private void Uniform2uiv(int location, int count, uint[] value) { if (location < 0 || value == null || value.Length != 2) { return; } ShaderProgram program = this.currentShaderProgram; if (program == null) { SetLastError(ErrorCode.InvalidOperation); return; } // TODO:GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command. if (count < 0) { SetLastError(ErrorCode.InvalidValue); return; } UniformVariable v = program.GetUniformVariable(location); if (v == null) { SetLastError(ErrorCode.InvalidOperation); return; } FieldInfo fieldInfo = v.fieldInfo; if ((count > 1) && (!fieldInfo.FieldType.IsArray)) { SetLastError(ErrorCode.InvalidOperation); return; } var copy = new uvec2[count]; for (int i = 0; i < count; i++) { copy[i] = new uvec2(value[i * 2 + 0], value[i * 2 + 1]); } program.SetUniform(location, copy); }
/// <summary> /// /// </summary> /// <param name="xy"></param> /// <param name="z"></param> public uvec3(uvec2 xy, uint z) { this.x = xy.x; this.y = xy.y; this.z = z; }
public static ivec2 ivec2(uvec2 v) { return(new ivec2((int)v.x, (int)v.y)); }
public static ivec4 ivec4(uvec2 xy, uint z, uint w) { return(new ivec4((int)xy.x, (int)xy.y, (int)z, (int)w)); }
public static ivec4 ivec4(uint x, uint y, uvec2 zw) { return(new ivec4((int)x, (int)y, (int)zw.x, (int)zw.y)); }
public static ivec4 ivec4(uvec2 xy, uvec2 zw) { return(new ivec4((int)xy.x, (int)xy.y, (int)zw.x, (int)zw.y)); }
public static ivec3 ivec3(uint x, uvec2 yz) { return(new ivec3((int)x, (int)yz.x, (int)yz.y)); }
public static ivec3 ivec3(uvec2 xy, uint z) { return(new ivec3((int)xy.x, (int)xy.y, (int)z)); }