Пример #1
0
        public override List<RenderInfo> Render(SETItem item, Device dev, EditorCamera camera, MatrixStack transform)
        {
            List<RenderInfo> result = new List<RenderInfo>();
            transform.Push();
            transform.NJTranslate(item.Position);
            transform.NJRotateY(item.Rotation.Y - 0x5772);
            transform.NJScale((item.Scale.X), (item.Scale.Y), (item.Scale.Z));

            float largestScale = item.Scale.X;
            if (item.Scale.Y > largestScale) largestScale = item.Scale.Y;
            if (item.Scale.Z > largestScale) largestScale = item.Scale.Z;

            BoundingSphere boxSphere = new BoundingSphere() { Center = new Vertex(item.Position.X, item.Position.Y, item.Position.Z), Radius = (1.5f * largestScale) };

            RenderInfo outputInfo = new RenderInfo(mesh, 0, transform.Top, material, texture, FillMode.Solid, boxSphere);
            result.Add(outputInfo);

            if (item.Selected)
            {
                RenderInfo highlightInfo = new RenderInfo(mesh, 0, transform.Top, material, texture, FillMode.WireFrame, boxSphere);
                result.Add(highlightInfo);
            }

            transform.Pop();
            return result;
        }
Пример #2
0
        public override BoundingSphere GetBounds(SETItem item)
        {
            float scaleX = item.Scale.X;
            float scaleY = item.Scale.Y * 0.5f;
            float scaleZ = item.Scale.Z;

            if (scaleX >= 10.0f)
            {
                if (scaleX > 200.0f)
                {
                    scaleX = 200f;
                }
            }
            else
            {
                scaleX = 10f;
            }
            if (scaleY >= 10.0f)
            {
                if (scaleY > 200.0f)
                {
                    scaleY = 200f;
                }
            }
            else
            {
                scaleY = 10f;
            }
            if (scaleZ >= 10.0f)
            {
                if (scaleZ > 200.0f)
                {
                    scaleZ = 200f;
                }
            }
            else
            {
                scaleZ = 10f;
            }
            float largestScale = scaleX;

            if (scaleY > largestScale)
            {
                largestScale = scaleY;
            }
            if (scaleZ > largestScale)
            {
                largestScale = scaleZ;
            }

            BoundingSphere boxSphere = new BoundingSphere()
            {
                Center = new Vertex(item.Position.X, item.Position.Y, item.Position.Z), Radius = largestScale
            };

            return(boxSphere);
        }
Пример #3
0
        public override BoundingSphere GetBounds(SETItem item)
        {
            BoundingSphere boxSphere = new BoundingSphere()
            {
                Center = new Vertex((item.Position.X), (item.Position.Y), item.Position.Z), Radius = 10f
            };

            return(boxSphere);
        }
Пример #4
0
        public override BoundingSphere GetBounds(SETItem item, NJS_OBJECT model)
        {
            float largestScale = (item.Scale.X + 10) / 5f;
            if (item.Scale.Y > largestScale) largestScale = (item.Scale.Y + 10) / 5f;
            if (item.Scale.Z > largestScale) largestScale = (item.Scale.Z + 10) / 5f;

            BoundingSphere boxSphere = new BoundingSphere() { Center = new Vertex(item.Position.X, item.Position.Y, item.Position.Z), Radius = largestScale };

            return boxSphere;
        }
Пример #5
0
 public BasicAttach()
 {
     Name = "attach_" + Extensions.GenerateIdentifier();
     Bounds = new BoundingSphere();
     Material = new List<NJS_MATERIAL>();
     MaterialName = "matlist_" + Extensions.GenerateIdentifier();
     Mesh = new List<NJS_MESHSET>();
     MeshName = "meshlist_" + Extensions.GenerateIdentifier();
     Vertex = new Vertex[0];
     VertexName = "vertex_" + Extensions.GenerateIdentifier();
     Normal = new Vertex[0];
     NormalName = "normal_" + Extensions.GenerateIdentifier();
 }
Пример #6
0
        public override BoundingSphere GetBounds(SETItem item)
        {
            MatrixStack transform = new MatrixStack();

            float          middle    = (item.Position.Y + (item.Scale.Y / 2));
            float          radius    = (((Math.Abs(item.Scale.Y)) / 2) + 50.0f);
            BoundingSphere boxSphere = new BoundingSphere()
            {
                Center = new Vertex((item.Position.X), (middle), item.Position.Z), Radius = radius
            };

            return(boxSphere);
        }
        public override BoundingSphere GetBounds(SETItem item)
        {
            MatrixStack    transform = new MatrixStack();
            BoundingSphere result    = new BoundingSphere();

            for (int i = 0; i < Math.Min(item.Scale.X + 1, 8); i++)
            {
                transform.Push();
                if (item.Scale.Z == 1)                 // circle
                {
                    double  v4 = i * 360.0;
                    Vector3 v7 = new Vector3(
                        ObjectHelper.NJSin((int)(v4 / item.Scale.X * 65536.0 * 0.002777777777777778)) * item.Scale.Y,
                        0,
                        ObjectHelper.NJCos((int)(v4 / item.Scale.X * 65536.0 * 0.002777777777777778)) * item.Scale.Y);
                    transform.Push();
                    transform.NJTranslate(item.Position);
                    transform.NJRotateObject(item.Rotation);
                    Vector3 pos = Vector3.TransformCoordinate(v7, transform.Top);
                    transform.Pop();
                    transform.NJTranslate(pos);
                }
                else                 // line
                {
                    transform.Push();
                    transform.NJTranslate(item.Position);
                    transform.NJRotateObject(item.Rotation);
                    double v5;
                    if (i % 2 == 1)
                    {
                        v5 = i * item.Scale.Y * -0.5;
                    }
                    else
                    {
                        v5 = Math.Ceiling(i * 0.5) * item.Scale.Y;
                    }
                    Vector3 pos = Vector3.TransformCoordinate(new Vector3(0, 0, (float)v5), transform.Top);
                    transform.Pop();
                    transform.NJTranslate(pos);
                }
                result = SonicRetro.SAModel.Direct3D.Extensions.Merge(result, ObjectHelper.GetModelBounds(model, transform));
                transform.Pop();
            }
            return(result);
        }
        public override BoundingSphere GetBounds(SETItem item)
        {
            MatrixStack transform = new MatrixStack();

            float middle = (item.Position.Y + (item.Scale.X / 2));
            float radius = (((Math.Abs(item.Scale.X)) / 2) + 50.0f);

            BoundingSphere boxSphere = new BoundingSphere()
            {
                Center = new Vertex((item.Position.X), (middle), item.Position.Z), Radius = radius
            };

            return(boxSphere);

            //transform.NJTranslate(item.Position);
            //transform.NJRotateY(item.Rotation.Y);
            //return ObjectHelper.GetModelBounds(Wele1, transform);
        }
Пример #9
0
        public override List <RenderInfo> Render(SETItem item, Device dev, EditorCamera camera, MatrixStack transform)
        {
            if (texture == null)
            {
                texture = new Texture(dev, 2, 2, 1, Usage.None, Format.A8R8G8B8, Pool.Managed);
            }
            List <RenderInfo> result = new List <RenderInfo>();

            transform.Push();
            transform.NJTranslate(item.Position);
            transform.NJRotateY(item.Rotation.Y - 0x5772);
            transform.NJScale(item.Scale.X, item.Scale.Y, item.Scale.Z);

            float largestScale = item.Scale.X;

            if (item.Scale.Y > largestScale)
            {
                largestScale = item.Scale.Y;
            }
            if (item.Scale.Z > largestScale)
            {
                largestScale = item.Scale.Z;
            }

            BoundingSphere boxSphere = new BoundingSphere()
            {
                Center = new Vertex(item.Position.X, item.Position.Y, item.Position.Z), Radius = (1.5f * largestScale)
            };

            RenderInfo outputInfo = new RenderInfo(mesh, 0, transform.Top, material, texture, FillMode.Solid, boxSphere);

            result.Add(outputInfo);

            if (item.Selected)
            {
                RenderInfo highlightInfo = new RenderInfo(mesh, 0, transform.Top, material, texture, FillMode.Wireframe, boxSphere);
                result.Add(highlightInfo);
            }

            transform.Pop();
            return(result);
        }
Пример #10
0
        public override BoundingSphere GetBounds(SETItem item)
        {
            float largestScale = item.Scale.X;

            if (item.Scale.Y > largestScale)
            {
                largestScale = item.Scale.Y;
            }
            if (item.Scale.Z > largestScale)
            {
                largestScale = item.Scale.Z;
            }

            BoundingSphere boxSphere = new BoundingSphere()
            {
                Center = new Vertex(item.Position.X, item.Position.Y, item.Position.Z), Radius = (1.5f * largestScale)
            };

            return(boxSphere);
        }
Пример #11
0
 public COL(byte[] file, int address, uint imageBase, LandTableFormat format, Dictionary<int, string> labels, bool? forceBasic)
 {
     Bounds = new BoundingSphere(file, address);
     ModelFormat mfmt = 0;
     switch (format)
     {
         case LandTableFormat.SA1:
             mfmt = ModelFormat.Basic;
             break;
         case LandTableFormat.SADX:
             mfmt = ModelFormat.BasicDX;
             break;
         case LandTableFormat.SA2:
             if (forceBasic.HasValue && forceBasic.Value)
                 mfmt = ModelFormat.Basic;
             else
                 mfmt = ModelFormat.Chunk;
             break;
     }
     switch (format)
     {
         case LandTableFormat.SA1:
         case LandTableFormat.SADX:
             Unknown1 = ByteConverter.ToInt32(file, address + 0x10);
             Unknown2 = ByteConverter.ToInt32(file, address + 0x14);
             uint tmpaddr = ByteConverter.ToUInt32(file, address + 0x18) - imageBase;
             Model = new NJS_OBJECT(file, (int)tmpaddr, imageBase, mfmt, labels);
             Unknown3 = ByteConverter.ToInt32(file, address + 0x1C);
             Flags = ByteConverter.ToInt32(file, address + 0x20);
             break;
         case LandTableFormat.SA2:
             Flags = ByteConverter.ToInt32(file, address + 0x1C);
             if (!forceBasic.HasValue)
                 mfmt = Flags < 0 ? ModelFormat.Chunk : ModelFormat.Basic;
             tmpaddr = ByteConverter.ToUInt32(file, address + 0x10) - imageBase;
             Model = new NJS_OBJECT(file, (int)tmpaddr, imageBase, mfmt, labels);
             Unknown2 = ByteConverter.ToInt32(file, address + 0x14);
             Unknown3 = ByteConverter.ToInt32(file, address + 0x18);
             break;
     }
 }
Пример #12
0
        public override BoundingSphere GetBounds(SETItem item)
        {
            MatrixStack    transform = new MatrixStack();
            BoundingSphere result    = new BoundingSphere();
            int            rows      = (int)Math.Max(item.Scale.X, 1);
            int            cols      = (int)Math.Max(item.Scale.Z, 1);

            transform.NJTranslate(item.Position);
            transform.NJRotateObject(item.Rotation.X & 0xC000, item.Rotation.Y, 0);
            transform.NJTranslate((1 - rows) * 7.5f, 0, (1 - cols) * 7.5f);
            for (int i = 0; i < rows; ++i)
            {
                transform.Push();
                for (int j = 0; j < cols; ++j)
                {
                    result = SonicRetro.SAModel.Direct3D.Extensions.Merge(result, ObjectHelper.GetModelBounds(model, transform));
                    transform.NJTranslate(0, 0, 15);
                }
                transform.Pop();
                transform.NJTranslate(15, 0, 0);
            }
            return(result);
        }
Пример #13
0
        private void ActionInputCollector_OnActionRelease(ActionInputCollector sender, string actionName)
        {
            if (!loaded)
            {
                return;
            }

            bool draw = false;             // should the scene redraw after this action

            switch (actionName)
            {
            case ("Camera Mode"):
                eventcamera = !eventcamera;

                draw = true;
                break;

            case ("Zoom to target"):
                if (selectedObject != null)
                {
                    BoundingSphere bounds = (selectedObject.Model?.Attach != null) ? selectedObject.Model.Attach.Bounds :
                                            new BoundingSphere(selectedObject.Position.X, selectedObject.Position.Y, selectedObject.Position.Z, 10);

                    bounds.Center += selectedObject.Position;
                    cam.MoveToShowBounds(bounds);
                }

                draw = true;
                break;

            case ("Change Render Mode"):
                if (EditorOptions.RenderFillMode == FillMode.Solid)
                {
                    EditorOptions.RenderFillMode = FillMode.Point;
                }
                else
                {
                    EditorOptions.RenderFillMode += 1;
                }

                draw = true;
                break;

            case ("Increase camera move speed"):
                cam.MoveSpeed += 0.0625f;
                //UpdateTitlebar();
                break;

            case ("Decrease camera move speed"):
                cam.MoveSpeed -= 0.0625f;
                //UpdateTitlebar();
                break;

            case ("Reset camera move speed"):
                cam.MoveSpeed = EditorCamera.DefaultMoveSpeed;
                //UpdateTitlebar();
                break;

            case ("Reset Camera Position"):
                if (!eventcamera)
                {
                    cam.Position = new Vector3();
                    draw         = true;
                }
                break;

            case ("Reset Camera Rotation"):
                if (!eventcamera)
                {
                    cam.Pitch = 0;
                    cam.Yaw   = 0;
                    draw      = true;
                }
                break;

            case ("Camera Move"):
                cameraKeyDown = false;
                break;

            case ("Camera Zoom"):
                zoomKeyDown = false;
                break;

            case ("Camera Look"):
                lookKeyDown = false;
                break;

            case ("Next Scene"):
                scenenum++;
                animframe = (timer1.Enabled ? 0 : -1);
                decframe  = animframe;
                if (scenenum == @event.Scenes.Count)
                {
                    if (timer1.Enabled)
                    {
                        scenenum = 1;
                    }
                    else
                    {
                        scenenum = 0;
                    }
                }

                draw = true;
                break;

            case ("Previous Scene"):
                scenenum--;
                animframe = (timer1.Enabled ? 0 : -1);
                decframe  = animframe;
                if (scenenum == -1 || (timer1.Enabled && scenenum == 0))
                {
                    scenenum = @event.Scenes.Count - 1;
                }

                draw = true;
                break;

            case ("Previous Frame"):
                if (scenenum > 0 && !timer1.Enabled)
                {
                    animframe--;
                    if (animframe < -1)
                    {
                        scenenum--;
                        if (scenenum == 0)
                        {
                            scenenum = @event.Scenes.Count - 1;
                        }
                        animframe = @event.Scenes[scenenum].FrameCount - 1;
                    }
                    decframe = animframe;

                    draw = true;
                }
                break;

            case ("Next Frame"):
                if (scenenum > 0 && !timer1.Enabled)
                {
                    animframe++;
                    if (animframe == @event.Scenes[scenenum].FrameCount)
                    {
                        scenenum++;
                        if (scenenum == @event.Scenes.Count)
                        {
                            scenenum = 1;
                        }
                        animframe = -1;
                    }
                    decframe = animframe;

                    draw = true;
                }
                break;

            case ("Play/Pause Animation"):
                if (!timer1.Enabled)
                {
                    if (scenenum == 0)
                    {
                        scenenum = 1;
                    }
                    if (animframe == -1)
                    {
                        decframe = animframe = 0;
                    }
                }
                timer1.Enabled = !timer1.Enabled;
                draw           = true;
                break;

            default:
                break;
            }

            if (draw)
            {
                UpdateWeightedModels();
                DrawEntireModel();
            }
        }
Пример #14
0
 public COL()
 {
     Bounds = new BoundingSphere();
 }
Пример #15
0
        public override BoundingSphere GetBounds(SETItem item, NJS_OBJECT model)
        {
            BoundingSphere bounds = new BoundingSphere(item.Position, item.Scale.X);

            return bounds;
        }
Пример #16
0
 public BasicAttach(byte[] file, int address, uint imageBase, bool DX, Dictionary<int, string> labels)
     : this()
 {
     if (labels.ContainsKey(address))
         Name = labels[address];
     else
         Name = "attach_" + address.ToString("X8");
     Vertex = new Vertex[ByteConverter.ToInt32(file, address + 8)];
     Normal = new Vertex[Vertex.Length];
     int tmpaddr = (int)(ByteConverter.ToUInt32(file, address) - imageBase);
     if (labels.ContainsKey(tmpaddr))
         VertexName = labels[tmpaddr];
     else
         VertexName = "vertex_" + tmpaddr.ToString("X8");
     for (int i = 0; i < Vertex.Length; i++)
     {
         Vertex[i] = new Vertex(file, tmpaddr);
         tmpaddr += SAModel.Vertex.Size;
     }
     tmpaddr = ByteConverter.ToInt32(file, address + 4);
     if (tmpaddr != 0)
     {
         tmpaddr = (int)((uint)tmpaddr - imageBase);
         if (labels.ContainsKey(tmpaddr))
             NormalName = labels[tmpaddr];
         else
             NormalName = "normal_" + tmpaddr.ToString("X8");
         for (int i = 0; i < Vertex.Length; i++)
         {
             Normal[i] = new Vertex(file, tmpaddr);
             tmpaddr += SAModel.Vertex.Size;
         }
     }
     else
     {
         for (int i = 0; i < Vertex.Length; i++)
             Normal[i] = new Vertex(0, 1, 0);
     }
     int meshcnt = ByteConverter.ToInt16(file, address + 0x14);
     tmpaddr = ByteConverter.ToInt32(file, address + 0xC);
     if (tmpaddr != 0)
     {
         tmpaddr = (int)unchecked((uint)tmpaddr - imageBase);
         if (labels.ContainsKey(tmpaddr))
             MeshName = labels[tmpaddr];
         else
             MeshName = "meshlist_" + tmpaddr.ToString("X8");
         for (int i = 0; i < meshcnt; i++)
         {
             Mesh.Add(new NJS_MESHSET(file, tmpaddr, imageBase, labels));
             tmpaddr += NJS_MESHSET.Size(DX);
         }
     }
     int matcnt = ByteConverter.ToInt16(file, address + 0x16);
     tmpaddr = ByteConverter.ToInt32(file, address + 0x10);
     if (tmpaddr != 0)
     {
         tmpaddr = (int)unchecked((uint)tmpaddr - imageBase);
         if (labels.ContainsKey(tmpaddr))
             MaterialName = labels[tmpaddr];
         else
             MaterialName = "matlist_" + tmpaddr.ToString("X8");
         for (int i = 0; i < matcnt; i++)
         {
             Material.Add(new NJS_MATERIAL(file, tmpaddr, labels));
             tmpaddr += NJS_MATERIAL.Size;
         }
     }
     Bounds = new BoundingSphere(file, address + 0x18);
 }
Пример #17
0
 public ChunkAttach(byte[] file, int address, uint imageBase, Dictionary<int, string> labels)
     : this()
 {
     if (labels.ContainsKey(address))
         Name = labels[address];
     else
         Name = "attach_" + address.ToString("X8");
     ChunkType ctype;
     int tmpaddr = ByteConverter.ToInt32(file, address);
     if (tmpaddr != 0)
     {
         tmpaddr = (int)unchecked((uint)tmpaddr - imageBase);
         Vertex = new List<VertexChunk>();
         if (labels.ContainsKey(tmpaddr))
             VertexName = labels[tmpaddr];
         else
             VertexName = "vertex_" + tmpaddr.ToString("X8");
         ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF);
         while (ctype != ChunkType.End)
         {
             VertexChunk chunk = new VertexChunk(file, tmpaddr);
             Vertex.Add(chunk);
             tmpaddr += (chunk.Size * 4) + 4;
             ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF);
         }
     }
     tmpaddr = ByteConverter.ToInt32(file, address + 4);
     if (tmpaddr != 0)
     {
         tmpaddr = (int)unchecked((uint)tmpaddr - imageBase);
         Poly = new List<PolyChunk>();
         if (labels.ContainsKey(tmpaddr))
             PolyName = labels[tmpaddr];
         else
             PolyName = "poly_" + tmpaddr.ToString("X8");
         PolyChunk chunk = PolyChunk.Load(file, tmpaddr);
         while (chunk.Type != ChunkType.End)
         {
             if (chunk.Type != ChunkType.Null)
                 Poly.Add(chunk);
             tmpaddr += chunk.ByteSize;
             chunk = PolyChunk.Load(file, tmpaddr);
         }
     }
     Bounds = new BoundingSphere(file, address + 8);
 }
Пример #18
0
        public ChunkAttach(byte[] file, int address, uint imageBase, Dictionary <int, string> labels)
            : this()
        {
            if (labels.ContainsKey(address))
            {
                Name = labels[address];
            }
            else
            {
                Name = "attach_" + address.ToString("X8");
            }
            ChunkType ctype;
            int       tmpaddr = ByteConverter.ToInt32(file, address);

            if (tmpaddr != 0)
            {
                tmpaddr = (int)unchecked ((uint)tmpaddr - imageBase);
                Vertex  = new List <VertexChunk>();
                if (labels.ContainsKey(tmpaddr))
                {
                    VertexName = labels[tmpaddr];
                }
                else
                {
                    VertexName = "vertex_" + tmpaddr.ToString("X8");
                }
                ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF);
                while (ctype != ChunkType.End)
                {
                    VertexChunk chunk = new VertexChunk(file, tmpaddr);
                    Vertex.Add(chunk);
                    tmpaddr += (chunk.Size * 4) + 4;
                    ctype    = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF);
                }
            }
            tmpaddr = ByteConverter.ToInt32(file, address + 4);
            if (tmpaddr != 0)
            {
                tmpaddr = (int)unchecked ((uint)tmpaddr - imageBase);
                Poly    = new List <PolyChunk>();
                if (labels.ContainsKey(tmpaddr))
                {
                    PolyName = labels[tmpaddr];
                }
                else
                {
                    PolyName = "poly_" + tmpaddr.ToString("X8");
                }
                PolyChunk chunk = PolyChunk.Load(file, tmpaddr);
                while (chunk.Type != ChunkType.End)
                {
                    if (chunk.Type != ChunkType.Null)
                    {
                        Poly.Add(chunk);
                    }
                    tmpaddr += chunk.ByteSize;
                    chunk    = PolyChunk.Load(file, tmpaddr);
                }
            }
            Bounds = new BoundingSphere(file, address + 8);
        }
Пример #19
0
 public ChunkAttach()
 {
     Name   = "attach_" + Extensions.GenerateIdentifier();
     Bounds = new BoundingSphere();
 }
Пример #20
0
 public ChunkAttach()
 {
     Name = "attach_" + Extensions.GenerateIdentifier();
     Bounds = new BoundingSphere();
 }
Пример #21
0
        public override List <RenderInfo> Render(SETItem item, Device dev, EditorCamera camera, MatrixStack transform)
        {
            List <RenderInfo> result = new List <RenderInfo>();

            transform.Push();
            float scaleX = item.Scale.X;
            float scaleY = item.Scale.Y * 0.5f;
            float scaleZ = item.Scale.Z;

            if (scaleX >= 10.0f)
            {
                if (scaleX > 200.0f)
                {
                    scaleX = 200f;
                }
            }
            else
            {
                scaleX = 10f;
            }
            if (scaleY >= 10.0f)
            {
                if (scaleY > 200.0f)
                {
                    scaleY = 200f;
                }
            }
            else
            {
                scaleY = 10f;
            }
            if (scaleZ >= 10.0f)
            {
                if (scaleZ > 200.0f)
                {
                    scaleZ = 200f;
                }
            }
            else
            {
                scaleZ = 10f;
            }
            transform.NJTranslate(item.Position);
            transform.NJRotateY(item.Rotation.Y);
            transform.NJScale(scaleX, scaleY, scaleZ);


            float largestScale = item.Scale.X;

            if (item.Scale.Z > largestScale)
            {
                largestScale = item.Scale.Z;
            }

            BoundingSphere boxSphere = new BoundingSphere()
            {
                Center = new Vertex(item.Position.X, item.Position.Y, item.Position.Z), Radius = largestScale
            };

            RenderInfo outputInfo = new RenderInfo(mesh, 0, transform.Top, material, null, FillMode.Wireframe, boxSphere);

            result.Add(outputInfo);

            if (item.Selected)
            {
                RenderInfo highlightInfo = new RenderInfo(mesh, 0, transform.Top, material, null, FillMode.Wireframe, boxSphere);
                result.Add(highlightInfo);
            }

            transform.Pop();
            return(result);
        }
Пример #22
0
        public override BoundingSphere GetBounds(SETItem item)
        {
            BoundingSphere bounds = new BoundingSphere(item.Position, item.Scale.X);

            return(bounds);
        }