/// <summary>
 /// 停止服务器
 /// </summary>
 public void Stop()
 {
     Serverconfig.m_daemonThread.Close();
     IsStartListening = false;
     listenSocket.Close();
     m_asyncSocketUserList.Userlist = null;
     m_asyncSocketDeviceList        = null;
     GC.Collect();
 }
        /// <summary>
        /// 用户池初始化
        /// </summary>
        public void Init()
        {
            Serverconfig               = new ServerConfig();
            m_asyncSocketUserList      = new SocketUserClientList();
            m_asyncSocketDeviceList    = new SocketDeviceClientList();
            m_asyncSocketUserTokenPool = new AsyncSocketUserPool(serverconfig.numConnections);
            SocketUserToken userToken;

            for (int i = 0; i < serverconfig.numConnections; i++) //按照连接数建立读写对象
            {
                userToken = new SocketUserToken(serverconfig.buffSize);
                //异步回调函数初始化
                userToken.ReceiveEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                //异步回调函数初始化
                userToken.SendEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                //开辟固定空间
                m_asyncSocketUserTokenPool.Push(userToken);
            }
        }