Пример #1
0
        public Missle CreateMissle(Size size, int speed, int playerNo)
        {
            Missle missle = new Missle(size, speed, playerNo);

            missle.SetLocation(x + this.size.Width / 2, y);
            return(missle);
        }
Пример #2
0
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            // move -->
            if (timer.Enabled && e.KeyCode == Keys.Right)
            {
                player.MoveRight();
            }

            // move <--
            if (timer.Enabled && e.KeyCode == Keys.Left) // && e.Modifiers == Keys.Control
            {
                player.MoveLeft();
            }

            // shoot
            if (timer.Enabled && e.KeyCode == Keys.Space)
            {
                Missle missle = player.CreateMissle(missleSize, missleSpeed, 1);
                missle.InitializeSprite();
                missle.SetSpriteLocation();
                missles.Add(missle);
                Controls.Add(missle.Sprite);
            }

            // pause
            if (e.KeyCode == Keys.P)
            {
                timer.Enabled = !timer.Enabled;
            }

            // restart
            if (!timer.Enabled && e.KeyCode == Keys.Enter)
            {
                Controls.Clear();
                asteroids.Clear();
                missles.Clear();

                player.Lives = numberOfLives;
                player.Reposition(this.Width, this.Height, 1);
                player.PositionSprite();

                numberOfLivesLabel.Text = String.Format("Number of lives = {0}", player.Lives);
                scoreLabel.Text         = String.Format("Score = {0:D2}", player.Score = 0);
                Controls.Add(numberOfLivesLabel);
                Controls.Add(scoreLabel);
                Controls.Add(player.Sprite);
                timer.Start();
            }

            //exit
            if (timer.Enabled && e.KeyCode == Keys.Escape)
            {
                this.Close();
            }

            if (!timer.Enabled && e.KeyCode == Keys.E)
            {
                Scoreboard scr = new Scoreboard();
                scr.updateScoreboard(player);
                scr.updateFile();
                ScoreBoardDisplay scrBoard = new ScoreBoardDisplay(scr);
                scrBoard.Show();
                this.Close();
            }
        }
Пример #3
0
        // Controls
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            // move Player 1-->
            if (timer.Enabled && e.KeyCode == Keys.Right && Player1.Lives != 0)
            {
                Player1.MoveRight();
            }

            // move Player 1<--
            if (timer.Enabled && e.KeyCode == Keys.Left && Player1.Lives != 0) // && e.Modifiers == Keys.Control
            {
                Player1.MoveLeft();
            }

            // shoot Player 1
            if (timer.Enabled && e.KeyCode == Keys.Space && Player1.Lives != 0)
            {
                Missle missle = Player1.CreateMissle(missleSize, missleSpeed, 1);
                missle.InitializeSprite();
                missle.SetSpriteLocation();
                missles.Add(missle);
                Controls.Add(missle.Sprite);
            }

            // move Player 2-->
            if (timer.Enabled && e.KeyCode == Keys.D && Player2.Lives != 0)
            {
                Player2.MoveRight();
            }

            // move Player 2<--
            if (timer.Enabled && e.KeyCode == Keys.A && Player2.Lives != 0) // && e.Modifiers == Keys.Control
            {
                Player2.MoveLeft();
            }

            // shoot Player 2
            if (timer.Enabled && e.KeyCode == Keys.F && Player2.Lives != 0)
            {
                MissleVs2 missle2 = Player2.CreateMissle2(missleSize, missleSpeed);
                missles2.Add(missle2);
                Controls.Add(missle2.Sprite);
            }

            // pause
            if (e.KeyCode == Keys.P)
            {
                timer.Enabled = !timer.Enabled;
            }

            // exit
            if (e.KeyCode == Keys.Escape)
            {
                this.Close();
            }

            // restart
            if (!timer.Enabled && e.KeyCode == Keys.Enter)
            {
                // clear everything on screen
                Controls.Clear();
                //asteroids.Clear();
                missles.Clear();

                // retrieve new number of lives
                Player1.Lives = numberOfLives;
                Player2.Lives = numberOfLives;

                // reset Player position
                Player1.Reposition(this.Width, this.Height, 1);
                Player2.Reposition2(this.Width, this.Height, 2);

                // update number of lives display
                numberOfLivesLabel.Text  = String.Format("Lives = {0}", Player1.Lives);
                numberOfLivesLabel1.Text = String.Format("Lives = {0}", Player2.Lives);

                // re-display
                Controls.Add(numberOfLivesLabel);  // number of lives for Player 1
                Controls.Add(numberOfLivesLabel1); // number of lives for Player 2
                Controls.Add(Player1.Sprite);      // Player 1
                Controls.Add(Player2.Sprite);      // Player 2

                timer.Start();                     // restart timer
            }
        }
Пример #4
0
        // Controls
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            // move player 1-->
            if (timer.Enabled && e.KeyCode == Keys.Right && player1.Lives != 0)
            {
                player1.MoveRight();
            }

            // move player 1<--
            if (timer.Enabled && e.KeyCode == Keys.Left && player1.Lives != 0) // && e.Modifiers == Keys.Control
            {
                player1.MoveLeft();
            }

            // shoot player 1
            if (timer.Enabled && e.KeyCode == Keys.Space && player1.Lives != 0)
            {
                Missle missle = player1.CreateMissle(missleSize, missleSpeed, 1);
                missles.Add(missle);
                Controls.Add(missle.Sprite);
            }

            // move player 2-->
            if (timer.Enabled && e.KeyCode == Keys.D && player2.Lives != 0)
            {
                player2.MoveRight();
            }

            // move player 2<--
            if (timer.Enabled && e.KeyCode == Keys.A && player2.Lives != 0) // && e.Modifiers == Keys.Control
            {
                player2.MoveLeft();
            }

            // shoot player 2
            if (timer.Enabled && e.KeyCode == Keys.F && player2.Lives != 0)
            {
                Missle missle = player2.CreateMissle(missleSize, missleSpeed, 2);
                missles.Add(missle);
                Controls.Add(missle.Sprite);
            }

            // pause
            if (e.KeyCode == Keys.P)
            {
                timer.Enabled = !timer.Enabled;
            }

            // exit
            if (e.KeyCode == Keys.Escape)
            {
                this.Close();
            }

            // restart
            if (!timer.Enabled && e.KeyCode == Keys.Enter)
            {
                // clear everything on screen
                Controls.Clear();
                asteroids.Clear();
                missles.Clear();

                // retrieve new number of lives
                player1.Lives = numberOfLives;
                player2.Lives = numberOfLives;

                // reset player position
                player1.Reposition(this.Width, this.Height, 1);
                player2.Reposition(this.Width, this.Height, 2);

                // update number of lives display
                numberOfLivesLabel.Text  = String.Format("Lives = {0}", player1.Lives);
                numberOfLivesLabel1.Text = String.Format("Lives = {0}", player2.Lives);

                // reset score
                scoreLabel.Text  = String.Format("Score = {0:D2}", player1.Score = 0);
                scoreLabel1.Text = String.Format("Score = {0:D2}", player2.Score = 0);

                // re-display
                Controls.Add(numberOfLivesLabel);  // number of lives for player 1
                Controls.Add(numberOfLivesLabel1); // number of lives for player 2
                Controls.Add(scoreLabel);          // score label for player 1
                Controls.Add(scoreLabel1);         // score label for player 2
                Controls.Add(player1.Sprite);      // player 1
                Controls.Add(player2.Sprite);      // player 2

                timer.Start();                     // restart timer
            }
        }