Пример #1
0
        public async Task <OperationResult <long> > CreateAsync(
            long guildId,
            CharacterGuildDivisionCreationModel creationModel,
            CancellationToken cancellationToken)
        {
            using var logScope = OperationLogMessages.BeginOperationScope(_logger, this);
            OperationLogMessages.OperationPerforming(_logger);

            OperationLogMessages.OperationAuthorizing(_logger);
            var authResult = await _authorizationService.RequirePermissionsAsync(
                new[] { (int)CharacterAdministrationPermission.ManageGuilds },
                cancellationToken);

            if (authResult.IsFailure)
            {
                OperationLogMessages.OperationNotAuthorized(_logger);
                return(authResult.Error);
            }
            OperationLogMessages.OperationAuthorized(_logger);

            var performedById = _authenticationService.CurrentTicket !.UserId;

            var result = await _characterGuildDivisionsService.CreateAsync(guildId, creationModel, performedById, cancellationToken);

            OperationLogMessages.OperationPerformed(_logger, result);

            return(result);
        }
Пример #2
0
 public static void CharacterGuildDivisionCreating(
     ILogger logger,
     long guildId,
     CharacterGuildDivisionCreationModel creationModel,
     ulong performedById)
 => _characterGuildDivisionCreating.Invoke(
     logger,
     guildId,
     creationModel,
     performedById);
Пример #3
0
        public async Task <OperationResult <long> > CreateAsync(
            long guildId,
            CharacterGuildDivisionCreationModel creationModel,
            ulong performedById,
            CancellationToken cancellationToken)
        {
            CharactersLogMessages.CharacterGuildDivisionCreating(_logger, guildId, creationModel, performedById);

            using var transactionScope = _transactionScopeFactory.CreateScope();
            TransactionsLogMessages.TransactionScopeCreated(_logger);

            var guildIdValidationResult = await ValidateGuildIdAsync(guildId, cancellationToken);

            if (guildIdValidationResult.IsFailure)
            {
                CharactersLogMessages.CharacterGuildIdValidationFailed(_logger, guildId, guildIdValidationResult);
                return(guildIdValidationResult.Error);
            }
            CharactersLogMessages.CharacterGuildIdValidationSucceeded(_logger, guildId);

            var nameValidationResult = await ValidateDivisionNameAsync(guildId, creationModel.Name, null, cancellationToken);

            if (nameValidationResult.IsFailure)
            {
                CharactersLogMessages.CharacterGuildDivisionNameValidationFailed(_logger, creationModel.Name, nameValidationResult);
                return(nameValidationResult.Error);
            }
            CharactersLogMessages.CharacterGuildDivisionNameValidationSucceeded(_logger, creationModel.Name);

            var actionId = await _auditableActionsRepository.CreateAsync(
                (int)CharacterManagementAdministrationActionType.DivisionCreated,
                _systemClock.UtcNow,
                performedById,
                cancellationToken);

            AuditingLogMessages.AuditingActionCreated(_logger, actionId);

            var divisionId = await _characterGuildDivisionsRepository.CreateAsync(
                guildId,
                creationModel.Name,
                actionId,
                cancellationToken);

            CharactersLogMessages.CharacterGuildDivisionCreated(_logger, guildId, divisionId);

            transactionScope.Complete();
            TransactionsLogMessages.TransactionScopeCommitted(_logger);

            return(divisionId.ToSuccess());
        }