Пример #1
0
 private void CheckAppInstance()
 {
     if (!mutex.WaitOne(TimeSpan.Zero, true))
     {
         SpaceVIL.MessageBox msg = new SpaceVIL.MessageBox(Controller.GetLanguage()["IsRunning"],
                                                           Controller.GetLanguage()["OutputTitle"]);
         msg.GetCancelButton().SetVisible(false);
         msg.Show();
         msg.OnCloseDialog += () =>
         {
             Environment.Exit(0);
         };
     }
 }
Пример #2
0
        private void InitController()
        {
            if (GetSettings().StartAppMinimized)
            {
                _mainWindow.Minimize();
            }

            if (GetSettings().AutoStart)
            {
                _mainWindow.EventOnStart += () =>
                {
                    _mainWindow.BtnStart.EventMouseClick?.Invoke(_mainWindow.BtnStart, null);
                };
            }

            _mainWindow.EventClose += () =>
            {
                _baloonTooltip.Visible = false;
                _baloonTooltip.Dispose();
                WindowManager.AppExit();
            };

            _mainWindow.BtnSettings.EventMouseClick += (sender, args) =>
            {
                _gamepadHandler.Stop();
                _settingsWindow.Show();
                _mainWindow.UpdateUIStartButton(!_gamepadHandler.IsRunning());
            };

            _mainWindow.Title.GetMinimizeButton().EventMouseClick += (sender, args) =>
            {
                _mainWindow.SetHidden(true);
                _baloonTooltip.ShowBalloonTip(1000);
            };

            _mainWindow.BtnStart.EventMouseClick += (sender, args) =>
            {
                if (_gamepadHandler.IsRunning())
                {
                    _gamepadHandler.Stop();
                }
                else
                {
                    _gamepadHandler.Run();
                }
                _mainWindow.UpdateUIStartButton(!_gamepadHandler.IsRunning());
            };

            _mainWindow.BtnStatus.EventMouseClick += (sender, args) =>
            {
                if (!_gamepad.IsConnected())
                {
                    SpaceVIL.MessageBox msgBox = new SpaceVIL.MessageBox(GetLanguage()["MsgIsConnection"],
                                                                         GetLanguage()["OutputTitle"]);

                    msgBox.GetCancelButton().SetVisible(false);
                    msgBox.Show();
                }
                else
                {
                    _mainWindow.UpdateBatteryLevel(_gamepad.GetBatteryInfo());
                }
            };

            _settingsWindow.SaveBtn.EventMouseClick += (sender, args) =>
            {
                _cfgManager.SaveSettings();
                _cfgManager.SaveProfile();
            };

            _cfgManager.EventOnIOProfileFail += (message, title) =>
            {
                SpaceVIL.MessageBox msgException = new SpaceVIL.MessageBox(message, title);
                msgException.GetCancelButton().SetVisible(false);
                msgException.Show();
            };

            _cfgManager.EventOnIOSettingsFail += _cfgManager.EventOnIOProfileFail;

            _cfgManager.EventOnLanguageChange += (name) =>
            {
                _baloonTooltip.BalloonTipText = Controller.GetLanguage()["BalloonText"];
                _showMenuItem.Text            = Controller.GetLanguage()["TrayShow"];
                _exitMenuItem.Text            = Controller.GetLanguage()["TrayExit"];
                _settingsWindow.UpdateUI();
                _mainWindow.UpdateUI();
            };

            _cfgManager.EventOnProfileChange += (name) =>
            {
                _cfgManager.CurrentProfile = _cfgManager.ProfileList[name];
                _cfgManager.CommonSettings.DefaultProfile = _cfgManager.CurrentProfile.Name;
                _settingsWindow.UpdateUI();
                _mainWindow.UpdateUI();
            };

            (_gamepadHandler as XInputHandler).OnBatteryLevelChanged = (level) =>
            {
                _mainWindow.UpdateBatteryLevel(level);
            };
        }