public void CreateMenu(GraphicsDevice graphicsDev) { Rectangle inRect = new Rectangle(graphicsDev.Viewport.Width / 2 - 250, graphicsDev.Viewport.Height / 2 - 150, 500, 300); TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Menu); Find(SpriteBatchName.Start).Add(Text); }
public Alien CreateAliens(Rectangle inRect, SpriteName inSName, NodeName inColGrName, int score) { TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, inSName); ColObj _colobj = new ColObj(inRect, ColObjName.Crab, SpriteName.BBox); Alien Obj = new Alien(GameObjName.Alien, _colobj, new Vector2(inRect.X, inRect.Y), Text, score); ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); return(Obj); }
public void Create(Rectangle inRect) { Rectangle tempRect = inRect; bool toDraw = false;; for (int i = 0; i < 10; ++i) { for (int j = 0; j < 10; j++) { if (i != 7 && i != 8 && i != 9) { toDraw = true; } else if (j != 3 && j != 4 && j != 5 && j != 6) { toDraw = true; } if ((i == 0 && j == 0) || (i == 0 && j == 9)) { toDraw = false; } if ((i == 0 && j == 1) || (i == 0 && j == 8)) { toDraw = false; } if ((i == 1 && j == 0) || (i == 1 && j == 9)) { toDraw = false; } if (toDraw) { TextureSprite inSprite = new TextureSprite(tempRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.ShieldPart); ColObj _colobj = new ColObj(tempRect, ColObjName.ShieldPart, SpriteName.BBox); ShieldPart Obj = new ShieldPart(GameObjName.ShieldPart, _colobj, new Vector2(tempRect.X, tempRect.Y), inSprite); ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Shields).Add(inSprite); GameObjMananger.getInstance().Add(Obj); ShieldParts.Add(Obj); } tempRect.X += 10; toDraw = false; } tempRect.X = inRect.X; tempRect.Y += 10; } }
public Ship CreateShip() { Rectangle inRect = new Rectangle(476, 715, 58, 32); TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Ship); ColObj _colobj = new ColObj(inRect, ColObjName.Ship, SpriteName.BBox); Ship Obj = new Ship(GameObjName.Ship, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Ship); ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Ship).Add(Obj); GameObjMananger.getInstance().Add(Obj); this.CreateMissile(new Rectangle(inRect.X + inRect.Width / 2 - 10 / 2, inRect.Y - 2, 10, 16)); return(Obj); }
public Lives CreateLives() { Rectangle inRect = new Rectangle(0, 0, 48, 32); TextureSprite Life = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Ship); Lives _Lives = new Lives(GameObjName.Life, new Vector2(75, 760), Life); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Life); GameObjMananger.getInstance().Add(_Lives); inRect = new Rectangle(0, 0, 48, 32); Life = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Ship); _Lives = new Lives(GameObjName.Life, new Vector2(145, 760), Life); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Life); GameObjMananger.getInstance().Add(_Lives); return(_Lives); }
public UFO CreateUfo() { Rectangle inRect = new Rectangle(-70, 120, 95 / 2, 46 / 2); TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Ufo); ColObj _colobj = new ColObj(inRect, ColObjName.UFO, SpriteName.BBox); ColObjManager.getInstance().Add(_colobj); UFO Obj = new UFO(GameObjName.UFO, _colobj, new Vector2(inRect.X, inRect.Y), Text, 100); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroup Invaders = ColGroupManager.getInstance().find(ColGroupName.Ufo); Invaders.Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public Bomb CreateBomb(Rectangle inRect) { TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Bomb); ColObj _colobj = new ColObj(inRect, ColObjName.Missile, SpriteName.BBox); Bomb Obj = new Bomb(GameObjName.Missile, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Bomb); ColGroup X = ColGroupManager.getInstance().find(Obj.TempColGroupName); if (X == null) { ColGroupManager.getInstance().find(ColGroupName.Bomb); } ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(Obj.TempColGroupName).Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public Missile CreateMissile(Rectangle inRect) { TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Missile); ColObj _colobj = new ColObj(inRect, ColObjName.Missile, SpriteName.BBox); Missile Obj = new Missile(GameObjName.Missile, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Missile); ColGroup X = ColGroupManager.getInstance().find(Obj.TempColGroupName); if (X == null) { ColGroupManager.getInstance().find(ColGroupName.Missile); } ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(Obj.TempColGroupName).Add(Obj); GameObjMananger.getInstance().Add(Obj); Obj.setStatus(false); ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).setMissile(Obj); return(Obj); }
public Shield CreateShield() { ColGroup Shields = ColGroupManager.getInstance().find(ColGroupName.Shield); Rectangle inRect = new Rectangle(150, 600, 100, 100); Rectangle inRectparts; //Shield 1 TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); ColObj _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Shield Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); // SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(350, 600, 100, 100); //Shield 2 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); // SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(550, 600, 100, 100); //Shield 3 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(750, 600, 100, 100); //Shield 4 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); return(Obj); }