/* * Handling of raw (massaged) FFT'ed spectrum data. */ public void SendData(double[] raw, bool bassBased) { double[] normalized = Normalize(raw, bassBased); int filtered = Filter(normalized); // Atrocious, but real-time debug only // Console.WriteLine(string.Join(" Handler ", normalized)); // Console.WriteLine("Normalized: " + filtered); // Send filtered column to COM SamplerApp samp = new SamplerApp(); samp.COMSend(filtered); }
/* * Set up the application. Configures the main app handler, creates and initializes the * systray icon and its context menu, and makes the icon visible. */ public SamplerAppContext() { // Create on exit handler and application data file handling. SamplerApp = new SamplerApp(); this.selectedPort = Properties.Settings.Default.Port; MenuItem COMList = new MenuItem("COM List"); COMlist().ForEach(COM => COMList.MenuItems.Add(new MenuItem(COM, (s, e) => SetCOMPort(s, COM.ToString(), COMList.Index)))); systrayIcon = new NotifyIcon(); systrayIcon.ContextMenu = new ContextMenu(new MenuItem[] { COMList, new MenuItem("Update Speed", new MenuItem[] { new MenuItem("Slow (30Hz)", (s, e) => UpdateSpeed_Click(s, Slow_MS, 0)), new MenuItem("Medium (60Hz)", (s, e) => UpdateSpeed_Click(s, Med_MS, 1)), new MenuItem("Fast (120Hz)", (s, e) => UpdateSpeed_Click(s, Fast_MS, 2)), new MenuItem("Full (400Hz)", (s, e) => UpdateSpeed_Click(s, Veryfast_MS, 3)), new MenuItem("Exp (1000Hz)", (s, e) => UpdateSpeed_Click(s, Exp_MS, 4)), }), new MenuItem("Sound columns", new MenuItem[] { // No fking clue if that's a bad idea to implement a boolean here, seems to work fine. new MenuItem("Bass", (s, e) => AudioRange_Handling(s, true, 0)), new MenuItem("Octaves", (s, e) => AudioRange_Handling(s, false, 1)), }), new MenuItem("Exit SoundSampler", OnApplicationExit) }); // Default options precheck. systrayIcon.ContextMenu.MenuItems[0].MenuItems[portIndex].Checked = true; systrayIcon.ContextMenu.MenuItems[1].MenuItems[updateSpeedIndex].Checked = true; systrayIcon.ContextMenu.MenuItems[2].MenuItems[audioHandlingIndex].Checked = true; systrayIcon.MouseClick += SystrayIcon_Click; systrayIcon.Icon = Icon.FromHandle(Resources.SoundSamplerOFF.GetHicon()); systrayIcon.Text = "SoundSampler"; systrayIcon.Visible = true; }