private void SetPortraitFromText(String text) { PortraitID id = Portrait.GetPortraitIDFromString(text); if (id != PortraitID.None) { portrait = new Portrait(id); } else { portrait = null; } }
protected override void Initialize() { Game1.GameRestarted = false; CreateDirectories(); SetAvailableResolutions(); GameStarted = false; settingsFile = new SaveFile(this); settingsFile.Load(SaveFilePath, "settings.ini"); Vector2 defaultResolution = GetDefaultResolution(); resolution = new Vector2(settingsFile.GetPropertyAsFloat("visual", "resolutionx", defaultResolution.X), settingsFile.GetPropertyAsFloat("visual", "resolutiony", defaultResolution.Y)); random = new Random(DateTime.Now.Millisecond); showFPS = settingsFile.GetPropertyAsBool("visual", "showfps", false); // MAC CHANGE - Fullscreen before resolution graphics.IsFullScreen = settingsFile.GetPropertyAsBool("visual", "fullscreen", !IsDualMonitor()); // graphics.PreferredBackBufferWidth = (int)resolution.X; graphics.PreferredBackBufferHeight = (int)resolution.Y; graphics.SynchronizeWithVerticalRetrace = true; // Uncomment to unlock FPS //IsFixedTimeStep = false; //graphics.SynchronizeWithVerticalRetrace = false; graphics.ApplyChanges(); // MAC CHANGE - Set ScreenSize to clientbounds after applyChanges ScreenSize = new Point((int)Window.ClientBounds.Width, (int)Window.ClientBounds.Height); CenterScreenWindow(); IsMouseVisible = settingsFile.GetPropertyAsBool("game options", "showmouse", true); menuBGController = new MenuBackdropController(this); menuBGController.Initialize(); musicManager = new MusicManager(this); musicManager.Initialize(); soundEffectsManager = new SoundEffectsManager(this); soundEffectsManager.Initialize(); fontManager = new FontManager(this); fontManager.Initialize(); ControlManager.LoadControls(settingsFile); spriteSheetOverworld = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/smallObjectSpriteSheet")); spriteSheetVerticalShooter = new Sprite(Content.Load <Texture2D>("Vertical-Sprites/shooterSheet")); messageBoxSpriteSheet = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/messageBoxSpriteSheet")); spriteSheetItemDisplay = new Sprite(Content.Load <Texture2D>("itemVisualSheet")); beaconMenuSprite = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/BeaconMenu")); CollisionHandlingOverWorld.LoadLineTexture(this); shipInventoryManager = new ShipInventoryManager(this); shipInventoryManager.Initialize(); statsManager = new StatsManager(this); statsManager.Initialize(); player = new PlayerOverworld(this, spriteSheetOverworld); player.Initialize(); beaconMenu = new BeaconMenu(this, beaconMenuSprite); beaconMenu.Initialize(); stateManager = new GameStateManager(this); stateManager.Initialize(); missionManager = new MissionManager(this); missionManager.Initialize(); tutorialManager = new TutorialManager(this); tutorialManager.Initialize(); tutorialManager.TutorialsUsed = settingsFile.GetPropertyAsBool("game options", "tutorials", true); shopManager = new ShopManager(); saveFile = new SaveFile(this); Portrait.InitializePortraitSpriteSheet(this); popupHandler = new PopupHandler(this, messageBoxSpriteSheet); popupHandler.Initialize(); helper = new HelperBox(this); ShopManager.SetShopUpdateTime(ShopManager.PRESET_SHOPTIME); base.Initialize(); }