Пример #1
0
 public void SetSelet(GameObject item)
 {
     if (isSelect)
     {
         SetGridItem(item, selectOffset);
         selectItem = item.GetComponent <ShipItem> ();
         MyTools.SetObjActive(selectEffect, false);
         MessageCenter.SendMessage("MainPanelCount", "1", 1);
     }
 }
Пример #2
0
        public void SetGridItem(GameObject item, Vector2 offset, bool isPutIn = true)
        {
            Vector3 pos = playGrid.GetGridPos(offset);

            item.transform.SetParent(traContainer);
            item.transform.position = traContainer.position + pos;
            if (isPutIn)
            {
                playGrid.SetGridItem(item, offset);
                ShipItem shipItem = item.GetComponent <ShipItem> ();
                if (shipItem != null)
                {
                    shipItem.bulletPool = bulletPool;
                }
            }
        }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     if (GameController.Instance.gameMode == Mode.edit)
     {
         if (Input.GetMouseButtonDown(0))
         {
                                 #if IPHONE || ANDROID
             if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
             {
                                 #else
             if (EventSystem.current.IsPointerOverGameObject())
             {
                                 #endif
                 Debuger.Log("当前触摸在UI上");
             }
             else
             {
                 Debuger.Log("当前没有触摸在UI上");
                 Vector3 pos    = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpaceZ));
                 Vector3 offset = pos - transform.position;
                 if (playGrid.Container(offset))
                 {
                     isSelect = true;
                     GameObject obj = playGrid.GetGridItem(offset);
                     if (obj == null)
                     {
                         SetGridItem(selectEffect, offset, false);
                         MyTools.SetObjActive(selectEffect, true);
                         selectOffset = offset;
                         MessageCenter.SendMessage("MainPanelCount", "0", 0);
                     }
                     else
                     {
                         selectItem = obj.GetComponent <ShipItem> ();
                         MyTools.SetObjActive(selectEffect, false);
                         MessageCenter.SendMessage("MainPanelCount", "1", 1);
                     }
                 }
                 else
                 {
                     MyTools.SetObjActive(selectEffect, false);
                     selectItem = null;
                     isSelect   = false;
                     Debug.Log("在飞船外面");
                 }
             }
         }
     }
     else if (GameController.Instance.gameMode == Mode.fight)
     {
         if (Input.GetMouseButtonUp(0))
         {
             isHold = false;
         }
         if (Input.GetMouseButtonDown(0))
         {
             Vector3 pos    = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpaceZ));
             Vector3 offset = pos - transform.position;
             if (playGrid.Container(offset))
             {
                 GameObject obj = playGrid.GetGridItem(offset);
                 if (obj != null)
                 {
                     selectItem = obj.GetComponent <ShipItem> ();
                     if (selectItem.type == ItemType.playerCore)
                     {
                         isHold      = true;
                         mouseOffset = offset;
                     }
                 }
             }
         }
         if (isHold)
         {
             transform.position = -mouseOffset + Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpaceZ));
         }
     }
 }