public override void Create()
 {
     {
         SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode();
         e.Position      = new Vector3(0f, 0f, 0f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(10f, 0f, 4330f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 0;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(-4250f, 0f, -130f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 1;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(170f, 0f, -4110f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 2;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(3550f, 0f, -70f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 3;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(50f, 0f, 3750f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(60f, 0f, 4910f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(590f, 0f, 3750f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(650f, 0f, 4900f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-3540f, 0f, 370f);
         e.rotationspeed = new Vector3(0f, -2.957514E-07f, 0f);
         e.Orientation   = new Quaternion(0f, 0.4357549f, 0f, 0.9000649f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-3970f, 0f, 710f);
         e.rotationspeed = new Vector3(0f, -3.348949E-07f, 0f);
         e.Orientation   = new Quaternion(0f, 0.9000659f, 0f, -0.4357557f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2490f, 0f, -1160f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2560f, 0f, 670f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3130f, 0f, 1060f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn();
         e.Position      = new Vector3(-1810f, 0f, -1950f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-250f, 0f, -3410f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars();
         e.Position      = new Vector3(1290f, 0f, -3760f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2780f, 0f, -1110f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3270f, 0f, -880f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2790f, 0f, 1760f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-1650f, 0f, -3280f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-570f, 0f, -4070f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-1040f, 0f, -3500f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3690f, 0f, 1430f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2810f, 0f, -390f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2920f, 0f, -850f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3490f, 0f, -1480f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(4310f, 0f, -1060f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3000f, 0f, -1400f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2480f, 0f, 1790f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(470f, 0f, -2860f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3480f, 0f, 1950f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(4090f, 0f, 2820f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3990f, 0f, -450f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3320f, 0f, 1390f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2370f, 0f, -2020f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2500f, 0f, -1600f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2750f, 0f, 940f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
 }
Пример #2
0
        public void Reach(RacePlayer player, CheckPoint check)
        {
            if (check.CheckPointIndex == CheckPointIndex(player.Checks + 1))
            {
                //richtiger checkpoint, ganz klasse
                player.Checks++;
                Announce(player.Name + " reached " + player.Checks + ".");

                if (Lap(player.Checks) >= Laps && Laps>0)
                {
                    Finish(player);
                }
            }
        }
Пример #3
0
        public override void Create()
        {
            Node n, n2;

            Mars = new Mars();
            //Mars.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI;
            Mars.Position = new Vector3(2000, 0, 3000);
            Spawn(Mars, true);

            Moon = new Moon();
            Moon.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI;
            Moon.Position = new Vector3(1000, 0, 0);
            Moon.Attach = Mars;
            Spawn(Moon, true);

            n = new Saturn();
            n.rotationspeed.Y = 10.0f / 180.0f * (float)Math.PI;
            n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI);
            n.Position = new Vector3(-2000, 0, 3000);
            Spawn(n, true);

            DominationPoint dp = new DominationPoint();
            dp.Name = "DomPoint 1";
            dp.Position = new Vector3(2000, 0, 2000);
            dp.rotationspeed = new Vector3(0, 1, 0);
            Spawn(dp, false);

            CheckPoint cp = new CheckPoint();
            cp.CheckPointIndex = 0;
            cp.Position = new Vector3(3000, 0, 2000);
            Spawn(cp, true);
            cp = new CheckPoint();
            cp.CheckPointIndex = 1;
            cp.Position = new Vector3(4000, 0, 2000);
            Spawn(cp, true);

            VecRandom r = new VecRandom();
            Vector3 center = new Vector3(-4000, 0, -2000);
            for (int i = 0; i < 20; ++i)
            {
                Vector3 rv = r.NextScaledVector3(3000, 300, 2000);
                n = new Phobos();
                Spawn(n, true);
                float s = 30.0f / 180.0f * (float)Math.PI;
                n.rotationspeed = r.NextScaledVector3(s, s, s);
                n.Position = center + rv;

            }

            //if (Root.Instance is Server)
            {
                n = new SpawnPoint(typeof(Repair), 20);
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-500, 0, 0);
                Spawn(n, true);
            }
            {
                n = new SpawnPoint(typeof(MissilePickup), 30);
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(2000, 0, -1000);
                Spawn(n, true);
            }

            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(4000, 0, 4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-4000, 0, -4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-4000, 0, 4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(4000, 0, -4000);
                Spawn(n, true);
            }

            {
                n = new Flag(1, new Vector3(4800, 0, -4800));
                Spawn(n, false);
            }
            {
                n = new Flag(0, new Vector3(4400, 0, -4400));
                Spawn(n, false);
            }

            //ParticleNebula pn = new ParticleNebula();
            n = new Nebula();
            //n.Draw.Add(pn);
            //n.Transparent = true;
            n.Position = new Vector3(0, 0, 0);
            Spawn(n, true);

            n = new Nebula();
            //n.Draw.Add(pn);
            //n.Transparent = true;
            n.Position = new Vector3(100, 0, 600);
            Spawn(n, true);

            //n = new LaserTurret();
            //n = new Nebula();
            //n.Draw.Add(pn);
            n = new PornCinema();

            //Text3D tx = new Cheetah.Text3D("abcabcabc", (MeshFont)Root.Instance.ResourceManager.Load("models/font-arial-black", typeof(MeshFont)));
            //n.Draw.Add(tx);
            n.Position = new Vector3(300, 0, 1200);
            n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI);
            Spawn(n, true);

            //n = new TestShip();
            //Root.Instance.Scene.Spawn(n);
            //n.Position = new Vector3(400, 0, 0);

            Light l = new Light();
            l.directional = true;
            l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4));
            //l.directional = false;

            l.diffuse = new Color4f(0.5f, 0.8f, 1.0f, 1);
            Spawn(l, true);

            l = new Light();
            l.Position = new Vector3(0, 0, 0);
            l.directional = false;
            l.diffuse = new Color4f(1, 0, 0, 1);
            Spawn(l, true);

            n = new EclipticNode();
            //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100));
            Spawn(n, true);

            //Spawn(new RandomSpawn(typeof(SpaceWar2006.Planets.PhobosAsteroid), 1, 1), true);
        }
Пример #4
0
public override void Create(){
{
SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode();
e.Position=new Vector3(0f,0f,0f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(10f,0f,4330f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=0;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(-4250f,0f,-130f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=1;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(170f,0f,-4110f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=2;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(3550f,0f,-70f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=3;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(50f,0f,3750f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(60f,0f,4910f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(590f,0f,3750f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(650f,0f,4900f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-3540f,0f,370f);
e.rotationspeed=new Vector3(0f,-2.957514E-07f,0f);
e.Orientation=new Quaternion(0f,0.4357549f,0f,0.9000649f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-3970f,0f,710f);
e.rotationspeed=new Vector3(0f,-3.348949E-07f,0f);
e.Orientation=new Quaternion(0f,0.9000659f,0f,-0.4357557f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2490f,0f,-1160f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2560f,0f,670f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3130f,0f,1060f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn();
e.Position=new Vector3(-1810f,0f,-1950f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-250f,0f,-3410f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars();
e.Position=new Vector3(1290f,0f,-3760f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2780f,0f,-1110f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3270f,0f,-880f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2790f,0f,1760f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-1650f,0f,-3280f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-570f,0f,-4070f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-1040f,0f,-3500f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3690f,0f,1430f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2810f,0f,-390f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2920f,0f,-850f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3490f,0f,-1480f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(4310f,0f,-1060f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3000f,0f,-1400f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2480f,0f,1790f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(470f,0f,-2860f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3480f,0f,1950f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(4090f,0f,2820f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3990f,0f,-450f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3320f,0f,1390f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2370f,0f,-2020f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2500f,0f,-1600f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2750f,0f,940f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
}}}