static public void Process() { DelayedObjectManager pDelayMan = DelayedObjectManager.GetInstance(); CollisionObserver pNode = pDelayMan.head; while (pNode != null) { // Fire off listener pNode.Execute(); pNode = (CollisionObserver)pNode.pNext; } // remove pNode = pDelayMan.head; CollisionObserver pTmp = null; while (pNode != null) { pTmp = pNode; pNode = (CollisionObserver)pNode.pNext; // remove pDelayMan.Detach(pTmp, ref pDelayMan.head); } }