public override void DoPostConfigureComplete(GameObject go) { SolidConduitDiseaseSensor conduitDiseaseSensor = go.AddOrGet <SolidConduitDiseaseSensor>(); conduitDiseaseSensor.Threshold = 0f; conduitDiseaseSensor.ActivateAboveThreshold = true; }
private void OnCopySettings(object data) { GameObject gameObject = (GameObject)data; if (gameObject == null) { return; } SolidConduitDiseaseSensor component = gameObject.GetComponent <SolidConduitDiseaseSensor>(); if (component == null) { return; } Threshold = component.Threshold; ActivateAboveThreshold = component.ActivateAboveThreshold; }