Пример #1
0
		public static float PointToSegment(Point p1, Segment s)
		{
			// this is from the web - don't ask exactly how it works!

			PointF p=new PointF(p1.X, p1.Y);

			Vector v = new Vector(s.P1, s.P0);
			Vector w = new Vector(p, s.P0);

			double c1 = w * v;
			if ( c1 <= 0 )
				// this handles the case when the point is
				// nearer the first end point than a point on the line
				return Distance(p, s.P0);

			double c2 = v * v;
			if ( c2 <= c1 )
				// this handles the case when the point is
				// nearer the second end point than a point on the line
				return Distance(p, s.P1);

			double b = c1 / c2;

			PointF Pb= s.P0 + (v * b);

			return Distance(p, Pb);
		}
Пример #2
0
		public static float Distance(PointF p, PointF pb)
		{
			Vector v=new Vector(p, pb);
			return (float) Math.Sqrt(v*v);
		}