Пример #1
0
        private NumberModel CalculateSum(NumberModel number)
        {
            for (int i = number.X_position - 1; i <= number.X_position + 1; i++)
            {
                for (int j = number.Y_position - 1; j < number.Y_position + 1; j++)
                {
                    if (!(i == number.X_position && j == number.Y_position))
                    {
                        if (numberModelsList.Where(obj => (obj.X_position == i) && (obj.Y_position == j)).FirstOrDefault() != null)
                        {
                            NumberModel correctNumber = numberModelsList.Where(obj => (obj.X_position == i) && (obj.Y_position == j)).First();
                            number.Sum += correctNumber.Sum;
                        }
                        else
                        {
                            number.Sum += 0;
                        }
                    }
                }
            }

            if (number.Sum == 0)
            {
                number.Sum = number.Number;
            }

            return(number);
        }
Пример #2
0
        private NumberModel MoveAndSum(NumberModel numberModel, Direction direction)
        {
            switch (direction)
            {
            case Direction.Up:
                numberModel.Y_position++;
                numberModel.Number++;
                numberModelsList.Add(numberModel);
                numberModel = CalculateSum(numberModel);
                return(numberModel);

            case Direction.Down:
                numberModel.Y_position--;
                numberModel.Number++;
                numberModelsList.Add(numberModel);
                numberModel = CalculateSum(numberModel);
                return(numberModel);

            case Direction.Right:
                numberModel.X_position++;
                numberModel.Number++;
                numberModelsList.Add(numberModel);
                numberModel = CalculateSum(numberModel);
                return(numberModel);

            case Direction.Left:
                numberModel.X_position--;
                numberModel.Number++;
                numberModelsList.Add(numberModel);
                numberModel = CalculateSum(numberModel);
                return(numberModel);
            }
            return(numberModel);
        }
Пример #3
0
        private NumberModel Move(NumberModel numberModel, Direction direction)
        {
            switch (direction)
            {
            case Direction.Up:
                numberModel.Y_position++;
                numberModel.Number++;
                return(numberModel);

            case Direction.Down:
                numberModel.Y_position--;
                numberModel.Number++;
                return(numberModel);

            case Direction.Right:
                numberModel.X_position++;
                numberModel.Number++;
                return(numberModel);

            case Direction.Left:
                numberModel.X_position--;
                numberModel.Number++;
                return(numberModel);
            }
            return(numberModel);
        }
Пример #4
0
        public NumberModel CalculateWhenSumOvverridesValue(int valiueLimit)
        {
            NumberModel numberModel = new NumberModel();
            int         lap         = 0;

            while (numberModel.Number <= valiueLimit)
            {
                if (numberModel.X_position == lap && numberModel.Y_position == -lap)
                {
                    numberModel = MoveAndSum(numberModel, Direction.Right);
                    lap++;
                }
                else if (numberModel.Y_position == -(lap - 1) && numberModel.X_position == lap)
                {
                    while (numberModel.Y_position != lap && numberModel.Sum > valiueLimit)
                    {
                        numberModel = MoveAndSum(numberModel, Direction.Up);
                    }
                }
                else if (numberModel.Y_position == lap && numberModel.X_position == lap)
                {
                    while (numberModel.X_position > -lap && numberModel.Sum > valiueLimit)
                    {
                        numberModel = MoveAndSum(numberModel, Direction.Left);
                    }
                }
                else if (numberModel.X_position == -lap && numberModel.Y_position == lap)
                {
                    while (numberModel.Y_position > -lap && numberModel.Sum > valiueLimit)
                    {
                        numberModel = MoveAndSum(numberModel, Direction.Down);
                    }
                }
                else if (numberModel.Y_position == -lap && numberModel.X_position == -lap)
                {
                    while (numberModel.X_position < lap && numberModel.Sum > valiueLimit)
                    {
                        numberModel = MoveAndSum(numberModel, Direction.Right);
                    }
                }
            }
            return(numberModel);
        }
Пример #5
0
        public NumberModel FindPosition(int finalNumber)
        {
            NumberModel numberModel = new NumberModel();
            int         lap         = 0;

            while (numberModel.Number < finalNumber)
            {
                if (numberModel.X_position == lap && numberModel.Y_position == -lap)
                {
                    numberModel = Move(numberModel, Direction.Right);
                    lap++;
                }
                else if (numberModel.Y_position == -(lap - 1) && numberModel.X_position == lap)
                {
                    while (numberModel.Y_position != lap && numberModel.Number != finalNumber)
                    {
                        numberModel = Move(numberModel, Direction.Up);
                    }
                }
                else if (numberModel.Y_position == lap && numberModel.X_position == lap)
                {
                    while (numberModel.X_position > -lap && numberModel.Number != finalNumber)
                    {
                        numberModel = Move(numberModel, Direction.Left);
                    }
                }
                else if (numberModel.X_position == -lap && numberModel.Y_position == lap)
                {
                    while (numberModel.Y_position > -lap && numberModel.Number != finalNumber)
                    {
                        numberModel = Move(numberModel, Direction.Down);
                    }
                }
                else if (numberModel.Y_position == -lap && numberModel.X_position == -lap)
                {
                    while (numberModel.X_position < lap && numberModel.Number != finalNumber)
                    {
                        numberModel = Move(numberModel, Direction.Right);
                    }
                }
            }
            return(numberModel);
        }
Пример #6
0
 public int GetDistance(NumberModel numbermodel)
 {
     return(Math.Abs(numbermodel.X_position) + Math.Abs(numbermodel.Y_position));
 }