Пример #1
0
        public void StartBurrowing()
        {
            //GR: Added simple check so burrowing functions should happen only when on Voxel physics.
            //Not sure though if this check should be somewhere else (e.g. behaviour Tree)
            var result = Sandbox.Engine.Physics.MyPhysics.CastRay(AgentBot.BotEntity.WorldMatrix.Translation - 3 * AgentBot.BotEntity.WorldMatrix.Up, AgentBot.BotEntity.WorldMatrix.Translation + 3 * AgentBot.BotEntity.WorldMatrix.Up, Sandbox.Engine.Physics.MyPhysics.CollisionLayers.NoVoxelCollisionLayer);

            if (result != null && (result as VRage.Game.ModAPI.IHitInfo).HitEntity != AgentBot.BotEntity)
            {
                return;
            }

            if (AgentBot.AgentEntity.UseNewAnimationSystem)
            {
                MySpiderLogic.TriggerAnimationEvent(AgentBot.AgentEntity.EntityId, "burrow");
                if (Sync.IsServer)
                {
                    MyMultiplayer.RaiseStaticEvent(x => MySpiderLogic.TriggerAnimationEvent, AgentBot.AgentEntity.EntityId, "burrow");
                }
            }
            else
            {
                if (AgentBot.AgentEntity.HasAnimation("Burrow"))
                {
                    AgentBot.AgentEntity.PlayCharacterAnimation("Burrow", MyBlendOption.Immediate, MyFrameOption.Default,
                                                                0.0f, 1, sync: true);
                    AgentBot.AgentEntity.DisableAnimationCommands();
                }
            }
            AgentBot.AgentEntity.SoundComp.StartSecondarySound("ArcBotSpiderBurrowIn", true);

            m_burrowing   = true;
            m_burrowStart = MySandboxGame.TotalGamePlayTimeInMilliseconds;
        }
Пример #2
0
        public void StartDeburrowing()
        {
            //GR: Added simple check so burrowing functions should happen only when on Voxel physics.
            //Not sure though if this check should be somewhere else (e.g. behaviour Tree)
            var result = Sandbox.Engine.Physics.MyPhysics.CastRay(AgentBot.BotEntity.WorldMatrix.Translation - 3 * AgentBot.BotEntity.WorldMatrix.Up, AgentBot.BotEntity.WorldMatrix.Translation + 3 * AgentBot.BotEntity.WorldMatrix.Up, Sandbox.Engine.Physics.MyPhysics.CollisionLayers.NoVoxelCollisionLayer);

            if (result != null && (result as VRage.Game.ModAPI.IHitInfo).HitEntity != AgentBot.BotEntity)
            {
                return;
            }

            if (AgentBot.AgentEntity.UseNewAnimationSystem)
            {
                MySpiderLogic.TriggerAnimationEvent(AgentBot.AgentEntity.EntityId, "deburrow");
                if (Sync.IsServer)
                {
                    MyMultiplayer.RaiseStaticEvent(x => MySpiderLogic.TriggerAnimationEvent, AgentBot.AgentEntity.EntityId, "deburrow");
                }
            }

            m_deburrowing   = true;
            m_deburrowStart = MySandboxGame.TotalGamePlayTimeInMilliseconds;

            CreateBurrowingParticleFX();
            m_deburrowAnimationStarted = false;
            m_deburrowSoundStarted     = false;
        }
Пример #3
0
        public void StartDeburrowing()
        {
            if (AgentBot.AgentEntity.UseNewAnimationSystem)
            {
                MySpiderLogic.TriggerAnimationEvent(AgentBot.AgentEntity.EntityId, "deburrow");
                if (Sync.IsServer)
                {
                    MyMultiplayer.RaiseStaticEvent(x => MySpiderLogic.TriggerAnimationEvent, AgentBot.AgentEntity.EntityId, "deburrow");
                }
            }

            m_deburrowing   = true;
            m_deburrowStart = MySandboxGame.TotalGamePlayTimeInMilliseconds;

            CreateBurrowingParticleFX();
            m_deburrowAnimationStarted = false;
            m_deburrowSoundStarted     = false;
        }
Пример #4
0
        public void StartBurrowing()
        {
            if (AgentBot.AgentEntity.UseNewAnimationSystem)
            {
                MySpiderLogic.TriggerAnimationEvent(AgentBot.AgentEntity.EntityId, "burrow");
                if (Sync.IsServer)
                {
                    MyMultiplayer.RaiseStaticEvent(x => MySpiderLogic.TriggerAnimationEvent, AgentBot.AgentEntity.EntityId, "burrow");
                }
            }
            else
            {
                if (AgentBot.AgentEntity.HasAnimation("Burrow"))
                {
                    AgentBot.AgentEntity.PlayCharacterAnimation("Burrow", MyBlendOption.Immediate, MyFrameOption.Default,
                                                                0.0f, 1, sync: true);
                    AgentBot.AgentEntity.DisableAnimationCommands();
                }
            }
            AgentBot.AgentEntity.SoundComp.StartSecondarySound("ArcBotSpiderBurrowIn", true);

            m_burrowing   = true;
            m_burrowStart = MySandboxGame.TotalGamePlayTimeInMilliseconds;
        }
Пример #5
0
        public override void Update()
        {
            base.Update();

            if (IsAttacking)
            {
                int attackTime = MySandboxGame.TotalGamePlayTimeInMilliseconds - m_attackStart;
                if (attackTime > ATTACK_LENGTH)
                {
                    IsAttacking = false;
                    MyCharacter botEntity = m_bot.AgentEntity;
                    if (botEntity != null)
                    {
                        botEntity.EnableAnimationCommands();
                    }
                }
                else if (attackTime > 500 && m_bot.AgentEntity.UseNewAnimationSystem && !m_attackPerformed)
                {
                    MySpiderLogic.TriggerAnimationEvent(m_bot.AgentEntity.EntityId, "attack");
                    if (Sync.IsServer)
                    {
                        MyMultiplayer.RaiseStaticEvent(x => MySpiderLogic.TriggerAnimationEvent, m_bot.AgentEntity.EntityId, "attack");
                    }
                    m_attackPerformed = true;
                }
                else if (attackTime > 500 && !m_attackPerformed)
                {
                    MyCharacter botEntity = m_bot.AgentEntity;
                    if (botEntity != null)
                    {
                        Vector3D attackPosition = botEntity.WorldMatrix.Translation
                                                  + botEntity.PositionComp.WorldMatrix.Forward * 2.5
                                                  + botEntity.PositionComp.WorldMatrix.Up * 1.0;

                        m_attackBoundingSphere = new BoundingSphereD(attackPosition, 1.1);
                        m_attackPerformed      = true;
                        List <MyEntity> hitEntities = MyEntities.GetTopMostEntitiesInSphere(ref m_attackBoundingSphere);
                        foreach (var hitEntity in hitEntities)
                        {
                            //AttackEntity(hitEntity);
                            if (hitEntity is MyCharacter && hitEntity != botEntity)
                            {
                                var character = hitEntity as MyCharacter;
                                if (character.IsSitting)
                                {
                                    continue;
                                }

                                var    characterVolume = character.PositionComp.WorldVolume;
                                double touchDistSq     = m_attackBoundingSphere.Radius + characterVolume.Radius;
                                touchDistSq = touchDistSq * touchDistSq;
                                if (Vector3D.DistanceSquared(m_attackBoundingSphere.Center, characterVolume.Center) > touchDistSq)
                                {
                                    continue;
                                }

                                if (character.IsDead)
                                {
                                    var inventory = character.GetInventory();
                                    if (inventory == null)
                                    {
                                        continue;
                                    }
                                    if (m_bot.AgentEntity == null)
                                    {
                                        continue;
                                    }
                                    var spiderInventory = m_bot.AgentEntity.GetInventory();
                                    if (spiderInventory == null)
                                    {
                                        continue;
                                    }

                                    MyInventory.TransferAll(inventory, spiderInventory);
                                }
                                else
                                {
                                    character.DoDamage(ATTACK_DAMAGE_TO_CHARACTER, MyDamageType.Bolt, updateSync: true, attackerId: botEntity.EntityId);
                                }
                            }
                            else if (hitEntity is MyCubeGrid && hitEntity.Physics != null)
                            {
                                var grid = hitEntity as MyCubeGrid;
                                m_tmpBlocks.Clear();
                                grid.GetBlocksInsideSphere(ref m_attackBoundingSphere, m_tmpBlocks);
                                foreach (var block in m_tmpBlocks)
                                {
                                    block.DoDamage(ATTACK_DAMAGE_TO_GRID, MyDamageType.Bolt);
                                }
                                m_tmpBlocks.Clear();
                            }
                        }
                        hitEntities.Clear();
                    }
                }
                if (attackTime > 500)
                {
                    //MyRenderProxy.DebugDrawSphere(m_attackBoundingSphere.Center, (float)m_attackBoundingSphere.Radius, Color.Red, 1.0f, false);
                }
            }
        }