Пример #1
0
        public void Initialize(Sector sec)
        {
            this.overworld = game.stateManager.overworldState;
            spriteSheet    = overworld.shooterSheet;
            this.sector    = sec;

            spawnLimitFreighters = 4;
            spawnLimitHangars    = 3;
            spawnLimitRebels     = 5;
            spawnLimitAlliance   = 5;
        }
Пример #2
0
        public void Initialize()
        {
            gameStates = new List <GameState>();

            mainMenuState      = new MainMenuState(Game, "MainMenuState");
            startGameState     = new StartGameState(Game, "StartGameState");
            optionsMenuState   = new OptionsMenuState(Game, "OptionsMenuState");
            helpScreenState    = new HelpScreenState(Game, "HelpScreenState");
            introFirstState    = new IntroFirstState(Game, "IntroFirstState");
            introSecondState   = new IntroSecondState(Game, "IntroSecondState");
            outroState         = new OutroState(Game, "OutroState");
            overworldState     = new OverworldState(Game, "OverworldState");
            mapCreatorState    = new MapCreatorState(Game, "MapCreatorState");
            shooterState       = new ShooterState(Game, "ShooterState");
            shipManagerState   = new ShipManagerState(Game, "ShipManagerState");
            planetState        = new PlanetState(Game, "PlanetState");
            stationState       = new StationState(Game, "StationState");
            missionScreenState = new MissionScreenState(Game, "MissionScreenState");
            creditState        = new CreditState(Game, "CreditState");

            levelTesterState = new LevelTesterState(Game, "LevelTesterState");
            campaignState    = new CampaignState(Game, "CampaignState");

            gameStates.Add(mainMenuState);
            gameStates.Add(startGameState);
            gameStates.Add(optionsMenuState);
            gameStates.Add(helpScreenState);
            gameStates.Add(introFirstState);
            gameStates.Add(introSecondState);
            gameStates.Add(outroState);
            gameStates.Add(overworldState);
            gameStates.Add(shooterState);
            gameStates.Add(shipManagerState);
            gameStates.Add(planetState);
            gameStates.Add(stationState);
            gameStates.Add(missionScreenState);
            gameStates.Add(mapCreatorState);
            gameStates.Add(creditState);

            gameStates.Add(levelTesterState);
            gameStates.Add(campaignState);

            mainMenuState.Initialize();
            startGameState.Initialize();
            optionsMenuState.Initialize();
            helpScreenState.Initialize();
            introFirstState.Initialize();
            introSecondState.Initialize();
            outroState.Initialize();
            mapCreatorState.Initialize();

            overworldState.Initialize();
            shooterState.Initialize();
            shipManagerState.Initialize();
            planetState.Initialize();
            stationState.Initialize();
            missionScreenState.Initialize();

            creditState.Initialize();
            levelTesterState.Initialize();
            campaignState.Initialize();

            ChangeState("MainMenuState");
        }