public GameObject Create(GameObject.Name name, AlienCategory.Type type, float posX = 0.0f, float posY = 0.0f) { GameObject pGameObj = null; switch (type) { case AlienCategory.Type.Squid: pGameObj = new SquidAlien(name, GameSprite.Name.SquidOpen, posX, posY); break; case AlienCategory.Type.Crab: pGameObj = new CrabAlien(name, GameSprite.Name.CrabOpen, posX, posY); break; case AlienCategory.Type.Octopus: pGameObj = new OctopusAlien(name, GameSprite.Name.OctopusOpen, posX, posY); break; case AlienCategory.Type.Grid: pGameObj = new AlienGrid(name, GameSprite.Name.NullObject, 0.0f, 0.0f); break; case AlienCategory.Type.Column: pGameObj = new AlienColumn(name, GameSprite.Name.NullObject, 0.0f, 0.0f); break; default: // something is wrong Debug.Assert(false); break; } // add it to the gameObjectManager Debug.Assert(pGameObj != null); //GameObjectMan.Attach(pGameObj); // Attached to Group pGameObj.ActivateGameSprite(this.pSpriteBatch); pGameObj.ActivateCollisionSprite(this.pCollisionSpriteBatch); return(pGameObj); }
public void Create(Alien.Type type, float posX, float posY) { GameObject pGameObj = null; switch (type) { case Alien.Type.Crab: pGameObj = new CrabAlien(GameObject.Name.CrabAlien, Sprite.Name.CrabAlien, posX, posY); break; case Alien.Type.FlyingSaucer: pGameObj = new FlyingSaucer(GameObject.Name.FlyingSaucer, Sprite.Name.FlyingSaucer, posX, posY); break; case Alien.Type.JellyFish: pGameObj = new JellyfishAlien(GameObject.Name.JellyFishAlien, Sprite.Name.JellyfishAlien, posX, posY); break; case Alien.Type.Squid: pGameObj = new SquidAlien(GameObject.Name.SquidAlien, Sprite.Name.SquidAlien, posX, posY); break; default: // something is wrong Debug.Assert(false); break; } // Add to GameObjectManager Debug.Assert(pGameObj != null); GameStateManager.GetGame().GetStateGameObjectManager().Attach(pGameObj); // Add to Composite pComposite.Add(pGameObj); // Attach to SpriteBatch pGameObj.ActivateSprite(this.pAlienSpriteBatch); pGameObj.ActivateCollisionSprite(this.pCollisionBoxSpriteBatch); }
public override void LoadContent() { // Set to current state for initialization GameStateManager.GetGame().SetGameState(GameStateManager.GameState.End); //--------------------------------------------------------------------------------------------------------- // Initialize State-Scoped Managers //--------------------------------------------------------------------------------------------------------- this.pSpriteBatchManager = new SpriteBatchManager(3, 1); this.pGameObjectManager = new GameObjectManager(10, 5); this.pQueuedTimeEventManager = new QueuedTimeEventManager(20, 5); this.pDelayedObjectManager = new DelayedObjectManager(); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch pTexts_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.EndTexts); SpriteBatch pAlien_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Attract_Aliens); //--------------------------------------------------------------------------------------------------------- // Aliens //--------------------------------------------------------------------------------------------------------- CrabAlien pCrabAlien = new CrabAlien(GameObject.Name.CrabAlien, Sprite.Name.GiantCrabAlien, 450, 450); this.pGameObjectManager.Attach(pCrabAlien); pCrabAlien.ActivateSprite(pAlien_SpriteBatch); //--------------------------------------------------------------------------------------------------------- // Fonts //--------------------------------------------------------------------------------------------------------- FontManager.Add(Font.Name.End_GameOver, pTexts_SpriteBatch, "GAME OVER", Glyph.Name.Consolas36pt, 355, 350); FontManager.Add(Font.Name.End_Instructions, pTexts_SpriteBatch, "PRESS SPACE TO RESTART", Glyph.Name.Consolas36pt, 225, 250); }
public override void LoadContent() { // Set to current state for initialization GameStateManager.GetGame().SetGameState(GameStateManager.GameState.Attract); //--------------------------------------------------------------------------------------------------------- // Initialize State-Scoped Managers //--------------------------------------------------------------------------------------------------------- this.pSpriteBatchManager = new SpriteBatchManager(3, 1); this.pGameObjectManager = new GameObjectManager(10, 5); this.pQueuedTimeEventManager = new QueuedTimeEventManager(20, 5); this.pDelayedObjectManager = new DelayedObjectManager(); //--------------------------------------------------------------------------------------------------------- // Create Colors //--------------------------------------------------------------------------------------------------------- //pGreenColor = new Azul.Color(0.1137f, 0.8196f, 0.2667f, 1.0f); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch pTexts_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.AttractTexts); SpriteBatch pAlien_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Attract_Aliens); //--------------------------------------------------------------------------------------------------------- // Aliens //--------------------------------------------------------------------------------------------------------- FlyingSaucer pFlyingSaucer = new FlyingSaucer(GameObject.Name.FlyingSaucer, Sprite.Name.FlyingSaucer, 300, 400); this.pGameObjectManager.Attach(pFlyingSaucer); pFlyingSaucer.ActivateSprite(pAlien_SpriteBatch); SquidAlien pSquidAlien = new SquidAlien(GameObject.Name.SquidAlien, Sprite.Name.SquidAlien, 300, 350); this.pGameObjectManager.Attach(pSquidAlien); pSquidAlien.ActivateSprite(pAlien_SpriteBatch); CrabAlien pCrabAlien = new CrabAlien(GameObject.Name.CrabAlien, Sprite.Name.CrabAlien, 300, 300); this.pGameObjectManager.Attach(pCrabAlien); pCrabAlien.ActivateSprite(pAlien_SpriteBatch); JellyfishAlien pJellyfishAlien = new JellyfishAlien(GameObject.Name.JellyFishAlien, Sprite.Name.JellyfishAlien, 300, 250); this.pGameObjectManager.Attach(pJellyfishAlien); pJellyfishAlien.ActivateSprite(pAlien_SpriteBatch); //--------------------------------------------------------------------------------------------------------- // Fonts //--------------------------------------------------------------------------------------------------------- FontManager.Add(Font.Name.Attract_Play, pTexts_SpriteBatch, "PLAY", Glyph.Name.Consolas36pt, 385, 650); FontManager.Add(Font.Name.Attract_Title, pTexts_SpriteBatch, "SPACE INVADERS", Glyph.Name.Consolas36pt, 290, 550); FontManager.Add(Font.Name.Attract_ScoreAdvanceTable, pTexts_SpriteBatch, "* SCORE ADVANCE TABLE *", Glyph.Name.Consolas36pt, 225, 450); FontManager.Add(Font.Name.Attract_FlyingSaucerPoints, pTexts_SpriteBatch, "= ? MYSTERY", Glyph.Name.Consolas36pt, 350, 400); FontManager.Add(Font.Name.Attract_SquidPoints, pTexts_SpriteBatch, "= 30 POINTS", Glyph.Name.Consolas36pt, 350, 350); FontManager.Add(Font.Name.Attract_CrabPoints, pTexts_SpriteBatch, "= 20 POINTS", Glyph.Name.Consolas36pt, 350, 300); FontManager.Add(Font.Name.Attract_JellyfishPoints, pTexts_SpriteBatch, "= 10 POINTS", Glyph.Name.Consolas36pt, 350, 250); FontManager.Add(Font.Name.Attract_Instruction_1P, pTexts_SpriteBatch, "PRESS 1 FOR 1-PLAYER MODE", Glyph.Name.Consolas36pt, 200, 150); FontManager.Add(Font.Name.Attract_Instruction_2P, pTexts_SpriteBatch, "PRESS 2 FOR 2-PLAYER MODE", Glyph.Name.Consolas36pt, 200, 115); }
public virtual void VisitCrabAlien(CrabAlien c) { // no differed to subcass Debug.WriteLine("Visit by CrabAlien not implemented"); Debug.Assert(false); }