Пример #1
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.None, SpawnZones.Jungle))
            {
                return(0);
            }

            return(spawnInfo.spawnTileY > Main.rockLayer && NPC.downedBoss1 ? 0.0368f : 0f);
        }
Пример #2
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.Hardmode, SpawnZones.Underground))
            {
                return(0);
            }

            return(SpawnCondition.Cavern.Chance * 0.0438f);
        }
Пример #3
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.Lihzahrd, SpawnZones.None, SpawnFlags.SafeWall))
            {
                return(0);
            }

            return(SpawnCondition.JungleTemple.Chance * 0.456f);
        }
Пример #4
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.None))
            {
                return(0);
            }

            return((spawnInfo.spawnTileY > Main.rockLayer && spawnInfo.player.ZoneJungle) ? 0.0368f : 0f);
        }
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.Eclipse))
            {
                return(0);
            }

            if (NPC.downedMechBoss2 && NPC.downedMechBoss1 && NPC.downedMechBoss3)
            {
                return(0.1f);
            }
            return(0);
        }
Пример #6
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.None, SpawnZones.Sandstorm))
            {
                return(0);
            }

            if (Main.tileSand[spawnInfo.spawnTileType])
            {
                return(SpawnCondition.SandstormEvent.Chance * 0.06f);
            }
            return(0);
        }
Пример #7
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.Daytime, SpawnZones.Desert | SpawnZones.Overworld))
            {
                return(0);
            }

            if (Main.tileSand[spawnInfo.spawnTileType])
            {
                return(SpawnCondition.OverworldDayDesert.Chance * 0.04f);
            }
            return(0);
        }
Пример #8
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.None, SpawnZones.Underground))
            {
                return(0);
            }

            if (!NPC.downedBoss1)
            {
                return(0);
            }

            return(SpawnCondition.Cavern.Chance * 0.07f);
        }