void LazyIntialize()
        {
            if (buffers == null)
            {
                buffers = new MeshRendererBuffers();
                buffers.Initialize();

                if (meshGenerator != null)
                {
                    return;
                }
                meshGenerator = new MeshGenerator();
                meshFilter    = GetComponent <MeshFilter>();
                meshRenderer  = GetComponent <MeshRenderer>();
                currentInstructions.Clear();
            }
        }