public Super CreateSuper()
        {
            Super temp = ((Super)(Find(GameObjName.Super)));

            if (temp != null)
            {
                ((Super)(Find(GameObjName.Super))).Purge();
            }

            ColObj _colobj = new ColObj(Rectangle.Empty, ColObjName.Super, SpriteName.BBox);

            ColObjManager.getInstance().Add(_colobj);
            Super Obj;

            if (temp != null)
            {
                Obj          = temp;
                Obj.BombPool = temp.BombPool;
            }
            else
            {
                Obj          = new Super(GameObjName.Super, _colobj, new Vector2(0, 0));
                Obj.BombPool = new BombReserve();

                ColGroup Invaders = ColGroupManager.getInstance().find(ColGroupName.Alien);
                Invaders.Add(Obj);

                GameObjMananger.getInstance().Add(Obj);
            }

            Obj.Create();


            return(Obj);
        }
 public override void VisitSuper(Super inSuper)
 {
     if (inSuper.CheckColumns(this))
     {
         ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).ReloadMissile();
     }
 }
Пример #3
0
 private void ReactToWall(Super inSuper)
 {
     if (inSuper.Step)
     {
         inSuper.direction.X *= -1;
         inSuper.direction.Y  = 5;
         inSuper.Step         = false;
     }
 }
Пример #4
0
        public static void Act(Super Supah)
        {
            Supah.Action();

            TimeSpan FrameInterval = new TimeSpan(0, 0, 0, 0, 1000 - GameManager.getInstance().getDifficulty());//new TimeSpan(5750000);

            TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, Supah, delegate { Actions.Act(Supah); });

            Sound Effect = (Sound)SoundManager.getInstance().Find(SoundName.AlienMove);

            Effect.PlaySoundLib();
        }
        public void StartTimedEvents()
        {
            TimeSpan FrameInterval = new TimeSpan(5750000);
            Super    Super         = (Super)GameObjMananger.getInstance().Find(GameObjName.Super);

            TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, Super, delegate { Actions.Act(Super); });

            FrameInterval = new TimeSpan(0, 0, 15);
            UFO ufo = (UFO)GameObjMananger.getInstance().Find(GameObjName.UFO);

            TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, ufo, delegate { Actions.Act(ufo); });
        }
        public void NextLevel()
        {
            CurrLevel++;
            Difficulty = CurrLevel * 50;
            if (Difficulty > 200)
            {
                Difficulty = 200;
            }

            Super temp = GameObjMananger.getInstance().CreateSuper();

            temp.direction.Y = 50;
        }
        public bool CheckParts(Super inSuper)
        {
            ListNode ptr = (ListNode)ShieldParts.getActiveHead();

            while (ptr != null)
            {
                ShieldPart temp = (ShieldPart)ptr.getData();

                if (inSuper.CheckColumns(temp))
                {
                    ListNode inTemp = (ListNode)ptr.pNext;
                    ShieldParts.Remove(ptr);
                    ptr = inTemp;
                }
                else
                {
                    ptr = (ListNode)ptr.pNext;
                }
            }

            return(true);
        }
 public override void VisitSuper(Super inSuper)
 {
     if (CheckParts(inSuper))
     {
     }
 }
 public virtual void VisitSuper(Super inSuper)
 {
 }
Пример #10
0
 public override void VisitSuper(Super inSuper)
 {
     ReactToWall(inSuper);
 }