Пример #1
0
 public static void add(float time, Command cObj, 
                                    TimeEvent.EventType name = TimeEvent.EventType.Animation,
                                    Index index = Index.Index_Null)
 {
     TimeEvent node = (TimeEvent)Instance.detachReserveHead();
     node.set(Instance.currTime, time, cObj, name, index);
     Instance.addActivePriority(node);
 }
Пример #2
0
        public override void Execute(float deltaTime)
        {
            SpaceInvaders pGame = GameStateManager.GetGame();

            pGame.SetResetLevelFlag(false);

            // Ghost any remaining Shields
            ShieldGroup pShieldGroup = (ShieldGroup)GameStateManager.GetGame().GetStateCompositeManager().Find(Composite.CompositeName.ShieldGroup);

            ShieldFactory.DestroyShields(pShieldGroup);

            // Ghost any remaining Aliens (Only necessary for Game reset)
            AlienGrid pAlienGrid = (AlienGrid)GameStateManager.GetGame().GetStateCompositeManager().Find(Composite.CompositeName.AlienGrid);

            AlienFactory.DestroyAlienGrid(pAlienGrid);

            // Clear TimeEvents
            TimeEvent tEvent = TimerManager.Pop();

            while (tEvent != null)
            {
                // Kill any remaining TimerEvents
                tEvent = TimerManager.Pop();
            }

            // Recreate shields
            GameObject pShield;

            pShield = ShieldFactory.RecreateShield(110, 150);
            pShieldGroup.Add(pShield);
            pShield = ShieldFactory.RecreateShield(310, 150);
            pShieldGroup.Add(pShield);
            pShield = ShieldFactory.RecreateShield(510, 150);
            pShieldGroup.Add(pShield);
            pShield = ShieldFactory.RecreateShield(710, 150);
            pShieldGroup.Add(pShield);

            // Adjust Starting Speed
            float newStartingSpeed = pGame.GetStateLevelInitialAlienGridSpeed() - 0.05f;

            pGame.SetStateLevelInitialAlienGridSpeed(newStartingSpeed);
            pGame.SetStateAlienGridSpeed(newStartingSpeed);

            // Adjust Starting Position
            float newStartingYPosition = pGame.GetStateLevelInitialAlienGridYPosition() - 40.0f;

            pGame.SetStateLevelInitialAlienGridYPosition(newStartingYPosition);

            // Recreate AlienGrid
            AlienFactory.RecreateAlienGrid(pAlienGrid, newStartingSpeed, GameStateManager.GetGame().GetGameInitialGridXPosition(), newStartingYPosition);

            pGame.GetStateGameObjectManager().Print();
            pGame.GetStateSpriteBatchManager().Print();

            // Queue up Time Events
            QueuedTimeEventManager qtem = pGame.GetStateQueuedTimeEventManager();

            qtem.Enqueue(TimeEvent.Name.AlienGridMovementSound, new AlienGridMovementSound(), newStartingSpeed);
            qtem.Enqueue(TimeEvent.Name.SpriteAnimation, SpriteAnimationManager.Find(SpriteAnimation.Name.SquidAlien), newStartingSpeed);
            qtem.Enqueue(TimeEvent.Name.SpriteAnimation, SpriteAnimationManager.Find(SpriteAnimation.Name.CrabAlien), newStartingSpeed);
            qtem.Enqueue(TimeEvent.Name.SpriteAnimation, SpriteAnimationManager.Find(SpriteAnimation.Name.JellyfishAlien), newStartingSpeed);

            // Load Time Events into TimerManager
            QueuedTimeEvent qte = pGame.GetStateQueuedTimeEventManager().Dequeue();

            while (qte != null)
            {
                TimerManager.Add(qte.GetTimeEventName(), qte.GetCommand(), qte.GetTimeEventDelta());
                qte = pGame.GetStateQueuedTimeEventManager().Dequeue();
            }
        }
Пример #3
0
 public static void add(Command addedObj, TimeEvent.EventType type = TimeEvent.EventType.Not_Initialized, Index index = Index.Index_Null)
 {
     CommandNode node = (CommandNode)Instance.baseAdd();
     node.set(addedObj, type, index);
 }
Пример #4
0
        private void createReserve(int numNodes)
        {
            this.stats.currNumNodes += numNodes;
            this.stats.currReserveNodes += numNodes;
            if (stats.currNumNodes > stats.peakNumNodes)
            {
                stats.peakNumNodes = stats.currNumNodes;
            }

            ManNode node;
            for (int i = 0; i < numNodes; i++)
            {
                // Derived class implements this
                // returns the correct object
                node = new TimeEvent();
                addReserve(node);
            }
        }
Пример #5
0
 public void set(Command cObj, TimeEvent.EventType type = TimeEvent.EventType.Not_Initialized, Index index = Index.Index_Null)
 {
     this.obj = cObj;
     this.evType = type;
     this.index = index;
 }
Пример #6
0
        private void addActivePriority(TimeEvent node)
        {
            TimeEvent curr = (TimeEvent)this.activeHead;
            if (activeHead == null)
            {
                activeHead = node;
            }
            else
            {
                while (curr.next != null &&
                    ((TimeEvent)curr).time < ((TimeEvent)node).time)
                {
                    if (((TimeEvent)curr.next).time > ((TimeEvent)node).time)
                    {
                        break;
                    }

                    curr = (TimeEvent)curr.next;
                }
                if (this.activeHead == curr)
                {

                    node.next = curr;
                    node.prev = curr.prev;
                    curr.prev = node;
                    this.activeHead = node;
                }
                else
                {
                    node.next = curr.next;
                    curr.next = node;
                    node.prev = curr;
                    if (node.next != null)
                    {
                        node.next.prev = node;
                    }
                }
            }
        }
Пример #7
0
        protected override void DerivedDumpNode(DLink pDLink)
        {
            TimeEvent pTEnode = (TimeEvent)pDLink;

            pTEnode.DumpTimeEvent();
        }
        public override void Execute()
        {
            GameObject pA = (GameObject)this.pAlien;
            GameObject pB = (GameObject)Iterator.GetParent(pA);

            float x = this.pAlien.x;
            float y = this.pAlien.y;

            AlienGrid pGrid = (AlienGrid)this.pAlien.pParent.pParent;

            pGrid.nNumActive--;

            pA.Remove();

            // TODO: Need a better way...
            if (privCheckParent(pB) == true)
            {
                GameObject pC = (GameObject)Iterator.GetParent(pB);
                pB.Remove();

                if (privCheckParent(pC) == true)
                {
                    pC.Remove();
                }
            }

            Missile pMissile = (Missile)this.pGameObj;
            Player  pPlayer  = pMissile.pPlayer;

            //
            Font.Name pFontName = Font.Name.Uninitialized;
            if (this.pGameObj is MissileCategory)
            {
                pPlayer.nPoints += this.pAlien.GetPoints();
                Font pScore = null;
                if (pPlayer.n == 1)
                {
                    pScore    = FontMan.Find(Font.Name.Score1Value);
                    pFontName = Font.Name.Score1Value;
                }
                if (pPlayer.n == 2)
                {
                    pScore    = FontMan.Find(Font.Name.Score2Value);
                    pFontName = Font.Name.Score2Value;
                }
                pScore.Set(pFontName,
                           pPlayer.nPoints.ToString(),
                           Glyph.Name.Consolas20pt,
                           pScore.pFontSprite.x,
                           pScore.pFontSprite.y);
            }

            //---------------------------------------------------------------------------------------------------------
            // Sound
            //---------------------------------------------------------------------------------------------------------
            SoundMan.PlaySound(Sound.Name.InvaderKilled);
            TimeEvent pTimeEvent = TimerMan.Find(TimeEvent.Name.ScenePlaySound);

            pTimeEvent.deltaTime -= 0.01f;

            //---------------------------------------------------------------------------------------------------------
            // Explosion
            //---------------------------------------------------------------------------------------------------------
            Explosion   explosion  = new Explosion(GameObject.Name.Explosion, GameSprite.Name.Explosion, x, y);
            SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens);

            explosion.ActivateGameSprite(pSB_Aliens);
            GameObjectMan.Attach(explosion);
            TimerMan.Add(TimeEvent.Name.RemoveExplosion, new RemoveExplosionCommand(explosion), 0.25f);

            //---------------------------------------------------------------------------------------------------------
            // Scene Transition
            //---------------------------------------------------------------------------------------------------------
            if (pGrid.nNumActive == 0 && pPlayer.nCurrLevel == 1)
            {
                PlayerMan.WriteHighScores();
                pPlayer.nCurrLevel++;
                SceneContext.GetState().Initialize();
                if (SceneContext.bMultiplayer)
                {
                    SceneContext.SetState(SceneContext.Scene.MultiPlay);
                }
                else
                {
                    SceneContext.SetState(SceneContext.Scene.SinglePlay);
                }
            }
            else if (pGrid.nNumActive == 0 && pPlayer.nCurrLevel == 2)
            {
                PlayerMan.WriteHighScores();
                SceneContext.SetState(SceneContext.Scene.Credits);
            }
        }
Пример #9
0
 public void set(float totalTime, float deltaTime, Command cObj, TimeEvent.EventType name, Index index = Index.Index_Null)
 {
     this.comEvent = cObj;
     this.trigger = totalTime + deltaTime;
     this.changeInTime = deltaTime;
     this.name = name;
     this.index = index;
     canUpdate = true;
 }
Пример #10
0
        //i definitely think the insert() needs to be cleaned up
        // i had alot of reference issues
        private static void Insert(TimeEvent pTEnode)
        {
            Debug.Assert(pTEnode != null);

            TimerMan pTMan = TimerMan.PrivGetInstance();

            Debug.Assert(pTMan != null);

            TimeEvent pEvent     = (TimeEvent)pTMan.BaseGetActive();
            TimeEvent pNextEvent = null;
            TimeEvent pPrevEvent = null;


            //very first node
            if (pEvent == null)
            {
                pTEnode.pPrev = null;
                pTEnode.pNext = null;
                DLink pTemp = (DLink)pTEnode;

                pEvent = (TimeEvent)pTMan.SetActive(ref pTemp);
            }

            //insert before the first node
            if (pTEnode.trigger < pEvent.trigger)
            {
                pTEnode.pNext = pEvent;
                pEvent.pPrev  = pTEnode;
                pTEnode.pPrev = null;


                DLink pTemp = (DLink)pTEnode;
                pEvent = (TimeEvent)pTMan.SetActive(ref pTemp);
            }

            while (pTEnode.trigger >= pEvent.trigger && pTEnode.GetHashCode() != pEvent.GetHashCode())
            {
                pNextEvent = (TimeEvent)pEvent.pNext;

                //then something is there
                if (pNextEvent != null)
                {
                    //insert into middle of list
                    if (pTEnode.trigger <= pNextEvent.trigger)
                    {
                        pPrevEvent = (TimeEvent)pEvent;

                        pTEnode.pNext = pNextEvent;
                        pTEnode.pPrev = pPrevEvent;

                        pPrevEvent.pNext = pTEnode;

                        pNextEvent.pPrev = pTEnode;

                        break;
                    }
                }

                //insert at the end of the list
                else
                {
                    pTEnode.pPrev = pEvent;
                    pEvent.pNext  = pTEnode;
                    pTEnode.pNext = null;

                    break;
                }
                pEvent = pNextEvent;
            }
        }
Пример #11
0
 private TimerManager(int numNodes = 3, int growthSize = 1)
     : base(numNodes, growthSize)
 {
     poNodeCompare = new TimeEvent();
     Debug.Assert(poNodeCompare != null);
 }
Пример #12
0
        private void sortTimeEventList(TimeEvent pTimeEvent)
        {
            // ensure call Create() first
            TimerMan pMan = TimerMan.GetInstance();

            Debug.Assert(pMan != null);

            TimeEvent pActiveList = (TimeEvent)pMan.baseGetActiveList();

            TimeEvent pCurrTimeEvent = pActiveList;

            if (pCurrTimeEvent == null)
            {
                pMan.baseSetActiveHead(pTimeEvent);
                return;
            }

            if (pCurrTimeEvent.pNext == null && pCurrTimeEvent.pPrev == null)
            {
                if (pCurrTimeEvent.getTriggerTime() > pTimeEvent.getTriggerTime())
                {
                    pCurrTimeEvent.pPrev = pTimeEvent;
                    pTimeEvent.pNext     = pCurrTimeEvent;
                    pTimeEvent.pPrev     = null;
                    pMan.baseSetActiveHead(pTimeEvent);
                    return;
                }
                else
                {
                    pCurrTimeEvent.pNext = pTimeEvent;
                    pTimeEvent.pPrev     = pCurrTimeEvent;
                    pTimeEvent.pNext     = null;
                    return;
                }
            }

            while (pCurrTimeEvent != null)
            {
                if (pCurrTimeEvent.getTriggerTime() >= pTimeEvent.getTriggerTime())
                {
                    if (pCurrTimeEvent.pPrev == null)
                    {
                        pCurrTimeEvent.pPrev = pTimeEvent;
                        pTimeEvent.pNext     = pCurrTimeEvent;
                        pTimeEvent.pPrev     = null;
                        pMan.baseSetActiveHead(pTimeEvent);
                        return;
                    }
                    else
                    {
                        pTimeEvent.pPrev           = pCurrTimeEvent.pPrev;
                        pTimeEvent.pNext           = pCurrTimeEvent;
                        pCurrTimeEvent.pPrev.pNext = pTimeEvent;
                        pCurrTimeEvent.pPrev       = pTimeEvent;
                        return;
                    }
                }

                if (pCurrTimeEvent.pNext == null)
                {
                    pCurrTimeEvent.pNext = pTimeEvent;
                    pTimeEvent.pPrev     = pCurrTimeEvent;
                    pTimeEvent.pNext     = null;
                    return;
                }

                pCurrTimeEvent = (TimeEvent)pCurrTimeEvent.pNext;
            }
        }
Пример #13
0
 protected override void DerivedDumpNode(DLink pLink)
 {
     Debug.Assert(pLink != null);
     TimeEvent pData = (TimeEvent)pLink;
     //pData.Dump();
 }
Пример #14
0
 //----------------------------------------------------------------------
 // Constructor / Destructor
 //----------------------------------------------------------------------
 private TimerManager(int reserveNum = 3, int reserveGrow = 1)
     : base(reserveNum, reserveGrow)
 {
     this.pTimeEventCompare = new TimeEvent();
 }
Пример #15
0
        protected override void DerivedWash(DLink pDLink)
        {
            TimeEvent pTEnode = (TimeEvent)pDLink;

            pTEnode.Wash();
        }
Пример #16
0
        protected override void DerivedDestroyNode(DLink pLink)
        {
            TimeEvent pTimeEvent = (TimeEvent)pLink;

            pTimeEvent.SetCommand(null);
        }
Пример #17
0
        public override void LoadContent()
        {
            //make the next wave more difficult
            //change grid movement speed and add more bombs
            GraveyardMan.RaiseDead();

            //can be finicky might need to replace
            //GraveyardMan.RebuildShields();

            //-------------------------------------------------------------------------------------------------------
            //create factory
            //--------------------------------------------------------------------------------------------------------

            Composite pAlienGroup = (Composite)GONodeMan.Find(GameObject.Name.AlienGrid);

            //AlienFactory AF = new AlienFactory(SpriteBatch.Name.Aliens, SpriteBatch.Name.Boxes, pAlienGroup);

            //GameObject pGameObj;

            //AF.SetParent(pAlienGroup);
            //GameObject pCol = AF.Create(GameObject.Name.Column_1, AlienCategory.Type.Column, 0.0f, 0.0f);

            //AF.SetParent(pCol);

            //pGameObj = AF.Create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 70.0f, 600);

            //Column Creation 1 - 11
            //for (int i = 0; i < 1; i++)
            //{
            //    AF.SetParent(pAlienGroup);
            //    GameObject pCol = AF.Create(GameObject.Name.Column_1 + i, AlienCategory.Type.Column, 0.0f, 0.0f, i);

            //    AF.SetParent(pCol);

            //    pGameObj = AF.Create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 70.0f + i * 43.0f, 660);
            //    pGameObj = AF.Create(GameObject.Name.Crab, AlienCategory.Type.Crab, 70.0f + i * 43.0f, 620);
            //    pGameObj = AF.Create(GameObject.Name.Crab, AlienCategory.Type.Crab, 70.0f + i * 43.0f, 580);
            //    pGameObj = AF.Create(GameObject.Name.Squid, AlienCategory.Type.Squid, 70.0f + i * 43.0f, 540);
            //    pGameObj = AF.Create(GameObject.Name.Squid, AlienCategory.Type.Squid, 70.0f + i * 43.0f, 500);
            //}

            //Debug.WriteLine("-------------------");
            //pAlienGroup.Print();

            //---------------------------------------------------------------------------------------------------------
            // Shields
            //---------------------------------------------------------------------------------------------------------

            //float posX = 80;
            //float posY = 120;

            //for (int i = 0; i < 1; i++)
            //{
            //    ShieldFactory.ShieldCreator(posX, posY, GameObject.Name.ShieldGrid_1 + i);
            //    posX += 130;
            //}

            //Debug.WriteLine("-------------------");

            //GameObject pShieldRoot = GONodeMan.Find(GameObject.Name.ShieldRoot);
            //pShieldRoot.Print();


            //---------------------------------------------------------------------------------
            //Event/Difficulty Modifiers
            //----------------------------------------------------------------------------------
            TimeEvent pE1 = TimerMan.Find(TimeEvent.Name.AnimateSquid);
            TimeEvent pE2 = TimerMan.Find(TimeEvent.Name.AnimateOcto);
            TimeEvent pE3 = TimerMan.Find(TimeEvent.Name.AnimateCrab);

            TimeEvent pE4 = TimerMan.Find(TimeEvent.Name.MoveGrid);

            pE1.SetTriggerTime(0.50f);
            pE2.SetTriggerTime(0.50f);
            pE3.SetTriggerTime(0.50f);
            pE4.SetTriggerTime(0.50f);

            //pAlienGroup.SetDeltaMove(18.0f);
            BombDrop pBombDrop1 = new BombDrop((AlienGroup)pAlienGroup);
            BombDrop pBombDrop2 = new BombDrop((AlienGroup)pAlienGroup);
            BombDrop pBombDrop3 = new BombDrop((AlienGroup)pAlienGroup);

            TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop1, 1.0f);
            TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop2, 3.0f);
            TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop3, 5.0f);
        }