A representation of a spriteset direction.
Пример #1
0
        public DirectionLayout(Spriteset sprite, Direction direction, SpritesetEditView parent)
        {
            InitializeComponent();
            NameTextBox.Text = direction.Name;
            NameLabel.Text = direction.Name;
            _sprite = sprite;
            _direction = direction;
            _parent_editor = parent;
            _showDelay = _parent_editor.Settings.GetBoolean("spriteset-showdelay", false);

            foreach (Frame f in direction.Frames) { AddImage(f); }
        }
Пример #2
0
 public void AddNewDirection()
 {
     Direction d = new Direction("Direction_" + DirectionHolder.Controls.Count);
     d.Frames.Add(new Frame());
     _sprite.Directions.Add(d);
     DirectionLayout layout = new DirectionLayout(_sprite, d, this);
     layout.OnFrameClick += layout_OnFrameClick;
     layout.Modified += Modified;
     layout.Zoom = _zoom;
     DirectionHolder.Controls.Add(layout);
     layout.Location = new Point(2, DirectionHolder.Controls.Count - 1 * (layout.Height + 2) + 2);
     IsDirty = true;
 }
Пример #3
0
        /// <summary>
        /// Attempts to load the spriteset from the given filename.
        /// </summary>
        /// <param name="filename">The filename of the Spriteset to load.</param>
        /// <returns>True if successful.</returns>
        public bool Load(String filename)
        {
            if (!File.Exists(filename)) return false;
            using (BinaryReader stream = new BinaryReader(File.OpenRead(filename)))
            {

                // purge anything already inside this object:
                Purge();

                // start reading the header //
                string sig = new string(stream.ReadChars(4));
                if (sig != ".rss") return false;

                _version = stream.ReadInt16();
                short numImages = stream.ReadInt16();
                _frameWidth = stream.ReadInt16();
                _frameHeight = stream.ReadInt16();
                short numDirs = stream.ReadInt16();

                // read sprite base //
                _spriteBase.X1 = stream.ReadInt16();
                _spriteBase.Y1 = stream.ReadInt16();
                _spriteBase.X2 = stream.ReadInt16();
                _spriteBase.Y2 = stream.ReadInt16();

                // reserved //
                stream.ReadBytes(106);
                switch (_version)
                {
                    case 3:
                        BitmapLoader loader = new BitmapLoader(_frameWidth, _frameHeight);
                        int amt = _frameWidth * _frameHeight * 4;
                        while (numImages-- > 0) _images.Add(loader.LoadFromStream(stream, amt));
                        loader.Close();

                        while (numDirs-- > 0)
                        {
                            short numFrames = stream.ReadInt16();
                            stream.ReadBytes(6);
                            short length = stream.ReadInt16();
                            string name = new String(stream.ReadChars(length)).Substring(0, length - 1);
                            Direction dir = new Direction(name);
                            while (numFrames-- > 0)
                            {
                                Frame f = new Frame {Index = stream.ReadInt16(), Delay = stream.ReadInt16()};
                                dir.Frames.Add(f);
                                stream.ReadBytes(4);
                            }
                            _directions.Add(dir);
                        }
                        break;
                }
            }
            return true;
        }