Пример #1
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 public bool SupportsChannelCount(int channelCount)
 {
     return(Natives.soundio_device_supports_layout(handle, SoundIOChannelLayout.GetDefault(channelCount).Handle));
 }
Пример #2
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 public void Dispose()
 {
     Natives.soundio_ring_buffer_destroy(handle);
 }
Пример #3
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 public void AdvanceWritePointer(int count)
 {
     Natives.soundio_ring_buffer_advance_write_ptr(handle, count);
 }
Пример #4
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 public static SoundIOChannelLayout GetBuiltIn(int index)
 {
     return(new SoundIOChannelLayout(Natives.soundio_channel_layout_get_builtin(index)));
 }
Пример #5
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 internal SoundIOException(SoundIoError errorCode)
     : base(Marshal.PtrToStringAnsi(Natives.soundio_error_name(errorCode)))
 {
 }
Пример #6
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 public static int GetBytesPerFrame(SoundIOFormat format, int channelCount)
 {
     return(Natives.soundio_get_bytes_per_frame((SoundIoFormat)format, channelCount));
 }
Пример #7
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 public static string GetSoundFormatName(SoundIOFormat format)
 {
     return(Marshal.PtrToStringAnsi(Natives.soundio_format_string((SoundIoFormat)format)));
 }
Пример #8
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 public SoundIOBackend GetBackend(int index)
 {
     return((SoundIOBackend)Natives.soundio_get_backend(handle, index));
 }
Пример #9
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 public SoundIODevice GetOutputDevice(int index)
 {
     return(new SoundIODevice(Natives.soundio_get_output_device(handle, index)));
 }
Пример #10
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 public SoundIOOutStream CreateOutStream()
 {
     return(new SoundIOOutStream(Natives.soundio_outstream_create(handle)));
 }
Пример #11
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 public SoundIO()
 {
     handle = Natives.soundio_create();
 }
Пример #12
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 public SoundIOInStream CreateInStream()
 {
     return(new SoundIOInStream(Natives.soundio_instream_create(handle)));
 }
Пример #13
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 public int GetNearestSampleRate(int sampleRate)
 {
     return(Natives.soundio_device_nearest_sample_rate(handle, sampleRate));
 }
Пример #14
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        // Equality (based on handle and native func)

        public override bool Equals(object other)
        {
            var d = other as SoundIODevice;

            return(d != null && (this.handle == d.handle || Natives.soundio_device_equal(this.handle, d.handle)));
        }
Пример #15
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 public static bool HaveBackend(SoundIOBackend backend)
 {
     return(Natives.soundio_have_backend((SoundIoBackend)backend));
 }
Пример #16
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 public void Disconnect()
 {
     Natives.soundio_disconnect(handle);
 }
Пример #17
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 public static int GetBytesPerSample(SoundIOFormat format)
 {
     return(Natives.soundio_get_bytes_per_sample((SoundIoFormat)format));
 }
Пример #18
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 public void FlushEvents()
 {
     Natives.soundio_flush_events(handle);
 }
Пример #19
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 public static int GetBytesPerSecond(SoundIOFormat format, int channelCount, int sampleRate)
 {
     return(Natives.soundio_get_bytes_per_second((SoundIoFormat)format, channelCount, sampleRate));
 }
Пример #20
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 public void WaitEvents()
 {
     Natives.soundio_wait_events(handle);
 }
Пример #21
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 public void ClearBuffer()
 {
     _ = Natives.soundio_outstream_clear_buffer(handle);
 }
Пример #22
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 public void Wakeup()
 {
     Natives.soundio_wakeup(handle);
 }
Пример #23
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        public static SoundIOChannelLayout GetDefault(int channelCount)
        {
            var handle = Natives.soundio_channel_layout_get_default(channelCount);

            return(new SoundIOChannelLayout(handle));
        }
Пример #24
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 public void ForceDeviceScan()
 {
     Natives.soundio_force_device_scan(handle);
 }
Пример #25
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 public void Clear()
 {
     Natives.soundio_ring_buffer_clear(handle);
 }
Пример #26
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 public SoundIORingBuffer CreateRingBuffer(int capacity)
 {
     return(new SoundIORingBuffer(Natives.soundio_ring_buffer_create(handle, capacity)));
 }
Пример #27
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 public void AdvanceReadPointer(int count)
 {
     Natives.soundio_ring_buffer_advance_read_ptr(handle, count);
 }
Пример #28
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 public static string GetBackendName(SoundIOBackend backend)
 {
     return(Marshal.PtrToStringAnsi(Natives.soundio_backend_name((SoundIoBackend)backend)));
 }
Пример #29
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 public void Dispose()
 {
     Natives.soundio_instream_destroy(handle);
 }
Пример #30
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 public bool SupportsSampleRate(int sampleRate)
 {
     return(Natives.soundio_device_supports_sample_rate(handle, sampleRate));
 }