/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here game = new SpinelessGame(); game.Initialize((IGraphicsDeviceService)Services.GetService(typeof(IGraphicsDeviceService))); this.IsMouseVisible = true; base.Initialize(); }