Пример #1
0
        static void Spawner(int ROW, enemy e1, enemy e2, enemy e3, enemy e4, enemy e5, enemy e6, enemy e7, enemy e8, enemy e9)
        {
            Random rand       = new Random();
            int    eChooser   = rand.Next(9);
            int    rowChooser = rand.Next(ROW
                                          );

            switch (eChooser)
            {
            case 1: e1.Spawn(rowChooser); break;

            case 2: e2.Spawn(rowChooser); break;

            case 3: e3.Spawn(rowChooser); break;

            case 4: e4.Spawn(rowChooser); break;

            case 5: e5.Spawn(rowChooser); break;

            case 6: e6.Spawn(rowChooser); break;

            case 7: e7.Spawn(rowChooser); break;

            case 8: e8.Spawn(rowChooser); break;

            case 9: e9.Spawn(rowChooser); break;
            }
        }
Пример #2
0
 static void MoveAllDown(enemy e1, enemy e2, enemy e3, enemy e4, enemy e5, enemy e6, enemy e7, enemy e8, enemy e9)
 {
     e1.MoveDown();
     e2.MoveDown();
     e3.MoveDown();
     e4.MoveDown();
     e5.MoveDown();
     e6.MoveDown();
     e7.MoveDown();
     e8.MoveDown();
     e9.MoveDown();
 }
Пример #3
0
        static void Main(string[] args)
        {
            BoardModel enemyBoard = new BoardModel();
            int        colls      = enemyBoard.COLL;
            int        rows       = enemyBoard.ROW;

            Player player = new Player(rows / 2, colls);

            enemy e1 = new enemy();
            enemy e2 = new enemy();
            enemy e3 = new enemy(); //there HAS to be a better way of doing this
            enemy e4 = new enemy();
            enemy e5 = new enemy();
            enemy e6 = new enemy();
            enemy e7 = new enemy();
            enemy e8 = new enemy();
            enemy e9 = new enemy();

            enemyBoard.printBoard(
                e1.yPosition,
                e1.xPosition,

                e2.yPosition,
                e2.xPosition,

                e3.yPosition,
                e3.xPosition,

                e4.yPosition,
                e4.xPosition,

                e5.yPosition,
                e5.xPosition,

                e6.yPosition,
                e6.xPosition,

                e7.yPosition,
                e7.xPosition,

                e8.yPosition,
                e8.xPosition,

                e9.yPosition,
                e9.xPosition,

                player.yPosition,
                player.xPosition
                );

            Console.ReadLine();


            while (!BoardModel.deathDetect)
            {
                Console.Clear();

                MoveAllDown(e1, e2, e3, e4, e5, e6, e7, e8, e9);
                Spawner(colls, e1, e2, e3, e4, e5, e6, e7, e8, e9);

                enemyBoard.printBoard(
                    e1.yPosition,
                    e1.xPosition,

                    e2.yPosition,
                    e2.xPosition,

                    e3.yPosition,
                    e3.xPosition,

                    e4.yPosition,
                    e4.xPosition,

                    e5.yPosition,
                    e5.xPosition,

                    e6.yPosition,
                    e6.xPosition,

                    e7.yPosition,
                    e7.xPosition,

                    e8.yPosition,
                    e8.xPosition,

                    e9.yPosition,
                    e9.xPosition,

                    player.yPosition,
                    player.xPosition);

                Console.WriteLine("enemies on the board: " + enemy.onBoard);
                Console.WriteLine("dodged:               " + enemy.dodgedCount);
                Console.WriteLine("Deathdetect = " + BoardModel.deathDetect);



                Console.ReadLine();
            }
            Console.ReadLine();
        }