Пример #1
0
        public void Initialize()
        {
            aaDisplay.aaCamera = new DisplayCamera(this);
            aaGFXHandler       = new GraphicsEffectHandler(this);
            if ((aaDisplay.aaGame.mShipMenu as State_Menu_Ship).shipCount == 0)
            {
                Player = new Ship(this, "Player_Agility", Constants.PLAYER_TEAM, 640, 360, new ShipKit_Player_Agility(), false, 0, 0, 0);
            }
            else if ((aaDisplay.aaGame.mShipMenu as State_Menu_Ship).shipCount == 2)
            {
                Player = new Ship(this, "Player_Commando", Constants.PLAYER_TEAM, 640, 360, new ShipKit_Player_Commando(), false, 0, 0, 0);
            }
            else if ((aaDisplay.aaGame.mShipMenu as State_Menu_Ship).shipCount == 1)
            {
                Player = new Ship(this, "Player_Tank", Constants.PLAYER_TEAM, 640, 360, new ShipKit_Player_Tank(), false, 0, 0, 0);
            }

            mEntityList.Add(Player);
            mAiDirector = new Director(this);

            mBackground = new DisplayObject(aaDisplay, "Back_Black_01", 0, 0, 0, 0, 1.0f, 0, 0, Constants.REGION_PLAYABLE_WIDTH, Constants.REGION_PLAYABLE_HEIGHT, 0, false);

            State_Menu_Ship smShip = (aaDisplay.aaGame.mShipMenu as State_Menu_Ship);

            mAbility1Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability1, smShip.ability1, 0, 658, 0);
            mAbility2Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability2, smShip.ability2, 60, 658, 0);
            mAbility3Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability3, smShip.ability3, 120, 658, 0);
            mAbility4Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability4, smShip.ability4, 180, 658, 0);

            Crosshair       = new UIElement_ShipCrosshair(aaDisplay, this, KitManager.CrosshairUIAssetKit.ASSET_NAME, (int)Player.mXPos, (int)Player.mYPos, (int)mKit_Crosshair.ORIGIN.X, (int)mKit_Crosshair.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, mKit_Crosshair.SRC_RECTX, mKit_Crosshair.SRC_RECTY, mKit_Crosshair.SRC_RECTWIDTH, mKit_Crosshair.SRC_RECTHEIGHT, 0.0f);
            Aimer           = new UIElement_ShipAimer(aaDisplay, this, Player, mKit_Aimer.ASSET_NAME, (int)Player.mXPos, (int)Player.mYPos, (int)mKit_Aimer.ORIGIN.X, (int)mKit_Aimer.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, mKit_Aimer.SRC_RECTX, mKit_Aimer.SRC_RECTY, mKit_Aimer.SRC_RECTWIDTH, mKit_Aimer.SRC_RECTHEIGHT, 0.0f);
            HealthBarBorder = new UIElement_HealthBar_Border(aaDisplay, this, mKit_HealthBorder.ASSET_NAME, 992, 0, 0, 0, Constants.LAYER_UI_FRONT, mKit_HealthBorder.SRC_RECTX, mKit_HealthBorder.SRC_RECTY, mKit_HealthBorder.SRC_RECTWIDTH, mKit_HealthBorder.SRC_RECTHEIGHT, 0);
            HealthBar       = new UIElement_HealthBar_Bar(aaDisplay, this, mKit_HealthBar.ASSET_NAME, 1030, 6, 0, 0, Constants.LAYER_UI_FRONT, Player, mKit_HealthBar.SRC_RECTX, mKit_HealthBar.SRC_RECTY, mKit_HealthBar.SRC_RECTWIDTH, mKit_HealthBar.SRC_RECTHEIGHT, 0);
            HealthWhite     = new UIElement_HealthBar_BarWhite(aaDisplay, this, mKit_HealthWhite.ASSET_NAME, 1030, 6, 0, 0, Constants.LAYER_UI_BACK, Player, mKit_HealthWhite.SRC_RECTX, mKit_HealthWhite.SRC_RECTY, mKit_HealthWhite.SRC_RECTWIDTH, mKit_HealthWhite.SRC_RECTHEIGHT, 0);
            GameOverPlaque  = new UIElement_StaticMenuElement(aaDisplay, this, mKit_GameOver.ASSET_NAME, 320, 184, (int)mKit_GameOver.ORIGIN.X, (int)mKit_GameOver.ORIGIN.Y, Constants.LAYER_UI_BACK, mKit_GameOver.SRC_RECTX, mKit_GameOver.SRC_RECTY, mKit_GameOver.SRC_RECTWIDTH, mKit_GameOver.SRC_RECTHEIGHT, 0.0f);

            score         = new UIElement_PlayerScore(aaDisplay, this, aaDisplay.aaGame.mScoreFont, 0, 0, Color.White);
            waveIndicator = new UIElement_WaveDisplay(aaDisplay, this, aaDisplay.aaGame.mScoreFont, 0, 100, Color.White);

            aaDisplay.AddMenuUIElement(mAbility1Indicator);
            aaDisplay.AddMenuUIElement(mAbility2Indicator);
            aaDisplay.AddMenuUIElement(mAbility3Indicator);
            aaDisplay.AddMenuUIElement(mAbility4Indicator);
            aaDisplay.AddUIElement(Crosshair);
            aaDisplay.AddUIElement(Aimer);
            aaDisplay.AddUIElement(HealthBarBorder);
            aaDisplay.AddUIElement(HealthBar);
            aaDisplay.AddUIElement(HealthWhite);
            aaDisplay.AddUIElement(score);
            aaDisplay.AddUIElement(waveIndicator);

            mPoints = 0;
        }
Пример #2
0
        public void Initialize()
        {
            aaDisplay.aaCamera = new DisplayCamera(this);
                aaGFXHandler = new GraphicsEffectHandler(this);
                if ((aaDisplay.aaGame.mShipMenu as State_Menu_Ship).shipCount == 0)
                    Player = new Ship(this, "Player_Agility", Constants.PLAYER_TEAM, 640, 360, new ShipKit_Player_Agility(), false, 0, 0, 0);
                else if((aaDisplay.aaGame.mShipMenu as State_Menu_Ship).shipCount == 2)
                    Player = new Ship(this, "Player_Commando", Constants.PLAYER_TEAM, 640, 360, new ShipKit_Player_Commando(), false, 0, 0, 0);
                else if ((aaDisplay.aaGame.mShipMenu as State_Menu_Ship).shipCount == 1)
                    Player = new Ship(this, "Player_Tank", Constants.PLAYER_TEAM, 640, 360, new ShipKit_Player_Tank(), false, 0, 0, 0);

                mEntityList.Add(Player);
                mAiDirector = new Director(this);

                mBackground = new DisplayObject(aaDisplay, "Back_Black_01", 0, 0, 0, 0, 1.0f, 0, 0, Constants.REGION_PLAYABLE_WIDTH, Constants.REGION_PLAYABLE_HEIGHT, 0, false);

                State_Menu_Ship smShip = (aaDisplay.aaGame.mShipMenu as State_Menu_Ship);
                mAbility1Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability1, smShip.ability1, 0, 658, 0);
                mAbility2Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability2, smShip.ability2, 60, 658, 0);
                mAbility3Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability3, smShip.ability3, 120, 658, 0);
                mAbility4Indicator = new UIElement_AbilityIndicator(aaDisplay, this, ((Ship)Player).Ability4, smShip.ability4, 180, 658, 0);

                Crosshair = new UIElement_ShipCrosshair(aaDisplay, this, KitManager.CrosshairUIAssetKit.ASSET_NAME, (int)Player.mXPos, (int)Player.mYPos, (int)mKit_Crosshair.ORIGIN.X, (int)mKit_Crosshair.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, mKit_Crosshair.SRC_RECTX, mKit_Crosshair.SRC_RECTY, mKit_Crosshair.SRC_RECTWIDTH, mKit_Crosshair.SRC_RECTHEIGHT, 0.0f);
                Aimer = new UIElement_ShipAimer(aaDisplay, this, Player, mKit_Aimer.ASSET_NAME, (int)Player.mXPos, (int)Player.mYPos, (int)mKit_Aimer.ORIGIN.X, (int)mKit_Aimer.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, mKit_Aimer.SRC_RECTX, mKit_Aimer.SRC_RECTY, mKit_Aimer.SRC_RECTWIDTH, mKit_Aimer.SRC_RECTHEIGHT, 0.0f);
                HealthBarBorder = new UIElement_HealthBar_Border(aaDisplay, this, mKit_HealthBorder.ASSET_NAME, 992, 0, 0, 0, Constants.LAYER_UI_FRONT, mKit_HealthBorder.SRC_RECTX, mKit_HealthBorder.SRC_RECTY, mKit_HealthBorder.SRC_RECTWIDTH, mKit_HealthBorder.SRC_RECTHEIGHT, 0);
                HealthBar = new UIElement_HealthBar_Bar(aaDisplay, this, mKit_HealthBar.ASSET_NAME, 1030, 6, 0, 0, Constants.LAYER_UI_FRONT, Player, mKit_HealthBar.SRC_RECTX, mKit_HealthBar.SRC_RECTY, mKit_HealthBar.SRC_RECTWIDTH, mKit_HealthBar.SRC_RECTHEIGHT, 0);
                HealthWhite = new UIElement_HealthBar_BarWhite(aaDisplay, this, mKit_HealthWhite.ASSET_NAME, 1030, 6, 0, 0, Constants.LAYER_UI_BACK, Player, mKit_HealthWhite.SRC_RECTX, mKit_HealthWhite.SRC_RECTY, mKit_HealthWhite.SRC_RECTWIDTH, mKit_HealthWhite.SRC_RECTHEIGHT, 0);
                GameOverPlaque = new UIElement_StaticMenuElement(aaDisplay, this, mKit_GameOver.ASSET_NAME, 320, 184, (int)mKit_GameOver.ORIGIN.X, (int)mKit_GameOver.ORIGIN.Y, Constants.LAYER_UI_BACK, mKit_GameOver.SRC_RECTX, mKit_GameOver.SRC_RECTY, mKit_GameOver.SRC_RECTWIDTH, mKit_GameOver.SRC_RECTHEIGHT, 0.0f);

                score = new UIElement_PlayerScore(aaDisplay, this, aaDisplay.aaGame.mScoreFont, 0, 0, Color.White);
                waveIndicator = new UIElement_WaveDisplay(aaDisplay, this, aaDisplay.aaGame.mScoreFont, 0, 100, Color.White);

                aaDisplay.AddMenuUIElement(mAbility1Indicator);
                aaDisplay.AddMenuUIElement(mAbility2Indicator);
                aaDisplay.AddMenuUIElement(mAbility3Indicator);
                aaDisplay.AddMenuUIElement(mAbility4Indicator);
                aaDisplay.AddUIElement(Crosshair);
                aaDisplay.AddUIElement(Aimer);
                aaDisplay.AddUIElement(HealthBarBorder);
                aaDisplay.AddUIElement(HealthBar);
                aaDisplay.AddUIElement(HealthWhite);
                aaDisplay.AddUIElement(score);
                aaDisplay.AddUIElement(waveIndicator);

                mPoints = 0;
        }