public static FillVerts ( Skeleton skeleton, int startSlot, int endSlot, float zSpacing, bool pmaColors, |
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skeleton | Skeleton | Spine.Skeleton source of the drawOrder array |
startSlot | int | Slot index of the first slot. |
endSlot | int | The index bounding the slot list. [endSlot - 1] is the last slot to be added. |
zSpacing | float | Spacing along the z-axis between attachments. |
pmaColors | bool | If set to |
verts | Vertex positions array. | |
uvs | Vertex UV array. | |
colors | Vertex color array (Color32). | |
vertexIndex | int | A reference to the running vertex index. This is used when more than one submesh is to be added. |
tempVertBuffer | float | A temporary vertex position buffer for attachment position values. |
boundsMin | Reference to the running calculated minimum bounds. | |
boundsMax | Reference to the running calculated maximum bounds. | |
renderMeshes | bool | Include MeshAttachments. If false, it will ignore MeshAttachments. |
Результат | void |