public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject victim in victims.GetList(context))
     {
         victim.destroyed = true;
     }
 }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject player in affected.GetList(context))
     {
         player.controller.SkipMana();
     }
 }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject subject in subjects.GetList(context))
     {
         subject.tapped = true;
     }
 }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject subject in subjects.GetList(context))
     {
         subject.WithdrawAttack();
     }
 }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject subject in subjects.GetList(context))
     {
         subject.AddEffect(new ConvergeEffect_GainTriggered(abilitySpec, subject, context.source, duration));
     }
 }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject patient in patients.GetList(context))
     {
         patient.tapped = false;
     }
 }
        public override List <ConvergeObject> GetList(ConvergeEffectContext context)
        {
            List <ConvergeObject> result = Game1.inPlayList.ToList();

            Filter(result, context);
            return(result);
        }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject victim in victims.GetList(context))
     {
         victim.MoveZone(victim.owner.GetZone(ConvergeZoneId.DiscardPile));
     }
 }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeCommand command in commands)
     {
         command.Run(context);
     }
 }
        public override void Run(ConvergeEffectContext context)
        {
            int amountValue = amount.GetValue(context);

            foreach (ConvergeObject subject in subjects.GetList(context))
            {
                subject.controller.GainLife(amountValue);
            }
        }
        public override void Run(ConvergeEffectContext context)
        {
            int amountValue = amount.GetValue(context);

            foreach (ConvergeObject patient in patients.GetList(context))
            {
                patient.Heal(amountValue);
            }
        }
        public override void Run(ConvergeEffectContext context)
        {
            int power     = powerAmount.GetValue(context);
            int toughness = toughnessAmount.GetValue(context);

            foreach (ConvergeObject patient in patients.GetList(context))
            {
                patient.AddEffect(new ConvergeEffect_Upgrade(power, toughness, keywords, context.source, new_art, duration));
            }
        }
        public override int GetValue(ConvergeEffectContext context)
        {
            int total = 0;

            foreach (ConvergeObject obj in select.GetList(context))
            {
                total += obj.toughness;
            }
            return(total);
        }
 public override bool Test(ConvergeObject subject, ConvergeEffectContext context)
 {
     foreach (ConvergeSelector select in cases)
     {
         if (!select.Test(subject, context))
         {
             return(false);
         }
     }
     return(true);
 }
        public bool CanTarget(ConvergeObject target, ConvergePlayer you)
        {
            if (original.actionTarget == null)
            {
                return(false);
            }

            ConvergeEffectContext context = new ConvergeEffectContext(this, you);

            return(original.actionTarget.Test(target, context));
        }
 public override void Run(ConvergeEffectContext context)
 {
     foreach (ConvergeObject player in players.GetList(context))
     {
         ConvergeZone   spawnZone  = player.controller.GetZone(zoneId);
         ConvergeObject newSpawned = new ConvergeObject(cardSpec, spawnZone);
         if (spawnZone.inPlay && newSpawned.cardType.HasFlag(ConvergeCardType.Unit))
         {
             newSpawned.tapped = true;
         }
     }
 }
        public override void Run(ConvergeEffectContext context)
        {
            List <ConvergeObject> sourcesList = sources.GetList(context);

            foreach (ConvergeObject victim in victims.GetList(context))
            {
                foreach (ConvergeObject source in sourcesList)
                {
                    source.Fight(victim, false);
                }
            }
        }
Пример #18
0
        public void DoAttackEffect(ConvergeObject target, ConvergePlayer you)
        {
            if (!CanTarget(target, you))
            {
                return;
            }

            ConvergeEffectContext context = new ConvergeEffectContext(source, you, this);

            context.target = target;
            attackEffect.Run(context);
        }
        public override List <ConvergeObject> GetList(ConvergeEffectContext context)
        {
            List <ConvergeObject> players = whose.GetList(context);
            List <ConvergeObject> result  = new List <ConvergeObject>();

            foreach (ConvergeObject player in players)
            {
                result.AddRange(player.controller.GetZone(zoneId).contents);
            }

            Filter(result, context);
            return(result);
        }
        public override bool Test(ConvergeObject subject, ConvergeEffectContext context)
        {
            context.subject = subject;
            foreach (ConvergeObject potentialController in controller.GetList(context))
            {
                if (potentialController.controller == subject.controller)
                {
                    return(true);
                }
            }

            return(false);
        }
        public override void Run(ConvergeEffectContext context)
        {
            List <ConvergeObject> sourcesList = sources.GetList(context);
            int amountValue = amount.GetValue(context);

            foreach (ConvergeObject victim in victims.GetList(context))
            {
                foreach (ConvergeObject source in sourcesList)
                {
                    source.DealDamage(victim, amountValue, false);
                }
            }
        }
        public void CheckTrigger(TriggerData triggerData)
        {
            ConvergeEffectContext context = new ConvergeEffectContext(source, source.controller);

            context.trigger = triggerData;
            if (spec.triggerPlayer.Test(triggerData.player.homeBase, context) &&
                spec.triggerSubject.Test(triggerData.subject, context) &&
                spec.triggerTarget.Test(triggerData.target, context) &&
                spec.condition.Test(null, context))
            {
                spec.effect.Run(context);
            }
        }
Пример #23
0
        public void Activate(ConvergePlayer you)
        {
            if (hasTarget)
            {
                return;
            }

            if (you.TryPayCost(manacost) && source.TryPayAltCost(altCost))
            {
                timesUsed++;
                ConvergeEffectContext context = new ConvergeEffectContext(source, you, this);
                effect.Run(context);
            }
        }
 public virtual void Filter(List <ConvergeObject> list, ConvergeEffectContext context)
 {
     for (int Idx = 0; Idx < list.Count();)
     {
         if (!Test(list[Idx], context))
         {
             list.RemoveAt(Idx);
         }
         else
         {
             ++Idx;
         }
     }
 }
        public override void Run(ConvergeEffectContext context)
        {
            List <ConvergeObject> newControllerList = newControllerSelector.GetList(context);

            if (newControllerList.Count == 0)
            {
                return;
            }
            ConvergePlayer newController = newControllerList[0].controller;

            foreach (ConvergeObject victim in victims.GetList(context))
            {
                victim.AddEffect(new ConvergeEffect_Control(newController, context.source, duration));
            }
        }
        public override bool Test(ConvergeObject subject, ConvergeEffectContext context)
        {
            if ((subject.zone.zoneId & ConvergeZoneId.Play) == 0)
            {
                return(false);
            }

            foreach (ConvergeSelector select in filters)
            {
                if (!select.Test(subject, context))
                {
                    return(false);
                }
            }

            return(true);
        }
        public override bool Test(ConvergeObject subject, ConvergeEffectContext context)
        {
            // TO DO: at some point we're going to be sad this isn't checking the zone correctly
            if (subject.zone.zoneId != zoneId)// || !whose.Test(subject.zone.owner.homeBase, context))
            {
                return(false);
            }

            foreach (ConvergeSelector select in filters)
            {
                if (!select.Test(subject, context))
                {
                    return(false);
                }
            }

            return(true);
        }
Пример #28
0
        public void ActivateOn(ConvergeObject target, ConvergePlayer you)
        {
            if (!hasTarget)
            {
                return;
            }

            if (!CanTarget(target, you))
            {
                return;
            }

            if (you.TryPayCost(manacost) && source.TryPayAltCost(altCost))
            {
                timesUsed++;
                ConvergeEffectContext context = new ConvergeEffectContext(source, you, this);
                context.target = target;
                effect.Run(context);
            }
        }
        public void PlayOn(ConvergeObject target, ConvergePlayer you)
        {
            if (zone.zoneId == ConvergeZoneId.Hand &&
                (cardType.HasFlag(ConvergeCardType.Action) || cardType.HasFlag(ConvergeCardType.Augment)) &&
                CanTarget(target, you)
                )
            {
                if (you.TryPayCost(cost))
                {
                    if (TriggerSystem.HasTriggers(ConvergeTriggerType.PlayCard))
                    {
                        TriggerSystem.CheckTriggers(ConvergeTriggerType.PlayCard, new TriggerData(you, this, target, 0));
                    }

                    ConvergeEffectContext context = new ConvergeEffectContext(this, you);
                    context.target = target;
                    original.actionEffect.Run(context);
                    MoveZone(owner.discardPile);
                }
            }
        }
        public override bool Test(ConvergeObject subject, ConvergeEffectContext context)
        {
            context.subject = subject;
            int aValue = a.GetValue(context);
            int bValue = b.GetValue(context);

            switch (comparison)
            {
            case ConvergeComparison.equal: return(aValue == bValue);

            case ConvergeComparison.notEqual: return(aValue != bValue);

            case ConvergeComparison.greater: return(aValue > bValue);

            case ConvergeComparison.less: return(aValue < bValue);

            case ConvergeComparison.greaterOrEqual: return(aValue >= bValue);

            case ConvergeComparison.lessOrEqual: return(aValue <= bValue);

            default: throw new NotImplementedException();
            }
        }