FlipV() публичный Метод

public FlipV ( ) : void
Результат void
Пример #1
0
    /// <returns>The atlas or null if it could not be loaded.</returns>
    public Atlas GetAtlas()
    {
        if (atlasFile == null) {
            Debug.LogError("Atlas file not set for atlas asset: " + name, this);
            Clear();
            return null;
        }

        if (materials == null || materials.Length == 0) {
            Debug.LogError("Materials not set for atlas asset: " + name, this);
            Clear();
            return null;
        }

        if (atlas != null)
            return atlas;

        try {
            atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this));
            atlas.FlipV();
            return atlas;
        } catch (Exception ex) {
            Debug.LogError("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
            return null;
        }
    }
Пример #2
0
    void OnCurLoadFinish()
    {//先临时验证一下代码构造spine动画,两个atlas的设计问题较多,必须要休整一下播放组件
        GameObject curObj = new GameObject();

        curObj.name = "spine-cur";
        SkeletonAnimationCL ani = curObj.AddComponent <SkeletonAnimationCL>();
        //AtlasAsset assAtlas = new AtlasAsset();
        //assAtlas.materials = new Material[1];
        //assAtlas.materials[0] = new Material(Shader.Find("Spine/Skeleton"));
        //assAtlas.materials[0].mainTexture = curAtlasTex;
        Dictionary <string, Texture2D> texs = new Dictionary <string, Texture2D>();

        texs["cur.png"] = curAtlasTex;
        var atlas = new Spine.Atlas(new System.IO.StringReader(curAtlas), "", new TextureLoad(texs));

        atlas.FlipV();
        //assAtlas.SetAtlas(atlas);

        Spine.SkeletonJson sjson = new Spine.SkeletonJson(atlas);
        sjson.Scale = 1.0f / 64.0f;
        var data = sjson.ReadSkeletonData(new System.IO.StringReader(curSK));

        ani.skeleton = new Spine.Skeleton(data);
        ani.Reset();
        ani.state.SetAnimation(0, "idle", true);
    }
Пример #3
0
    void OnCurLoadFinish()
    {
        //先临时验证一下代码构造spine动画,两个atlas的设计问题较多,必须要休整一下播放组件
        GameObject curObj=new GameObject();
        curObj.name="spine-cur";
        SkeletonAnimationCL ani = curObj.AddComponent<SkeletonAnimationCL>();
        //AtlasAsset assAtlas = new AtlasAsset();
        //assAtlas.materials = new Material[1];
        //assAtlas.materials[0] = new Material(Shader.Find("Spine/Skeleton"));
        //assAtlas.materials[0].mainTexture = curAtlasTex;
        Dictionary<string, Texture2D> texs = new Dictionary<string, Texture2D>();
        texs["cur.png"] = curAtlasTex;
        var atlas = new Spine.Atlas(new System.IO.StringReader(curAtlas), "", new TextureLoad(texs));
        atlas.FlipV();
        //assAtlas.SetAtlas(atlas);

        Spine.SkeletonJson sjson = new Spine.SkeletonJson(atlas);
        sjson.Scale = 1.0f/64.0f;
        var data=sjson.ReadSkeletonData(new System.IO.StringReader(curSK));

        ani.skeleton = new Spine.Skeleton(data);
        ani.Reset();
        ani.state.SetAnimation(0, "idle", true);
    }