public static Wall CopyAndFlip(Wall wall, CoordinateFlipper flipper, Dictionary<int, Entity> flippedEntities) { if (flippedEntities.ContainsKey(wall.Id)) return (Wall) flippedEntities[wall.Id]; var copy = new Wall(wall) { X = flipper.CalculateFlippedX(wall.X), Y = flipper.CalculateFlippedY(wall.Y) }; flippedEntities.Add(copy.Id, copy); return copy; }
private Wall(Wall wall) : base(wall) { }