//Load width/height, load the scoreboard, set up the managers. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); width = graphics.GraphicsDevice.Viewport.Width; height = graphics.GraphicsDevice.Viewport.Height; GraphicalObject.main = this; highScore = new HighScoreClass(Content); highScore.LoadScores(); highScore.SetScores(); gameManager = new GameManager(width, height, Content); menuManager = new MenuManager(width, height, Content); scoreManager = new ScoreManager(highScore, Content); //highScore.NewScore(100000, "Someone"); }