Пример #1
0
        /// <summary>
        /// Converts from euclidean to spherical coordiantes.
        /// (x,y,z) = (radius, azimuth, polar)
        /// </summary>
        /// <returns></returns>
        public Vec3d ToSpherical()
        {
            double r = Length;

            return(new Vec3d(r, Math.Atan(Y / X), SlurMath.AcosSafe(Z / r)));
        }
Пример #2
0
        /// <summary>
        /// Returns the minimum angle between two vectors.
        /// </summary>
        /// <param name="v0"></param>
        /// <param name="v1"></param>
        /// <returns></returns>
        public static double Angle(Vec3d v0, Vec3d v1)
        {
            var d = v0.SquareLength * v1.SquareLength;

            return(d > 0.0 ? SlurMath.AcosSafe(Dot(v0, v1) / Math.Sqrt(d)) : 0.0);
        }