Пример #1
0
        /*
         * Draws the buttons for one page to chose the act and one page for each act
         * can chose the levels per act
         * if savegame is not good enough it'll make the levels not loadable
         */
        protected void drawLevelSelectionButtons()
        {
            text = " ";
            headline = " ";
            textFont = ((Spectrum)game).smallHeadlineFont;
            switch (Spectrum.currentAct)
            {
                case SpectrumEnums.Act.Prolog:
                    headline = "Prolog";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.LevelP_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelP_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel2Button();
                    level2.setRefLevel(SpectrumEnums.Levels.LevelP_1);
                    //lock levels that has not been reached yet
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelP_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    level3 = buttonHandler.getLevel3Button();
                    level3.setRefLevel(SpectrumEnums.Levels.LevelP_2);
                    //lock levels that has not been reached yet
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelP_2)
                    {
                        level3.setLocked(true);
                    }
                    else
                    {
                        level3.setLocked(false);
                    }
                    buttonHandler.Add(level3);
                    text = "1               2               3";
                    break;
                case SpectrumEnums.Act.Act1:
                    headline = "Act I";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level1_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level1_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level1_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level1_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act2:
                    headline = "Act II";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level2_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level2_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level2_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level2_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act3:
                    headline = "Act III";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level3_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level3_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level3_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level3_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act4:
                    headline = "Act IV";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level4_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level4_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level4_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level4_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act5:
                    headline = "Act V";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level5_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level5_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level5_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level5_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Epilog:
                    headline = "Epilog";
                    level1 = buttonHandler.getLevel2Button();
                    level1.setRefLevel(SpectrumEnums.Levels.LevelE_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelE_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    text = "                 1";
                    break;
                default:
                    selectProlog = buttonHandler.getPrologButton();
                    selectAct1 = buttonHandler.getAct1Button();
                    selectAct2 = buttonHandler.getAct2Button();
                    selectAct3 = buttonHandler.getAct3Button();
                    selectAct4 = buttonHandler.getAct4Button();
                    selectAct5 = buttonHandler.getAct5Button();
                    selectEpilog = buttonHandler.getEpilogButton();

                    selectProlog.setRefAct(SpectrumEnums.Act.Prolog);
                    selectAct1.setRefAct(SpectrumEnums.Act.Act1);
                    selectAct2.setRefAct(SpectrumEnums.Act.Act2);
                    selectAct3.setRefAct(SpectrumEnums.Act.Act3);
                    selectAct4.setRefAct(SpectrumEnums.Act.Act4);
                    selectAct5.setRefAct(SpectrumEnums.Act.Act5);
                    selectEpilog.setRefAct(SpectrumEnums.Act.Epilog);

                    buttonHandler.Add(selectProlog);
                    buttonHandler.Add(selectAct1);
                    buttonHandler.Add(selectAct2);
                    buttonHandler.Add(selectAct3);
                    buttonHandler.Add(selectAct4);
                    buttonHandler.Add(selectAct5);
                    buttonHandler.Add(selectEpilog);
                    break;
            }
        }
Пример #2
0
 /*
  * Sets the Buttons depending in popUp id
  */
 public void setButtons()
 {
     switch (currentStyle)
     {
         case SpectrumEnums.popUpId.custom:
             closeButton = buttonHandler.getCloseButton();
             buttonHandler.Add(closeButton);
             break;
         case SpectrumEnums.popUpId.win:
             retryButton = buttonHandler.getRetryButton();
             continueButton = buttonHandler.getContinueButton();
             continueButton.setRefLevel(screenManager.getNextLevel(Spectrum.lastPlayedLevel));
             buttonHandler.Add(retryButton);
             buttonHandler.Add(continueButton);
             break;
         case SpectrumEnums.popUpId.lose:
             retryButton = buttonHandler.getRetryButton();
             homeButton = buttonHandler.getHomeButton();
             buttonHandler.Add(retryButton);
             buttonHandler.Add(homeButton);
             break;
         case SpectrumEnums.popUpId.mainMenu:
             drawMainMenu();
             break;
         case SpectrumEnums.popUpId.settingsMenu:
             drawSettingsMenu();
             break;
         case SpectrumEnums.popUpId.levelSelection:
             drawLevelSelection();
             break;
         case SpectrumEnums.popUpId.musicSettings:
             drawMusicSettings();
             break;
         case SpectrumEnums.popUpId.deleteSaveFile:
             drawDeleteSaveFile();
             break;
         case SpectrumEnums.popUpId.gameAnalytics:
             drawGameAnalytics();
             break;
         default:
             break;
     }
     buttonHandler.setParent(this);
 }