/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { //Sound.Initialise(); Fireball.LoadContent(contentManager); Vortex.LoadContent(contentManager); Fireballer.LoadContent(contentManager); Vortexer.LoadContent(contentManager); arial = contentManager.Load <SpriteFont>(@"Content/Arial"); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here }
protected override void CreateProjectile(Vector2 direction) { Vortex vortex = new Vortex(owner, direction); ProjectileManager.AddProjectile(vortex); }