(SprExport.Spr_Vec3d_operator_plus(a._ptr_, b._ptr_))); }
public Vec3d() { _ptr_ = SprExport.Spr_new_Vec3d_0(); }
public Vec3d(double x, double y, double z) { _ptr_ = SprExport.Spr_new_Vec3d_1(x, y, z); }
public PHSceneDesc() { _this = SprExport.Spr_new_PHSceneDesc(); }