Пример #1
0
        private void ReadAnimation(String name, Stream input, SkeletonData skeletonData)
        {
            var   timelines = new ExposedList <Timeline>();
            float scale     = Scale;
            float duration  = 0;

            // Slot timelines.
            for (int i = 0, n = ReadInt(input, true); i < n; i++)
            {
                int slotIndex = ReadInt(input, true);
                for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++)
                {
                    int timelineType = input.ReadByte();
                    int frameCount   = ReadInt(input, true);
                    switch (timelineType)
                    {
                    case TIMELINE_COLOR: {
                        ColorTimeline timeline = new ColorTimeline(frameCount);
                        timeline.slotIndex = slotIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            float time  = ReadFloat(input);
                            int   color = ReadInt(input);
                            float r     = ((color & 0xff000000) >> 24) / 255f;
                            float g     = ((color & 0x00ff0000) >> 16) / 255f;
                            float b     = ((color & 0x0000ff00) >> 8) / 255f;
                            float a     = ((color & 0x000000ff)) / 255f;
                            timeline.SetFrame(frameIndex, time, r, g, b, a);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount * 5 - 5]);
                        break;
                    }

                    case TIMELINE_ATTACHMENT: {
                        AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
                        timeline.slotIndex = slotIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadString(input));
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount - 1]);
                        break;
                    }
                    }
                }
            }

            // Bone timelines.
            for (int i = 0, n = ReadInt(input, true); i < n; i++)
            {
                int boneIndex = ReadInt(input, true);
                for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++)
                {
                    int timelineType = input.ReadByte();
                    int frameCount   = ReadInt(input, true);
                    switch (timelineType)
                    {
                    case TIMELINE_ROTATE: {
                        RotateTimeline timeline = new RotateTimeline(frameCount);
                        timeline.boneIndex = boneIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input));
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount * 2 - 2]);
                        break;
                    }

                    case TIMELINE_TRANSLATE:
                    case TIMELINE_SCALE: {
                        TranslateTimeline timeline;
                        float             timelineScale = 1;
                        if (timelineType == TIMELINE_SCALE)
                        {
                            timeline = new ScaleTimeline(frameCount);
                        }
                        else
                        {
                            timeline      = new TranslateTimeline(frameCount);
                            timelineScale = scale;
                        }
                        timeline.boneIndex = boneIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale, ReadFloat(input)
                                              * timelineScale);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
                        break;
                    }

                    case TIMELINE_FLIPX:
                    case TIMELINE_FLIPY: {
                        FlipXTimeline timeline = timelineType == TIMELINE_FLIPX ? new FlipXTimeline(frameCount) : new FlipYTimeline(
                            frameCount);
                        timeline.boneIndex = boneIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadBoolean(input));
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount * 2 - 2]);
                        break;
                    }
                    }
                }
            }

            // IK timelines.
            for (int i = 0, n = ReadInt(input, true); i < n; i++)
            {
                IkConstraintData ikConstraint = skeletonData.ikConstraints.Items[ReadInt(input, true)];
                int frameCount = ReadInt(input, true);
                IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
                timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
                for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                {
                    timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadSByte(input));
                    if (frameIndex < frameCount - 1)
                    {
                        ReadCurve(input, frameIndex, timeline);
                    }
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
            }

            // FFD timelines.
            for (int i = 0, n = ReadInt(input, true); i < n; i++)
            {
                Skin skin = skeletonData.skins.Items[ReadInt(input, true)];
                for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++)
                {
                    int slotIndex = ReadInt(input, true);
                    for (int iii = 0, nnn = ReadInt(input, true); iii < nnn; iii++)
                    {
                        Attachment  attachment = skin.GetAttachment(slotIndex, ReadString(input));
                        int         frameCount = ReadInt(input, true);
                        FFDTimeline timeline   = new FFDTimeline(frameCount);
                        timeline.slotIndex  = slotIndex;
                        timeline.attachment = attachment;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            float time = ReadFloat(input);

                            float[] vertices;
                            int     vertexCount;
                            if (attachment is MeshAttachment)
                            {
                                vertexCount = ((MeshAttachment)attachment).vertices.Length;
                            }
                            else
                            {
                                vertexCount = ((SkinnedMeshAttachment)attachment).weights.Length / 3 * 2;
                            }

                            int end = ReadInt(input, true);
                            if (end == 0)
                            {
                                if (attachment is MeshAttachment)
                                {
                                    vertices = ((MeshAttachment)attachment).vertices;
                                }
                                else
                                {
                                    vertices = new float[vertexCount];
                                }
                            }
                            else
                            {
                                vertices = new float[vertexCount];
                                int start = ReadInt(input, true);
                                end += start;
                                if (scale == 1)
                                {
                                    for (int v = start; v < end; v++)
                                    {
                                        vertices[v] = ReadFloat(input);
                                    }
                                }
                                else
                                {
                                    for (int v = start; v < end; v++)
                                    {
                                        vertices[v] = ReadFloat(input) * scale;
                                    }
                                }
                                if (attachment is MeshAttachment)
                                {
                                    float[] meshVertices = ((MeshAttachment)attachment).vertices;
                                    for (int v = 0, vn = vertices.Length; v < vn; v++)
                                    {
                                        vertices[v] += meshVertices[v];
                                    }
                                }
                            }

                            timeline.SetFrame(frameIndex, time, vertices);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount - 1]);
                    }
                }
            }

            // Draw order timeline.
            int drawOrderCount = ReadInt(input, true);

            if (drawOrderCount > 0)
            {
                DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
                int slotCount = skeletonData.slots.Count;
                for (int i = 0; i < drawOrderCount; i++)
                {
                    int   offsetCount = ReadInt(input, true);
                    int[] drawOrder   = new int[slotCount];
                    for (int ii = slotCount - 1; ii >= 0; ii--)
                    {
                        drawOrder[ii] = -1;
                    }
                    int[] unchanged = new int[slotCount - offsetCount];
                    int   originalIndex = 0, unchangedIndex = 0;
                    for (int ii = 0; ii < offsetCount; ii++)
                    {
                        int slotIndex = ReadInt(input, true);
                        // Collect unchanged items.
                        while (originalIndex != slotIndex)
                        {
                            unchanged[unchangedIndex++] = originalIndex++;
                        }
                        // Set changed items.
                        drawOrder[originalIndex + ReadInt(input, true)] = originalIndex++;
                    }
                    // Collect remaining unchanged items.
                    while (originalIndex < slotCount)
                    {
                        unchanged[unchangedIndex++] = originalIndex++;
                    }
                    // Fill in unchanged items.
                    for (int ii = slotCount - 1; ii >= 0; ii--)
                    {
                        if (drawOrder[ii] == -1)
                        {
                            drawOrder[ii] = unchanged[--unchangedIndex];
                        }
                    }
                    timeline.SetFrame(i, ReadFloat(input), drawOrder);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]);
            }

            // Event timeline.
            int eventCount = ReadInt(input, true);

            if (eventCount > 0)
            {
                EventTimeline timeline = new EventTimeline(eventCount);
                for (int i = 0; i < eventCount; i++)
                {
                    float     time      = ReadFloat(input);
                    EventData eventData = skeletonData.events.Items[ReadInt(input, true)];
                    Event     e         = new Event(eventData);
                    e.Int    = ReadInt(input, false);
                    e.Float  = ReadFloat(input);
                    e.String = ReadBoolean(input) ? ReadString(input) : eventData.String;
                    timeline.SetFrame(i, time, e);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[eventCount - 1]);
            }

            timelines.TrimExcess();
            skeletonData.animations.Add(new Animation(name, timelines, duration));
        }
Пример #2
0
		private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
			var timelines = new ExposedList<Timeline>();
			float duration = 0;
			float scale = Scale;

			if (map.ContainsKey("slots")) {
				foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
					String slotName = entry.Key;
					int slotIndex = skeletonData.FindSlotIndex(slotName);
					var timelineMap = (Dictionary<String, Object>)entry.Value;

					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						var timelineName = (String)timelineEntry.Key;
						if (timelineName == "color") {
							var timeline = new ColorTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								String c = (String)valueMap["color"];
								timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);

						} else if (timelineName == "attachment") {
							var timeline = new AttachmentTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);

						} else
							throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
					}
				}
			}

			if (map.ContainsKey("bones")) {
				foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
					String boneName = entry.Key;
					int boneIndex = skeletonData.FindBoneIndex(boneName);
					if (boneIndex == -1)
						throw new Exception("Bone not found: " + boneName);

					var timelineMap = (Dictionary<String, Object>)entry.Value;
					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						var timelineName = (String)timelineEntry.Key;
						if (timelineName == "rotate") {
							var timeline = new RotateTimeline(values.Count);
							timeline.boneIndex = boneIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);

						} else if (timelineName == "translate" || timelineName == "scale") {
							TranslateTimeline timeline;
							float timelineScale = 1;
							if (timelineName == "scale")
								timeline = new ScaleTimeline(values.Count);
							else {
								timeline = new TranslateTimeline(values.Count);
								timelineScale = scale;
							}
							timeline.boneIndex = boneIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
								float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
								timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);

						} else
							throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
					}
				}
			}

			if (map.ContainsKey("ik")) {
				foreach (KeyValuePair<String, Object> ikMap in (Dictionary<String, Object>)map["ik"]) {
					IkConstraintData ikConstraint = skeletonData.FindIkConstraint(ikMap.Key);
					var values = (List<Object>)ikMap.Value;
					var timeline = new IkConstraintTimeline(values.Count);
					timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
					int frameIndex = 0;
					foreach (Dictionary<String, Object> valueMap in values) {
						float time = (float)valueMap["time"];
						float mix = valueMap.ContainsKey("mix") ? (float)valueMap["mix"] : 1;
						bool bendPositive = valueMap.ContainsKey("bendPositive") ? (bool)valueMap["bendPositive"] : true;
						timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
						ReadCurve(timeline, frameIndex, valueMap);
						frameIndex++;
					}
					timelines.Add(timeline);
					duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
				}
			}

			if (map.ContainsKey("ffd")) {
				foreach (KeyValuePair<String, Object> ffdMap in (Dictionary<String, Object>)map["ffd"]) {
					Skin skin = skeletonData.FindSkin(ffdMap.Key);
					foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)ffdMap.Value) {
						int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
						foreach (KeyValuePair<String, Object> meshMap in (Dictionary<String, Object>)slotMap.Value) {
							var values = (List<Object>)meshMap.Value;
							var timeline = new FFDTimeline(values.Count);
							Attachment attachment = skin.GetAttachment(slotIndex, meshMap.Key);
							if (attachment == null) throw new Exception("FFD attachment not found: " + meshMap.Key);
							timeline.slotIndex = slotIndex;
							timeline.attachment = attachment;

							int vertexCount;
							if (attachment is MeshAttachment)
								vertexCount = ((MeshAttachment)attachment).vertices.Length;
							else
								vertexCount = ((WeightedMeshAttachment)attachment).Weights.Length / 3 * 2;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float[] vertices;
								if (!valueMap.ContainsKey("vertices")) {
									if (attachment is MeshAttachment)
										vertices = ((MeshAttachment)attachment).vertices;
									else
										vertices = new float[vertexCount];
								} else {
									var verticesValue = (List<Object>)valueMap["vertices"];
									vertices = new float[vertexCount];
									int start = GetInt(valueMap, "offset", 0);
									if (scale == 1) {
										for (int i = 0, n = verticesValue.Count; i < n; i++)
											vertices[i + start] = (float)verticesValue[i];
									} else {
										for (int i = 0, n = verticesValue.Count; i < n; i++)
											vertices[i + start] = (float)verticesValue[i] * scale;
									}
									if (attachment is MeshAttachment) {
										float[] meshVertices = ((MeshAttachment)attachment).vertices;
										for (int i = 0; i < vertexCount; i++)
											vertices[i] += meshVertices[i];
									}
								}

								timeline.SetFrame(frameIndex, (float)valueMap["time"], vertices);
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
						}
					}
				}
			}

			if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
				var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
				var timeline = new DrawOrderTimeline(values.Count);
				int slotCount = skeletonData.slots.Count;
				int frameIndex = 0;
				foreach (Dictionary<String, Object> drawOrderMap in values) {
					int[] drawOrder = null;
					if (drawOrderMap.ContainsKey("offsets")) {
						drawOrder = new int[slotCount];
						for (int i = slotCount - 1; i >= 0; i--)
							drawOrder[i] = -1;
						var offsets = (List<Object>)drawOrderMap["offsets"];
						int[] unchanged = new int[slotCount - offsets.Count];
						int originalIndex = 0, unchangedIndex = 0;
						foreach (Dictionary<String, Object> offsetMap in offsets) {
							int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
							if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
							// Collect unchanged items.
							while (originalIndex != slotIndex)
								unchanged[unchangedIndex++] = originalIndex++;
							// Set changed items.
							int index = originalIndex + (int)(float)offsetMap["offset"];
							drawOrder[index] = originalIndex++;
						}
						// Collect remaining unchanged items.
						while (originalIndex < slotCount)
							unchanged[unchangedIndex++] = originalIndex++;
						// Fill in unchanged items.
						for (int i = slotCount - 1; i >= 0; i--)
							if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
					}
					timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			if (map.ContainsKey("events")) {
				var eventsMap = (List<Object>)map["events"];
				var timeline = new EventTimeline(eventsMap.Count);
				int frameIndex = 0;
				foreach (Dictionary<String, Object> eventMap in eventsMap) {
					EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
					if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
					float time = (float)eventMap["time"];
					var e = new Event(time, eventData);
					e.Int = GetInt(eventMap, "int", eventData.Int);
					e.Float = GetFloat(eventMap, "float", eventData.Float);
					e.String = GetString(eventMap, "string", eventData.String);
					timeline.SetFrame(frameIndex++, time, e);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			timelines.TrimExcess();
			skeletonData.animations.Add(new Animation(name, timelines, duration));
		}
Пример #3
0
        private void ReadAnimation(String name, Dictionary <String, Object> map, SkeletonData skeletonData)
        {
            var   timelines = new List <Timeline>();
            float duration  = 0;
            float scale     = Scale;

            if (map.ContainsKey("slots"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["slots"])
                {
                    String slotName    = entry.Key;
                    int    slotIndex   = skeletonData.FindSlotIndex(slotName);
                    var    timelineMap = (Dictionary <String, Object>)entry.Value;

                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "color")
                        {
                            var timeline = new ColorTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float  time = (float)valueMap["time"];
                                String c    = (String)valueMap["color"];
                                timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
                        }
                        else if (timelineName == "attachment")
                        {
                            var timeline = new AttachmentTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
                        }
                    }
                }
            }

            if (map.ContainsKey("bones"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["bones"])
                {
                    String boneName  = entry.Key;
                    int    boneIndex = skeletonData.FindBoneIndex(boneName);
                    if (boneIndex == -1)
                    {
                        throw new Exception("Bone not found: " + boneName);
                    }

                    var timelineMap = (Dictionary <String, Object>)entry.Value;
                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "rotate")
                        {
                            var timeline = new RotateTimeline(values.Count);
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
                        }
                        else if (timelineName == "translate" || timelineName == "scale")
                        {
                            TranslateTimeline timeline;
                            float             timelineScale = 1;
                            if (timelineName == "scale")
                            {
                                timeline = new ScaleTimeline(values.Count);
                            }
                            else
                            {
                                timeline      = new TranslateTimeline(values.Count);
                                timelineScale = scale;
                            }
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                float x    = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
                                float y    = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
                                timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
                        }
                        else if (timelineName == "flipX" || timelineName == "flipY")
                        {
                            bool x        = timelineName == "flipX";
                            var  timeline = x ? new FlipXTimeline(values.Count) : new FlipYTimeline(values.Count);
                            timeline.boneIndex = boneIndex;

                            String field      = x ? "x" : "y";
                            int    frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex, time, valueMap.ContainsKey(field) ? (bool)valueMap[field] : false);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
                        }
                    }
                }
            }

            if (map.ContainsKey("ik"))
            {
                foreach (KeyValuePair <String, Object> ikMap in (Dictionary <String, Object>)map["ik"])
                {
                    IkConstraintData ikConstraint = skeletonData.FindIkConstraint(ikMap.Key);
                    var values   = (List <Object>)ikMap.Value;
                    var timeline = new IkConstraintTimeline(values.Count);
                    timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
                    int frameIndex = 0;
                    foreach (Dictionary <String, Object> valueMap in values)
                    {
                        float time         = (float)valueMap["time"];
                        float mix          = valueMap.ContainsKey("mix") ? (float)valueMap["mix"] : 1;
                        bool  bendPositive = valueMap.ContainsKey("bendPositive") ? (bool)valueMap["bendPositive"] : true;
                        timeline.setFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
                        ReadCurve(timeline, frameIndex, valueMap);
                        frameIndex++;
                    }
                    timelines.Add(timeline);
                    duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
                }
            }

            if (map.ContainsKey("ffd"))
            {
                foreach (KeyValuePair <String, Object> ffdMap in (Dictionary <String, Object>)map["ffd"])
                {
                    Skin skin = skeletonData.FindSkin(ffdMap.Key);
                    foreach (KeyValuePair <String, Object> slotMap in (Dictionary <String, Object>)ffdMap.Value)
                    {
                        int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
                        foreach (KeyValuePair <String, Object> meshMap in (Dictionary <String, Object>)slotMap.Value)
                        {
                            var        values     = (List <Object>)meshMap.Value;
                            var        timeline   = new FFDTimeline(values.Count);
                            Attachment attachment = skin.GetAttachment(slotIndex, meshMap.Key);
                            if (attachment == null)
                            {
                                throw new Exception("FFD attachment not found: " + meshMap.Key);
                            }
                            timeline.slotIndex  = slotIndex;
                            timeline.attachment = attachment;

                            int vertexCount;
                            if (attachment is MeshAttachment)
                            {
                                vertexCount = ((MeshAttachment)attachment).vertices.Length;
                            }
                            else
                            {
                                vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
                            }

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float[] vertices;
                                if (!valueMap.ContainsKey("vertices"))
                                {
                                    if (attachment is MeshAttachment)
                                    {
                                        vertices = ((MeshAttachment)attachment).vertices;
                                    }
                                    else
                                    {
                                        vertices = new float[vertexCount];
                                    }
                                }
                                else
                                {
                                    var verticesValue = (List <Object>)valueMap["vertices"];
                                    vertices = new float[vertexCount];
                                    int start = GetInt(valueMap, "offset", 0);
                                    if (scale == 1)
                                    {
                                        for (int i = 0, n = verticesValue.Count; i < n; i++)
                                        {
                                            vertices[i + start] = (float)verticesValue[i];
                                        }
                                    }
                                    else
                                    {
                                        for (int i = 0, n = verticesValue.Count; i < n; i++)
                                        {
                                            vertices[i + start] = (float)verticesValue[i] * scale;
                                        }
                                    }
                                    if (attachment is MeshAttachment)
                                    {
                                        float[] meshVertices = ((MeshAttachment)attachment).vertices;
                                        for (int i = 0; i < vertexCount; i++)
                                        {
                                            vertices[i] += meshVertices[i];
                                        }
                                    }
                                }

                                timeline.setFrame(frameIndex, (float)valueMap["time"], vertices);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                    }
                }
            }

            if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder"))
            {
                var values     = (List <Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
                var timeline   = new DrawOrderTimeline(values.Count);
                int slotCount  = skeletonData.slots.Count;
                int frameIndex = 0;
                foreach (Dictionary <String, Object> drawOrderMap in values)
                {
                    int[] drawOrder = null;
                    if (drawOrderMap.ContainsKey("offsets"))
                    {
                        drawOrder = new int[slotCount];
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            drawOrder[i] = -1;
                        }
                        var   offsets = (List <Object>)drawOrderMap["offsets"];
                        int[] unchanged = new int[slotCount - offsets.Count];
                        int   originalIndex = 0, unchangedIndex = 0;
                        foreach (Dictionary <String, Object> offsetMap in offsets)
                        {
                            int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
                            if (slotIndex == -1)
                            {
                                throw new Exception("Slot not found: " + offsetMap["slot"]);
                            }
                            // Collect unchanged items.
                            while (originalIndex != slotIndex)
                            {
                                unchanged[unchangedIndex++] = originalIndex++;
                            }
                            // Set changed items.
                            int index = originalIndex + (int)(float)offsetMap["offset"];
                            drawOrder[index] = originalIndex++;
                        }
                        // Collect remaining unchanged items.
                        while (originalIndex < slotCount)
                        {
                            unchanged[unchangedIndex++] = originalIndex++;
                        }
                        // Fill in unchanged items.
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            if (drawOrder[i] == -1)
                            {
                                drawOrder[i] = unchanged[--unchangedIndex];
                            }
                        }
                    }
                    timeline.setFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            if (map.ContainsKey("events"))
            {
                var eventsMap  = (List <Object>)map["events"];
                var timeline   = new EventTimeline(eventsMap.Count);
                int frameIndex = 0;
                foreach (Dictionary <String, Object> eventMap in eventsMap)
                {
                    EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
                    if (eventData == null)
                    {
                        throw new Exception("Event not found: " + eventMap["name"]);
                    }
                    var e = new Event(eventData);
                    e.Int    = GetInt(eventMap, "int", eventData.Int);
                    e.Float  = GetFloat(eventMap, "float", eventData.Float);
                    e.String = GetString(eventMap, "string", eventData.String);
                    timeline.setFrame(frameIndex++, (float)eventMap["time"], e);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            timelines.TrimExcess();
            skeletonData.animations.Add(new Animation(name, timelines, duration));
        }
Пример #4
0
		private void ReadAnimation (String name, Stream input, SkeletonData skeletonData) {
			var timelines = new ExposedList<Timeline>();
			float scale = Scale;
			float duration = 0;
	
			// Slot timelines.
			for (int i = 0, n = ReadInt(input, true); i < n; i++) {
				int slotIndex = ReadInt(input, true);
				for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++) {
					int timelineType = input.ReadByte();
					int frameCount = ReadInt(input, true);
					switch (timelineType) {
					case TIMELINE_COLOR: {
						ColorTimeline timeline = new ColorTimeline(frameCount);
						timeline.slotIndex = slotIndex;
						for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
							float time = ReadFloat(input);
							int color = ReadInt(input);
							float r = ((color & 0xff000000) >> 24) / 255f;
							float g = ((color & 0x00ff0000) >> 16) / 255f;
							float b = ((color & 0x0000ff00) >> 8) / 255f;
							float a = ((color & 0x000000ff)) / 255f;
							timeline.SetFrame(frameIndex, time, r, g, b, a);
							if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
						}
						timelines.Add(timeline);
						duration = Math.Max(duration, timeline.frames[frameCount * 5 - 5]);
						break;
					}
					case TIMELINE_ATTACHMENT: {
						AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
						timeline.slotIndex = slotIndex;
						for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
							timeline.SetFrame(frameIndex, ReadFloat(input), ReadString(input));
						timelines.Add(timeline);
						duration = Math.Max(duration, timeline.frames[frameCount - 1]);
						break;
					}
					}
				}
			}

			// Bone timelines.
			for (int i = 0, n = ReadInt(input, true); i < n; i++) {
				int boneIndex = ReadInt(input, true);
				for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++) {
					int timelineType = input.ReadByte();
					int frameCount = ReadInt(input, true);
					switch (timelineType) {
					case TIMELINE_ROTATE: {
						RotateTimeline timeline = new RotateTimeline(frameCount);
						timeline.boneIndex = boneIndex;
						for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
							timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input));
							if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
						}
						timelines.Add(timeline);
						duration = Math.Max(duration, timeline.frames[frameCount * 2 - 2]);
						break;
					}
					case TIMELINE_TRANSLATE:
					case TIMELINE_SCALE: {
						TranslateTimeline timeline;
						float timelineScale = 1;
						if (timelineType == TIMELINE_SCALE)
							timeline = new ScaleTimeline(frameCount);
						else {
							timeline = new TranslateTimeline(frameCount);
							timelineScale = scale;
						}
						timeline.boneIndex = boneIndex;
						for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
							timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale, ReadFloat(input)
								* timelineScale);
							if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
						}
						timelines.Add(timeline);
						duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
						break;
					}
					case TIMELINE_FLIPX:
					case TIMELINE_FLIPY: {
						FlipXTimeline timeline = timelineType == TIMELINE_FLIPX ? new FlipXTimeline(frameCount) : new FlipYTimeline(
							frameCount);
						timeline.boneIndex = boneIndex;
						for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
							timeline.SetFrame(frameIndex, ReadFloat(input), ReadBoolean(input));
						timelines.Add(timeline);
						duration = Math.Max(duration, timeline.frames[frameCount * 2 - 2]);
						break;
					}
					}
				}
			}

			// IK timelines.
			for (int i = 0, n = ReadInt(input, true); i < n; i++) {
				IkConstraintData ikConstraint = skeletonData.ikConstraints.Items[ReadInt(input, true)];
				int frameCount = ReadInt(input, true);
				IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
				timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
				for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
					timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadSByte(input));
					if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
			}

			// FFD timelines.
			for (int i = 0, n = ReadInt(input, true); i < n; i++) {
				Skin skin = skeletonData.skins.Items[ReadInt(input, true)];
				for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++) {
					int slotIndex = ReadInt(input, true);
					for (int iii = 0, nnn = ReadInt(input, true); iii < nnn; iii++) {
						Attachment attachment = skin.GetAttachment(slotIndex, ReadString(input));
						int frameCount = ReadInt(input, true);
						FFDTimeline timeline = new FFDTimeline(frameCount);
						timeline.slotIndex = slotIndex;
						timeline.attachment = attachment;
						for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
							float time = ReadFloat(input);

							float[] vertices;
							int vertexCount;
							if (attachment is MeshAttachment)
								vertexCount = ((MeshAttachment)attachment).vertices.Length;
							else
								vertexCount = ((SkinnedMeshAttachment)attachment).weights.Length / 3 * 2;

							int end = ReadInt(input, true);
							if (end == 0) {
								if (attachment is MeshAttachment)
									vertices = ((MeshAttachment)attachment).vertices;
								else
									vertices = new float[vertexCount];
							} else {
								vertices = new float[vertexCount];
								int start = ReadInt(input, true);
								end += start;
								if (scale == 1) {
									for (int v = start; v < end; v++)
										vertices[v] = ReadFloat(input);
								} else {
									for (int v = start; v < end; v++)
										vertices[v] = ReadFloat(input) * scale;
								}
								if (attachment is MeshAttachment) {
									float[] meshVertices = ((MeshAttachment)attachment).vertices;
									for (int v = 0, vn = vertices.Length; v < vn; v++)
										vertices[v] += meshVertices[v];
								}
							}

							timeline.SetFrame(frameIndex, time, vertices);
							if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
						}
						timelines.Add(timeline);
						duration = Math.Max(duration, timeline.frames[frameCount - 1]);
					}
				}
			}

			// Draw order timeline.
			int drawOrderCount = ReadInt(input, true);
			if (drawOrderCount > 0) {
				DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
				int slotCount = skeletonData.slots.Count;
				for (int i = 0; i < drawOrderCount; i++) {
					int offsetCount = ReadInt(input, true);
					int[] drawOrder = new int[slotCount];
					for (int ii = slotCount - 1; ii >= 0; ii--)
						drawOrder[ii] = -1;
					int[] unchanged = new int[slotCount - offsetCount];
					int originalIndex = 0, unchangedIndex = 0;
					for (int ii = 0; ii < offsetCount; ii++) {
						int slotIndex = ReadInt(input, true);
						// Collect unchanged items.
						while (originalIndex != slotIndex)
							unchanged[unchangedIndex++] = originalIndex++;
						// Set changed items.
						drawOrder[originalIndex + ReadInt(input, true)] = originalIndex++;
					}
					// Collect remaining unchanged items.
					while (originalIndex < slotCount)
						unchanged[unchangedIndex++] = originalIndex++;
					// Fill in unchanged items.
					for (int ii = slotCount - 1; ii >= 0; ii--)
						if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
					timeline.SetFrame(i, ReadFloat(input), drawOrder);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]);
			}

			// Event timeline.
			int eventCount = ReadInt(input, true);
			if (eventCount > 0) {
				EventTimeline timeline = new EventTimeline(eventCount);
				for (int i = 0; i < eventCount; i++) {
					float time = ReadFloat(input);
					EventData eventData = skeletonData.events.Items[ReadInt(input, true)];
					Event e = new Event(eventData);
					e.Int = ReadInt(input, false);
					e.Float = ReadFloat(input);
					e.String = ReadBoolean(input) ? ReadString(input) : eventData.String;
					timeline.SetFrame(i, time, e);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[eventCount - 1]);
			}

			timelines.TrimExcess();
			skeletonData.animations.Add(new Animation(name, timelines, duration));
		}
Пример #5
0
        private void ReadAnimation(string name, Dictionary <string, object> map, SkeletonData skeletonData)
        {
            ExposedList <Timeline> exposedList = new ExposedList <Timeline>();
            float num   = 0f;
            float scale = this.Scale;

            if (map.ContainsKey("slots"))
            {
                using (Dictionary <string, object> .Enumerator enumerator = ((Dictionary <string, object>)map.get_Item("slots")).GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        KeyValuePair <string, object> current = enumerator.get_Current();
                        string key       = current.get_Key();
                        int    slotIndex = skeletonData.FindSlotIndex(key);
                        Dictionary <string, object> dictionary = (Dictionary <string, object>)current.get_Value();
                        using (Dictionary <string, object> .Enumerator enumerator2 = dictionary.GetEnumerator())
                        {
                            while (enumerator2.MoveNext())
                            {
                                KeyValuePair <string, object> current2 = enumerator2.get_Current();
                                List <object> list = (List <object>)current2.get_Value();
                                string        key2 = current2.get_Key();
                                if (key2 == "color")
                                {
                                    ColorTimeline colorTimeline = new ColorTimeline(list.get_Count());
                                    colorTimeline.slotIndex = slotIndex;
                                    int num2 = 0;
                                    for (int i = 0; i < list.get_Count(); i++)
                                    {
                                        Dictionary <string, object> dictionary2 = (Dictionary <string, object>)list.get_Item(i);
                                        float  time      = (float)dictionary2.get_Item("time");
                                        string hexString = (string)dictionary2.get_Item("color");
                                        colorTimeline.SetFrame(num2, time, this.ToColor(hexString, 0), this.ToColor(hexString, 1), this.ToColor(hexString, 2), this.ToColor(hexString, 3));
                                        this.ReadCurve(colorTimeline, num2, dictionary2);
                                        num2++;
                                    }
                                    exposedList.Add(colorTimeline);
                                    num = Math.Max(num, colorTimeline.frames[colorTimeline.FrameCount * 5 - 5]);
                                }
                                else if (key2 == "attachment")
                                {
                                    AttachmentTimeline attachmentTimeline = new AttachmentTimeline(list.get_Count());
                                    attachmentTimeline.slotIndex = slotIndex;
                                    int num3 = 0;
                                    for (int j = 0; j < list.get_Count(); j++)
                                    {
                                        Dictionary <string, object> dictionary3 = (Dictionary <string, object>)list.get_Item(j);
                                        float time2 = (float)dictionary3.get_Item("time");
                                        attachmentTimeline.SetFrame(num3++, time2, (string)dictionary3.get_Item("name"));
                                    }
                                    exposedList.Add(attachmentTimeline);
                                    num = Math.Max(num, attachmentTimeline.frames[attachmentTimeline.FrameCount - 1]);
                                }
                            }
                        }
                    }
                }
            }
            if (map.ContainsKey("bones"))
            {
                using (Dictionary <string, object> .Enumerator enumerator3 = ((Dictionary <string, object>)map.get_Item("bones")).GetEnumerator())
                {
                    while (enumerator3.MoveNext())
                    {
                        KeyValuePair <string, object> current3 = enumerator3.get_Current();
                        string key3 = current3.get_Key();
                        int    num4 = skeletonData.FindBoneIndex(key3);
                        if (num4 == -1)
                        {
                            throw new Exception("Bone not found: " + key3);
                        }
                        Dictionary <string, object> dictionary4 = (Dictionary <string, object>)current3.get_Value();
                        using (Dictionary <string, object> .Enumerator enumerator4 = dictionary4.GetEnumerator())
                        {
                            while (enumerator4.MoveNext())
                            {
                                KeyValuePair <string, object> current4 = enumerator4.get_Current();
                                List <object> list2 = (List <object>)current4.get_Value();
                                string        key4  = current4.get_Key();
                                if (key4 == "rotate")
                                {
                                    RotateTimeline rotateTimeline = new RotateTimeline(list2.get_Count());
                                    rotateTimeline.boneIndex = num4;
                                    int num5 = 0;
                                    for (int k = 0; k < list2.get_Count(); k++)
                                    {
                                        Dictionary <string, object> dictionary5 = (Dictionary <string, object>)list2.get_Item(k);
                                        float time3 = (float)dictionary5.get_Item("time");
                                        rotateTimeline.SetFrame(num5, time3, (float)dictionary5.get_Item("angle"));
                                        this.ReadCurve(rotateTimeline, num5, dictionary5);
                                        num5++;
                                    }
                                    exposedList.Add(rotateTimeline);
                                    num = Math.Max(num, rotateTimeline.frames[rotateTimeline.FrameCount * 2 - 2]);
                                }
                                else if (key4 == "translate" || key4 == "scale")
                                {
                                    float             num6 = 1f;
                                    TranslateTimeline translateTimeline;
                                    if (key4 == "scale")
                                    {
                                        translateTimeline = new ScaleTimeline(list2.get_Count());
                                    }
                                    else
                                    {
                                        translateTimeline = new TranslateTimeline(list2.get_Count());
                                        num6 = scale;
                                    }
                                    translateTimeline.boneIndex = num4;
                                    int num7 = 0;
                                    for (int l = 0; l < list2.get_Count(); l++)
                                    {
                                        Dictionary <string, object> dictionary6 = (Dictionary <string, object>)list2.get_Item(l);
                                        float time4 = (float)dictionary6.get_Item("time");
                                        float num8  = (!dictionary6.ContainsKey("x")) ? 0f : ((float)dictionary6.get_Item("x"));
                                        float num9  = (!dictionary6.ContainsKey("y")) ? 0f : ((float)dictionary6.get_Item("y"));
                                        translateTimeline.SetFrame(num7, time4, num8 * num6, num9 * num6);
                                        this.ReadCurve(translateTimeline, num7, dictionary6);
                                        num7++;
                                    }
                                    exposedList.Add(translateTimeline);
                                    num = Math.Max(num, translateTimeline.frames[translateTimeline.FrameCount * 3 - 3]);
                                }
                                else if (key4 == "flipX" || key4 == "flipY")
                                {
                                    bool          flag          = key4 == "flipX";
                                    FlipXTimeline flipXTimeline = (!flag) ? new FlipYTimeline(list2.get_Count()) : new FlipXTimeline(list2.get_Count());
                                    flipXTimeline.boneIndex = num4;
                                    string text  = (!flag) ? "y" : "x";
                                    int    num10 = 0;
                                    for (int m = 0; m < list2.get_Count(); m++)
                                    {
                                        Dictionary <string, object> dictionary7 = (Dictionary <string, object>)list2.get_Item(m);
                                        float time5 = (float)dictionary7.get_Item("time");
                                        flipXTimeline.SetFrame(num10, time5, dictionary7.ContainsKey(text) && (bool)dictionary7.get_Item(text));
                                        num10++;
                                    }
                                    exposedList.Add(flipXTimeline);
                                    num = Math.Max(num, flipXTimeline.frames[flipXTimeline.FrameCount * 2 - 2]);
                                }
                            }
                        }
                    }
                }
            }
            if (map.ContainsKey("ik"))
            {
                using (Dictionary <string, object> .Enumerator enumerator5 = ((Dictionary <string, object>)map.get_Item("ik")).GetEnumerator())
                {
                    while (enumerator5.MoveNext())
                    {
                        KeyValuePair <string, object> current5 = enumerator5.get_Current();
                        IkConstraintData     item  = skeletonData.FindIkConstraint(current5.get_Key());
                        List <object>        list3 = (List <object>)current5.get_Value();
                        IkConstraintTimeline ikConstraintTimeline = new IkConstraintTimeline(list3.get_Count());
                        ikConstraintTimeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(item);
                        int num11 = 0;
                        for (int n = 0; n < list3.get_Count(); n++)
                        {
                            Dictionary <string, object> dictionary8 = (Dictionary <string, object>)list3.get_Item(n);
                            float time6 = (float)dictionary8.get_Item("time");
                            float mix   = (!dictionary8.ContainsKey("mix")) ? 1f : ((float)dictionary8.get_Item("mix"));
                            bool  flag2 = !dictionary8.ContainsKey("bendPositive") || (bool)dictionary8.get_Item("bendPositive");
                            ikConstraintTimeline.SetFrame(num11, time6, mix, (!flag2) ? -1 : 1);
                            this.ReadCurve(ikConstraintTimeline, num11, dictionary8);
                            num11++;
                        }
                        exposedList.Add(ikConstraintTimeline);
                        num = Math.Max(num, ikConstraintTimeline.frames[ikConstraintTimeline.FrameCount * 3 - 3]);
                    }
                }
            }
            if (map.ContainsKey("ffd"))
            {
                using (Dictionary <string, object> .Enumerator enumerator6 = ((Dictionary <string, object>)map.get_Item("ffd")).GetEnumerator())
                {
                    while (enumerator6.MoveNext())
                    {
                        KeyValuePair <string, object> current6 = enumerator6.get_Current();
                        Skin skin = skeletonData.FindSkin(current6.get_Key());
                        using (Dictionary <string, object> .Enumerator enumerator7 = ((Dictionary <string, object>)current6.get_Value()).GetEnumerator())
                        {
                            while (enumerator7.MoveNext())
                            {
                                KeyValuePair <string, object> current7 = enumerator7.get_Current();
                                int slotIndex2 = skeletonData.FindSlotIndex(current7.get_Key());
                                using (Dictionary <string, object> .Enumerator enumerator8 = ((Dictionary <string, object>)current7.get_Value()).GetEnumerator())
                                {
                                    while (enumerator8.MoveNext())
                                    {
                                        KeyValuePair <string, object> current8 = enumerator8.get_Current();
                                        List <object> list4       = (List <object>)current8.get_Value();
                                        FFDTimeline   fFDTimeline = new FFDTimeline(list4.get_Count());
                                        Attachment    attachment  = skin.GetAttachment(slotIndex2, current8.get_Key());
                                        if (attachment == null)
                                        {
                                            throw new Exception("FFD attachment not found: " + current8.get_Key());
                                        }
                                        fFDTimeline.slotIndex  = slotIndex2;
                                        fFDTimeline.attachment = attachment;
                                        int num12;
                                        if (attachment is MeshAttachment)
                                        {
                                            num12 = ((MeshAttachment)attachment).vertices.Length;
                                        }
                                        else
                                        {
                                            num12 = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
                                        }
                                        int num13 = 0;
                                        for (int num14 = 0; num14 < list4.get_Count(); num14++)
                                        {
                                            Dictionary <string, object> dictionary9 = (Dictionary <string, object>)list4.get_Item(num14);
                                            float[] array;
                                            if (!dictionary9.ContainsKey("vertices"))
                                            {
                                                if (attachment is MeshAttachment)
                                                {
                                                    array = ((MeshAttachment)attachment).vertices;
                                                }
                                                else
                                                {
                                                    array = new float[num12];
                                                }
                                            }
                                            else
                                            {
                                                List <object> list5 = (List <object>)dictionary9.get_Item("vertices");
                                                array = new float[num12];
                                                int @int = this.GetInt(dictionary9, "offset", 0);
                                                if (scale == 1f)
                                                {
                                                    int num15 = 0;
                                                    int count = list5.get_Count();
                                                    while (num15 < count)
                                                    {
                                                        array[num15 + @int] = (float)list5.get_Item(num15);
                                                        num15++;
                                                    }
                                                }
                                                else
                                                {
                                                    int num16  = 0;
                                                    int count2 = list5.get_Count();
                                                    while (num16 < count2)
                                                    {
                                                        array[num16 + @int] = (float)list5.get_Item(num16) * scale;
                                                        num16++;
                                                    }
                                                }
                                                if (attachment is MeshAttachment)
                                                {
                                                    float[] vertices = ((MeshAttachment)attachment).vertices;
                                                    for (int num17 = 0; num17 < num12; num17++)
                                                    {
                                                        array[num17] += vertices[num17];
                                                    }
                                                }
                                            }
                                            fFDTimeline.SetFrame(num13, (float)dictionary9.get_Item("time"), array);
                                            this.ReadCurve(fFDTimeline, num13, dictionary9);
                                            num13++;
                                        }
                                        exposedList.Add(fFDTimeline);
                                        num = Math.Max(num, fFDTimeline.frames[fFDTimeline.FrameCount - 1]);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder"))
            {
                List <object>     list6             = (List <object>)map.get_Item((!map.ContainsKey("drawOrder")) ? "draworder" : "drawOrder");
                DrawOrderTimeline drawOrderTimeline = new DrawOrderTimeline(list6.get_Count());
                int count3 = skeletonData.slots.Count;
                int num18  = 0;
                for (int num19 = 0; num19 < list6.get_Count(); num19++)
                {
                    Dictionary <string, object> dictionary10 = (Dictionary <string, object>)list6.get_Item(num19);
                    int[] array2 = null;
                    if (dictionary10.ContainsKey("offsets"))
                    {
                        array2 = new int[count3];
                        for (int num20 = count3 - 1; num20 >= 0; num20--)
                        {
                            array2[num20] = -1;
                        }
                        List <object> list7  = (List <object>)dictionary10.get_Item("offsets");
                        int[]         array3 = new int[count3 - list7.get_Count()];
                        int           num21  = 0;
                        int           num22  = 0;
                        for (int num23 = 0; num23 < list7.get_Count(); num23++)
                        {
                            Dictionary <string, object> dictionary11 = (Dictionary <string, object>)list7.get_Item(num23);
                            int num24 = skeletonData.FindSlotIndex((string)dictionary11.get_Item("slot"));
                            if (num24 == -1)
                            {
                                throw new Exception("Slot not found: " + dictionary11.get_Item("slot"));
                            }
                            while (num21 != num24)
                            {
                                array3[num22++] = num21++;
                            }
                            int num25 = num21 + (int)((float)dictionary11.get_Item("offset"));
                            array2[num25] = num21++;
                        }
                        while (num21 < count3)
                        {
                            array3[num22++] = num21++;
                        }
                        for (int num26 = count3 - 1; num26 >= 0; num26--)
                        {
                            if (array2[num26] == -1)
                            {
                                array2[num26] = array3[--num22];
                            }
                        }
                    }
                    drawOrderTimeline.SetFrame(num18++, (float)dictionary10.get_Item("time"), array2);
                }
                exposedList.Add(drawOrderTimeline);
                num = Math.Max(num, drawOrderTimeline.frames[drawOrderTimeline.FrameCount - 1]);
            }
            if (map.ContainsKey("events"))
            {
                List <object> list8         = (List <object>)map.get_Item("events");
                EventTimeline eventTimeline = new EventTimeline(list8.get_Count());
                int           num27         = 0;
                for (int num28 = 0; num28 < list8.get_Count(); num28++)
                {
                    Dictionary <string, object> dictionary12 = (Dictionary <string, object>)list8.get_Item(num28);
                    EventData eventData = skeletonData.FindEvent((string)dictionary12.get_Item("name"));
                    if (eventData == null)
                    {
                        throw new Exception("Event not found: " + dictionary12.get_Item("name"));
                    }
                    Event @event = new Event(eventData);
                    @event.Int    = this.GetInt(dictionary12, "int", eventData.Int);
                    @event.Float  = this.GetFloat(dictionary12, "float", eventData.Float);
                    @event.String = this.GetString(dictionary12, "string", eventData.String);
                    eventTimeline.SetFrame(num27++, (float)dictionary12.get_Item("time"), @event);
                }
                exposedList.Add(eventTimeline);
                num = Math.Max(num, eventTimeline.frames[eventTimeline.FrameCount - 1]);
            }
            exposedList.TrimExcess();
            skeletonData.animations.Add(new Animation(name, exposedList, num));
        }