Пример #1
0
 public ItemStack pickUp(ItemStack stack)
 {
     for (int i = 0; i < items.Length; i++)
     {
         if (items[i].sameItem(stack))
         {
             if (items[i].getCount() < stack.getItem().maxStack&& stack.getCount() > 0)
             {
                 stack.setCount(items[i].setCount(items[i].getCount() + stack.getCount()));
                 updateValaidRecipes();
                 return(stack);
             }
         }
     }
     for (int i = 0; i < items.Length; i++)
     {
         if (items[i].isEmpty())
         {
             items[i] = stack;
             updateValaidRecipes();
             return(new ItemStack(Item.itemEmpty));
         }
     }
     return(stack);
 }
Пример #2
0
 public override ItemStack leftClick(Game game, ItemStack stack, int xTile, int yTile, int distance)
 {
     if (Tile.getTileObject(stack.getData()) != null && distance <= reach) {
         if (game.currentWorld.getTileIndex(xTile, yTile, World.TileDepth.tile) == Tile.TileAir.index) {
             if (Tile.getTileObject(stack.getData()).canBePlacedHere(game.currentWorld, xTile, yTile, World.TileDepth.tile)) {
                 if (!collision(game.currentWorld, xTile, yTile, Tile.getTileObject(stack.getData()).isSolid(game.currentWorld, xTile, yTile))) {
                     if (game.currentWorld.setTileWithUpdate(xTile, yTile, stack.getData(), World.TileDepth.tile)) {
                         game.currentWorld.getTileObjectNoCheck(xTile, yTile, World.TileDepth.tile).justPlaced(game.currentWorld, xTile, yTile, World.TileDepth.tile);
                         stack.setCount(stack.getCount() - 1);
                     }
                 }
             }
         }
     }
     return stack;
 }
Пример #3
0
 public override ItemStack rightClick(Game game, ItemStack stack, int xTile, int yTile, int distance)
 {
     if (Tile.getTileObject(stack.getData()) != null && distance <= reach)
     {
         if (game.currentWorld.getTileIndex(xTile, yTile, World.TileDepth.wall) == Tile.TileAir.index)
         {
             if (Tile.getTileObject(stack.getData()).canBeWall)
             {
                 if (Tile.getTileObject(stack.getData()).canBePlacedHere(game.currentWorld, xTile, yTile, World.TileDepth.wall))
                 {
                     if (game.currentWorld.setTileWithUpdate(xTile, yTile, stack.getData(), World.TileDepth.wall))
                     {
                         game.currentWorld.getTileObjectNoCheck(xTile, yTile, World.TileDepth.wall).justPlaced(game.currentWorld, xTile, yTile, World.TileDepth.wall);
                         stack.setCount(stack.getCount() - 1);
                     }
                 }
             }
         }
     }
     return(stack);
 }
Пример #4
0
        public override void update(Game game, World world)
        {
            bool gravityOn = true;

            if (pickUpDelay <= 0)
            {
                float     d  = Vector2.Distance(world.player.position, position);
                Rectangle pr = new Rectangle((int)world.player.position.X, (int)world.player.position.Y, (int)world.player.size.X, (int)world.player.size.Y);
                Rectangle r  = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);

                foreach (Entity e in world.EntityList)
                {
                    if (e is EntityItem)
                    {
                        EntityItem ei = ((EntityItem)e);
                        if (e.uniqueID < uniqueID)
                        {
                            if (ei.stack.getItem().index == stack.getItem().index&& ei.stack.getData() == stack.getData())
                            {
                                if (Vector2.Distance(ei.position, position) < (World.tileSizeInPixels))
                                {
                                    ei.stack.setCount(stack.setCount(stack.getCount() + ei.stack.getCount()));
                                }
                            }
                        }
                    }
                }

                if (pr.Intersects(r))
                {
                    stack = game.inventory.pickUp(stack);
                    if (stack.isEmpty())
                    {
                        if (!playedSoundEffectRecently)
                        {
                            SoundEffectPlayer.playSoundWithRandomPitch(SoundEffectPlayer.SoundPop);
                        }
                    }
                    pickUpDelay = maxPickupDelay;
                }
                else if (d < (6 * World.tileSizeInPixels))
                {
                    position += ((world.player.position - position) / d) * 4;
                    gravityOn = false;
                }
            }

            if (stack.isEmpty())
            {
                remove(game, world);
            }

            if (!collision(world, speed.X, 0))
            {
                position.X += speed.X;
            }
            else
            {
                speed.X = 0;
            }

            if (!collision(world, 0, speed.Y))
            {
                position.Y += speed.Y;
            }
            else
            {
                speed.Y = 0;
            }

            if (collision(world, 0, 1))
            {
            }
            else if (gravityOn)
            {
                speed.Y += gravityAcc;
            }

            pickUpDelay--;
        }
Пример #5
0
        public override InputState update(Game game, InputState inputState)
        {
            mouseInCrafting = mouseInCraftingArea(inputState);

            if (game.currentWorld.player == null)
            {
                return(inputState);
            }

            #region Scrolling and Fading

            int xx = 0;
            int yy = 0;

            int scrollDif = inputState.getScrollWheelValue() - lastScrollValue;

            if (scrollDif != 0)
            {
                if (mouseInCrafting && inventoryFadingIn)
                {
                    if (scrollDif > 0)
                    {
                        scrollDif      -= 1;
                        craftingScroll -= 1;
                    }
                    if (scrollDif < 0)
                    {
                        scrollDif      += 1;
                        craftingScroll += 1;
                    }
                    while (craftingScroll < 0)
                    {
                        craftingScroll++;
                    }
                    while (craftingScroll >= valaidRecipes.Count())
                    {
                        craftingScroll--;
                    }
                }
                else
                {
                    if (scrollDif > 0)
                    {
                        scrollDif    -= 1;
                        selectedSlot -= 1;
                    }
                    if (scrollDif < 0)
                    {
                        scrollDif    += 1;
                        selectedSlot += 1;
                    }
                    while (selectedSlot >= 10)
                    {
                        selectedSlot -= 10;
                    }
                    while (selectedSlot < 0)
                    {
                        selectedSlot += 10;
                    }
                    hotBarFadingIn = true;
                }
            }

            if (hotBarFadingIn)
            {
                if (hotBarFade < 2f)
                {
                    hotBarFade += .05f;
                }
                else
                {
                    hotBarFadingIn = false;
                }
            }
            else
            {
                if (hotBarFade > .2f)
                {
                    hotBarFade -= .01f;
                }
            }

            if (inputState.pressed(Game.KEY_INV))
            {
                inventoryFadingIn = !inventoryFadingIn;
            }
            if (inventoryFadingIn)
            {
                if (inventoryFade < 1f)
                {
                    inventoryFade += .05f;
                }
            }
            else
            {
                if (inventoryFade > 0f)
                {
                    inventoryFade -= .05f;
                }
                else
                {
                    dropItem(game, cursorItem);
                    cursorItem = new ItemStack(Item.itemEmpty);
                }
            }

            inventoryMove = (int)(inventoryFade * ((gridSize * 3) + gridSize + 2));

            if (hotBarFade < 0)
            {
                hotBarFade = 0;
            }

            if (inventoryFade < 0)
            {
                inventoryFade = 0;
            }

            float f = Math.Max(hotBarFade, inventoryFade);
            hotBarColor     = new Color(f, f, f, f);
            inventoryColor  = new Color(inventoryFade, inventoryFade, inventoryFade, inventoryFade);
            lastScrollValue = inputState.getScrollWheelValue();

            if (inputState.pressed(Game.KEY_D1))
            {
                selectedSlot = 0;
            }
            else if (inputState.pressed(Game.KEY_D2))
            {
                selectedSlot = 1;
            }
            else if (inputState.pressed(Game.KEY_D3))
            {
                selectedSlot = 2;
            }
            else if (inputState.pressed(Game.KEY_D4))
            {
                selectedSlot = 3;
            }
            else if (inputState.pressed(Game.KEY_D5))
            {
                selectedSlot = 4;
            }
            else if (inputState.pressed(Game.KEY_D6))
            {
                selectedSlot = 5;
            }
            else if (inputState.pressed(Game.KEY_D7))
            {
                selectedSlot = 6;
            }
            else if (inputState.pressed(Game.KEY_D8))
            {
                selectedSlot = 7;
            }
            else if (inputState.pressed(Game.KEY_D9))
            {
                selectedSlot = 8;
            }
            else if (inputState.pressed(Game.KEY_D0))
            {
                selectedSlot = 9;
            }


            #endregion

            mouseItemSlot  = -1;
            mouseCraftSlot = -1;

            int itemIndex = 0;

            for (int i = 0; i < 10; i++)
            {
                xx = x + (selectedSlot == i ? 4 : 0) + inventoryMove + 4;
                yy = y + (i * gridSize);
                if (new Rectangle(xx, yy, gridSize, gridSize).Contains(inputState.mouseX(), inputState.mouseY()))
                {
                    mouseItemSlot = itemIndex;
                }
                itemIndex++;
            }

            if (inventoryFade > 0)
            {
                for (int i = 0; i < 10; i++)
                {
                    for (int j = 0; j < 4; j++)
                    {
                        xx = x + (j * gridSize) + inventoryMove - (gridSize * 4);
                        yy = y + (i * gridSize);
                        if (new Rectangle(xx, yy, gridSize, gridSize).Contains(inputState.mouseX(), inputState.mouseY()))
                        {
                            mouseItemSlot = itemIndex;
                        }
                        itemIndex++;
                    }
                }

                for (int i = -2; i <= 2; i++)
                {
                    int j = i + craftingScroll;
                    if (j >= 0 && j < valaidRecipes.Count())
                    {
                        xx = x + (i * gridSize) + inventoryMove - (gridSize * 2);
                        yy = y + craftingAreaY;
                        if (new Rectangle(xx, yy, gridSize, gridSize).Contains(inputState.mouseX(), inputState.mouseY()))
                        {
                            mouseCraftSlot = j;
                        }
                    }
                }
            }

            bool      isCursor    = !cursorItem.isEmpty();
            ItemStack currentItem = isCursor ? cursorItem : items[selectedSlot];
            if (game.currentWorld != null)
            {
                mouseTileX = (inputState.mouseX() + game.currentWorld.viewOffset.X) / World.tileSizeInPixels;
                mouseTileY = (inputState.mouseY() + game.currentWorld.viewOffset.Y) / World.tileSizeInPixels;
                mouseTileDistanceFromPlayer = (int)Vector2.Distance(new Vector2(mouseTileX * World.tileSizeInPixels, mouseTileY * World.tileSizeInPixels), game.currentWorld.player.position + (game.currentWorld.player.size / 2));
            }



            if (mouseItemSlot == -1 && mouseCraftSlot == -1)
            {
                if (inputState.downMouse(InputState.Left))
                {
                    setCurrentItem(currentItem.getItem().leftClick(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer), isCursor);
                }
                if (inputState.downMouse(InputState.Right))
                {
                    setCurrentItem(currentItem.getItem().rightClick(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer), isCursor);
                }
                if (inputState.pressed(Game.KEY_USE))
                {
                    ItemStack useItem  = currentItem;
                    Tile      tileWall = game.currentWorld.getTileObject(mouseTileX, mouseTileY, World.TileDepth.wall);
                    Tile      tileTile = game.currentWorld.getTileObject(mouseTileX, mouseTileY, World.TileDepth.tile);
                    if (tileWall.index != Tile.TileAir.index || tileTile.index != Tile.TileAir.index)
                    {
                        useItem = (tileTile.index == Tile.TileAir.index ? tileWall : tileTile).use(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer, tileTile.index == Tile.TileAir.index?World.TileDepth.wall:World.TileDepth.tile);
                    }
                    if (useItem != null)
                    {
                        setCurrentItem(useItem);
                    }
                }
            }

            currentItem.getItem().updateAfterClick(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer);

            bool leftClick  = false;
            bool rightClick = false;

            int speed1Time = 40;
            int speed2Time = 200;
            int speed3Time = 400;

            if (inputState.downMouse(InputState.Left))
            {
                if (leftClickTimer == 0)
                {
                    leftClick = true;
                }
                else if (leftClickTimer > speed1Time)
                {
                    if (leftClickTimer > speed3Time)
                    {
                        leftClick = true;
                    }
                    else if (leftClickTimer > speed2Time)
                    {
                        if (leftClickTimer % 2 == 0)
                        {
                            leftClick = true;
                        }
                    }
                    else if (leftClickTimer % 10 == 0)
                    {
                        leftClick = true;
                    }
                }
                leftClickTimer++;
            }
            else
            {
                leftClickTimer = 0;
            }

            if (inputState.downMouse(InputState.Right))
            {
                if (rightClickTimer == 0)
                {
                    rightClick = true;
                }
                else if (rightClickTimer > speed1Time)
                {
                    if (rightClickTimer > speed3Time)
                    {
                        rightClick = true;
                    }
                    else if (rightClickTimer > speed2Time)
                    {
                        if (rightClickTimer % 2 == 0)
                        {
                            rightClick = true;
                        }
                    }
                    else if (rightClickTimer % 10 == 0)
                    {
                        rightClick = true;
                    }
                }
                rightClickTimer++;
            }
            else
            {
                rightClickTimer = 0;
            }

            if (inventoryFade == 0)
            {
                if (mouseItemSlot >= 0 && mouseItemSlot < 10)
                {
                    hotBarFadingIn = true;

                    if (leftClick)
                    {
                        selectedSlot = mouseItemSlot;
                    }
                }
            }
            else if (!(mouseItemSlot == -1 && mouseCraftSlot == -1))
            {
                if (mouseItemSlot == -1 && mouseCraftSlot == craftingScroll)
                {
                    if (leftClick)
                    {
                        if (inputState.getKeyboardState().IsKeyDown(Game.KEY_INV_MOVE_ITEM_TO_OTHER))
                        {
                            removeItemStacks(0, 49, valaidRecipes[mouseCraftSlot].ingredients);
                            pickUp(valaidRecipes[mouseCraftSlot].result.clone());
                        }
                        else
                        {
                            if (cursorItem.sameItem(valaidRecipes[mouseCraftSlot].result))
                            {
                                if (cursorItem.getCount() + valaidRecipes[mouseCraftSlot].result.getCount() <= cursorItem.getItem().maxStack)
                                {
                                    cursorItem.setCount(cursorItem.getCount() + valaidRecipes[mouseCraftSlot].result.getCount());
                                    removeItemStacks(0, 49, valaidRecipes[mouseCraftSlot].ingredients);
                                }
                            }
                            else if (cursorItem.isEmpty())
                            {
                                cursorItem = valaidRecipes[mouseCraftSlot].result.clone();
                                removeItemStacks(0, 49, valaidRecipes[mouseCraftSlot].ingredients);
                            }
                        }
                        updateValaidRecipes();
                    }
                }
                else if (mouseItemSlot == -1 && (mouseCraftSlot >= 0))
                {
                    if (leftClick)
                    {
                        craftingScroll = mouseCraftSlot;
                    }
                }
                else
                {
                    if (leftClick)
                    {
                        if (cursorItem.sameItem(items[mouseItemSlot]))
                        {
                            if (items[mouseItemSlot].getCount() < cursorItem.getItem().maxStack&& cursorItem.getCount() > 0)
                            {
                                cursorItem.setCount(items[mouseItemSlot].setCount(items[mouseItemSlot].getCount() + cursorItem.getCount()));
                            }
                            else
                            {
                                ItemStack c = cursorItem.clone();
                                cursorItem           = items[mouseItemSlot].clone();
                                items[mouseItemSlot] = c.clone();
                            }
                        }
                        else
                        {
                            ItemStack c = cursorItem.clone();
                            cursorItem           = items[mouseItemSlot].clone();
                            items[mouseItemSlot] = c.clone();
                        }
                        updateValaidRecipes();
                    }
                    if (rightClick)
                    {
                        if (cursorItem.isEmpty() && items[mouseItemSlot].isEmpty())
                        {
                        }
                        else if (cursorItem.isEmpty())
                        {
                            double c = items[mouseItemSlot].getCount() / 2.0;
                            Game.updateMessage += c;
                            cursorItem          = items[mouseItemSlot].clone();
                            cursorItem.setCount((int)Math.Ceiling(c));
                            items[mouseItemSlot].setCount((int)Math.Floor(c));
                        }
                        else if (items[mouseItemSlot].isEmpty())
                        {
                            items[mouseItemSlot] = cursorItem.clone();
                            items[mouseItemSlot].setCount(1);
                            cursorItem.setCount(cursorItem.getCount() - 1);
                        }
                        else
                        {
                            if (cursorItem.sameItem(items[mouseItemSlot]))
                            {
                                if (!items[mouseItemSlot].isMax())
                                {
                                    items[mouseItemSlot].setCount(items[mouseItemSlot].getCount() + 1);
                                    cursorItem.setCount(cursorItem.getCount() - 1);
                                }
                            }
                            else
                            {
                                ItemStack c = cursorItem.clone();
                                cursorItem           = items[mouseItemSlot].clone();
                                items[mouseItemSlot] = c.clone();
                            }
                        }
                        updateValaidRecipes();
                    }
                }
            }

            if (inputState.pressed(Game.KEY_DROP))
            {
                game.currentWorld.EntityAddingList.Add(new EntityItem(game.currentWorld.player.position, new ItemStack(currentItem.getItem(), 1, currentItem.getData()), 60));
                currentItem.setCount(currentItem.getCount() - 1);
                setCurrentItem(currentItem);
            }

            tick++;
            inputState.eatMouse();
            inputState.eatKey(Game.KEY_INV);
            inputState.eatKey(Game.KEY_INV_MOVE_ITEM_TO_OTHER);
            inputState.eatKey(Game.KEY_DROP);
            inputState.eatKey(Game.KEY_D0);
            inputState.eatKey(Game.KEY_D1);
            inputState.eatKey(Game.KEY_D2);
            inputState.eatKey(Game.KEY_D3);
            inputState.eatKey(Game.KEY_D4);
            inputState.eatKey(Game.KEY_D5);
            inputState.eatKey(Game.KEY_D6);
            inputState.eatKey(Game.KEY_D7);
            inputState.eatKey(Game.KEY_D8);
            inputState.eatKey(Game.KEY_D9);
            return(inputState);
        }
Пример #6
0
        public override InputState update(Game game, InputState inputState)
        {
            mouseInCrafting = mouseInCraftingArea(inputState);

            if(game.currentWorld.player==null){
                return inputState;
            }

            #region Scrolling and Fading

            int xx = 0;
            int yy = 0;

            int scrollDif = inputState.getScrollWheelValue() - lastScrollValue;

            if (scrollDif != 0) {

                if (mouseInCrafting && inventoryFadingIn) {
                    if (scrollDif > 0) {
                        scrollDif -= 1;
                        craftingScroll -= 1;
                    }
                    if (scrollDif < 0) {
                        scrollDif += 1;
                        craftingScroll += 1;
                    }
                    while (craftingScroll < 0) {
                        craftingScroll++;
                    }
                    while (craftingScroll >= valaidRecipes.Count()) {
                        craftingScroll--;
                    }
                }else{
                    if (scrollDif > 0) {
                        scrollDif -= 1;
                        selectedSlot -= 1;
                    }
                    if (scrollDif < 0) {
                        scrollDif += 1;
                        selectedSlot += 1;
                    }
                    while (selectedSlot >= 10) {
                        selectedSlot -= 10;
                    }
                    while (selectedSlot < 0) {
                        selectedSlot += 10;
                    }
                    hotBarFadingIn = true;
                }
            }

            if (hotBarFadingIn) {
                if (hotBarFade < 2f) {
                    hotBarFade += .05f;
                } else {
                    hotBarFadingIn = false;
                }
            } else {
                if (hotBarFade > .2f) {
                    hotBarFade -= .01f;
                }
            }

            if(inputState.pressed(Game.KEY_INV)){
                inventoryFadingIn = !inventoryFadingIn;
            }
            if (inventoryFadingIn) {
                if (inventoryFade < 1f) {
                    inventoryFade += .05f;
                }
            } else {
                if (inventoryFade > 0f) {
                    inventoryFade -= .05f;
                } else {
                    dropItem(game, cursorItem);
                    cursorItem = new ItemStack(Item.itemEmpty);
                }
            }

            inventoryMove = (int)(inventoryFade * ((gridSize * 3) + gridSize + 2));

            if (hotBarFade<0) {
                hotBarFade = 0;
            }

            if (inventoryFade < 0) {
                inventoryFade = 0;
            }

            float f = Math.Max(hotBarFade, inventoryFade);
            hotBarColor = new Color(f, f, f, f);
            inventoryColor = new Color(inventoryFade, inventoryFade, inventoryFade, inventoryFade);
            lastScrollValue = inputState.getScrollWheelValue();

            if(inputState.pressed(Game.KEY_D1)){
                selectedSlot = 0;
            } else if (inputState.pressed(Game.KEY_D2)) {
                selectedSlot = 1;
            } else if (inputState.pressed(Game.KEY_D3)) {
                selectedSlot = 2;
            } else if (inputState.pressed(Game.KEY_D4)) {
                selectedSlot = 3;
            } else if (inputState.pressed(Game.KEY_D5)) {
                selectedSlot = 4;
            } else if (inputState.pressed(Game.KEY_D6)) {
                selectedSlot = 5;
            } else if (inputState.pressed(Game.KEY_D7)) {
                selectedSlot = 6;
            } else if (inputState.pressed(Game.KEY_D8)) {
                selectedSlot = 7;
            } else if (inputState.pressed(Game.KEY_D9)) {
                selectedSlot = 8;
            } else if (inputState.pressed(Game.KEY_D0)) {
                selectedSlot = 9;
            }

            #endregion

            mouseItemSlot = -1;
            mouseCraftSlot = -1;

            int itemIndex = 0;

            for (int i = 0; i < 10; i++) {
                xx = x + (selectedSlot == i ? 4 : 0) + inventoryMove + 4;
                yy = y + (i * gridSize);
                if (new Rectangle(xx, yy, gridSize, gridSize).Contains(inputState.mouseX(), inputState.mouseY())) {
                    mouseItemSlot = itemIndex;
                }
                itemIndex++;
            }

            if (inventoryFade > 0) {

                for (int i = 0; i < 10; i++) {
                    for (int j = 0; j < 4; j++) {
                        xx = x + (j * gridSize) + inventoryMove - (gridSize * 4);
                        yy = y + (i * gridSize);
                        if (new Rectangle(xx, yy, gridSize, gridSize).Contains(inputState.mouseX(), inputState.mouseY())) {
                            mouseItemSlot = itemIndex;
                        }
                        itemIndex++;
                    }
                }

                for (int i = -2; i <= 2; i++) {
                    int j = i + craftingScroll;
                    if (j >= 0 && j < valaidRecipes.Count()) {
                        xx = x + (i * gridSize) + inventoryMove - (gridSize * 2);
                        yy = y + craftingAreaY;
                        if (new Rectangle(xx, yy, gridSize, gridSize).Contains(inputState.mouseX(), inputState.mouseY())) {
                            mouseCraftSlot = j;
                        }
                    }
                }
            }

            bool isCursor = !cursorItem.isEmpty();
            ItemStack currentItem = isCursor ? cursorItem : items[selectedSlot];
            if (game.currentWorld != null) {
                mouseTileX = (inputState.mouseX() + game.currentWorld.viewOffset.X) / World.tileSizeInPixels;
                mouseTileY = (inputState.mouseY() + game.currentWorld.viewOffset.Y) / World.tileSizeInPixels;
                mouseTileDistanceFromPlayer = (int)Vector2.Distance(new Vector2(mouseTileX * World.tileSizeInPixels, mouseTileY * World.tileSizeInPixels), game.currentWorld.player.position + (game.currentWorld.player.size / 2));
            }

            if (mouseItemSlot == -1 && mouseCraftSlot == -1) {

                if (inputState.downMouse(InputState.Left)) {
                    setCurrentItem(currentItem.getItem().leftClick(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer), isCursor);
                }
                if (inputState.downMouse(InputState.Right)) {
                    setCurrentItem(currentItem.getItem().rightClick(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer), isCursor);
                }
                if(inputState.pressed(Game.KEY_USE)){
                    ItemStack useItem = currentItem;
                    Tile tileWall = game.currentWorld.getTileObject(mouseTileX, mouseTileY, World.TileDepth.wall);
                    Tile tileTile = game.currentWorld.getTileObject(mouseTileX, mouseTileY, World.TileDepth.tile);
                    if (tileWall.index != Tile.TileAir.index || tileTile.index != Tile.TileAir.index) {
                        useItem = (tileTile.index == Tile.TileAir.index ? tileWall : tileTile).use(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer, tileTile.index == Tile.TileAir.index?World.TileDepth.wall:World.TileDepth.tile);
                    }
                    if(useItem!=null){
                        setCurrentItem(useItem);
                    }
                }

            }

            currentItem.getItem().updateAfterClick(game, currentItem, mouseTileX, mouseTileY, mouseTileDistanceFromPlayer);

            bool leftClick = false;
            bool rightClick = false;

            int speed1Time = 40;
            int speed2Time = 200;
            int speed3Time = 400;

            if (inputState.downMouse(InputState.Left)) {
                if (leftClickTimer == 0) {
                    leftClick = true;
                } else if (leftClickTimer > speed1Time) {
                    if (leftClickTimer > speed3Time) {
                        leftClick = true;
                    } else if (leftClickTimer > speed2Time) {
                        if (leftClickTimer % 2 == 0) {
                            leftClick = true;
                        }
                    } else if (leftClickTimer % 10 == 0) {
                        leftClick = true;
                    }
                }
                leftClickTimer++;
            } else {
                leftClickTimer = 0;
            }

            if (inputState.downMouse(InputState.Right)) {
                if (rightClickTimer == 0) {
                    rightClick = true;
                } else if (rightClickTimer > speed1Time) {
                    if (rightClickTimer > speed3Time) {
                        rightClick = true;
                    } else if (rightClickTimer > speed2Time) {
                        if (rightClickTimer % 2 == 0) {
                            rightClick = true;
                        }
                    } else if (rightClickTimer % 10 == 0) {
                        rightClick = true;
                    }
                }
                rightClickTimer++;
            } else {
                rightClickTimer = 0;
            }

            if(inventoryFade == 0){
                if (mouseItemSlot >= 0 && mouseItemSlot < 10) {
                    hotBarFadingIn = true;

                    if (leftClick) {
                        selectedSlot = mouseItemSlot;
                    }
                }
            }else if (!(mouseItemSlot == -1 && mouseCraftSlot == -1)) {
                if (mouseItemSlot == -1 && mouseCraftSlot == craftingScroll) {
                    if (leftClick) {
                        if (inputState.getKeyboardState().IsKeyDown(Game.KEY_INV_MOVE_ITEM_TO_OTHER)) {
                            removeItemStacks(0, 49, valaidRecipes[mouseCraftSlot].ingredients);
                            pickUp(valaidRecipes[mouseCraftSlot].result.clone());
                        } else {
                            if (cursorItem.sameItem(valaidRecipes[mouseCraftSlot].result)) {
                                if (cursorItem.getCount() + valaidRecipes[mouseCraftSlot].result.getCount() <= cursorItem.getItem().maxStack) {
                                    cursorItem.setCount(cursorItem.getCount() + valaidRecipes[mouseCraftSlot].result.getCount());
                                    removeItemStacks(0, 49, valaidRecipes[mouseCraftSlot].ingredients);
                                }
                            } else if (cursorItem.isEmpty()) {
                                cursorItem = valaidRecipes[mouseCraftSlot].result.clone();
                                removeItemStacks(0, 49, valaidRecipes[mouseCraftSlot].ingredients);
                            }
                        }
                        updateValaidRecipes();
                    }
                } else if (mouseItemSlot == -1 && (mouseCraftSlot >= 0)) {
                    if (leftClick) {
                        craftingScroll = mouseCraftSlot;
                    }
                } else {
                    if (leftClick) {
                        if (cursorItem.sameItem(items[mouseItemSlot])) {
                            if (items[mouseItemSlot].getCount() < cursorItem.getItem().maxStack && cursorItem.getCount() > 0) {
                                cursorItem.setCount(items[mouseItemSlot].setCount(items[mouseItemSlot].getCount() + cursorItem.getCount()));
                            } else {
                                ItemStack c = cursorItem.clone();
                                cursorItem = items[mouseItemSlot].clone();
                                items[mouseItemSlot] = c.clone();
                            }
                        } else {
                            ItemStack c = cursorItem.clone();
                            cursorItem = items[mouseItemSlot].clone();
                            items[mouseItemSlot] = c.clone();
                        }
                        updateValaidRecipes();
                    }
                    if (rightClick) {
                        if (cursorItem.isEmpty() && items[mouseItemSlot].isEmpty()) {

                        }else if (cursorItem.isEmpty()) {

                            double c = items[mouseItemSlot].getCount() / 2.0;
                            Game.updateMessage += c;
                            cursorItem = items[mouseItemSlot].clone();
                            cursorItem.setCount((int)Math.Ceiling(c));
                            items[mouseItemSlot].setCount((int)Math.Floor(c));

                        } else if (items[mouseItemSlot].isEmpty()) {

                            items[mouseItemSlot] = cursorItem.clone();
                            items[mouseItemSlot].setCount(1);
                            cursorItem.setCount(cursorItem.getCount() - 1);

                        } else {
                            if (cursorItem.sameItem(items[mouseItemSlot])) {
                                if (!items[mouseItemSlot].isMax()) {
                                    items[mouseItemSlot].setCount(items[mouseItemSlot].getCount()+1);
                                    cursorItem.setCount(cursorItem.getCount() - 1);
                                }
                            } else {
                                ItemStack c = cursorItem.clone();
                                cursorItem = items[mouseItemSlot].clone();
                                items[mouseItemSlot] = c.clone();
                            }
                        }
                        updateValaidRecipes();
                    }
                }
            }

            if(inputState.pressed(Game.KEY_DROP)){
                game.currentWorld.EntityAddingList.Add(new EntityItem(game.currentWorld.player.position, new ItemStack(currentItem.getItem(), 1, currentItem.getData()), 60));
                currentItem.setCount(currentItem.getCount()-1);
                setCurrentItem(currentItem);
            }

            tick++;
            inputState.eatMouse();
            inputState.eatKey(Game.KEY_INV);
            inputState.eatKey(Game.KEY_INV_MOVE_ITEM_TO_OTHER);
            inputState.eatKey(Game.KEY_DROP);
            inputState.eatKey(Game.KEY_D0);
            inputState.eatKey(Game.KEY_D1);
            inputState.eatKey(Game.KEY_D2);
            inputState.eatKey(Game.KEY_D3);
            inputState.eatKey(Game.KEY_D4);
            inputState.eatKey(Game.KEY_D5);
            inputState.eatKey(Game.KEY_D6);
            inputState.eatKey(Game.KEY_D7);
            inputState.eatKey(Game.KEY_D8);
            inputState.eatKey(Game.KEY_D9);
            return inputState;
        }
Пример #7
0
 public ItemStack pickUp(ItemStack stack)
 {
     for (int i = 0; i < items.Length;i++ ) {
         if(items[i].sameItem(stack)){
             if (items[i].getCount() < stack.getItem().maxStack && stack.getCount() > 0) {
                 stack.setCount(items[i].setCount(items[i].getCount() + stack.getCount()));
                 updateValaidRecipes();
                 return stack;
             }
         }
     }
     for (int i = 0; i < items.Length;i++ ) {
         if(items[i].isEmpty()){
             items[i] = stack;
             updateValaidRecipes();
             return new ItemStack(Item.itemEmpty);
         }
     }
     return stack;
 }