private static void MoveWallItem(Session Session, ClientMessage Message) { RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId); if (Instance == null || !Instance.CheckUserRights(Session)) { return; } Item Item = Instance.GetItem(Message.PopWiredUInt32()); if (Item == null || Item.Definition.Type != ItemType.WallItem) { return; } string RawPlacementData = Message.PopString(); string WallPos = Instance.SetWallItem(Session, RawPlacementData, Item); if (WallPos.Length > 0) { Item.MoveToRoom(null, Instance.RoomId, new Vector3(0, 0, 0), 0, WallPos); RoomManager.MarkWriteback(Item, false); Instance.BroadcastMessage(RoomWallItemMovedComposer.Compose(Item)); ItemEventDispatcher.InvokeItemEventHandler(Session, Item, Instance, ItemEventType.Moved); } }
private static void MoveFloorItem(Session Session, ClientMessage Message) { RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId); if (Instance == null || !Instance.CheckUserRights(Session)) { return; } Item Item = Instance.GetItem(Message.PopWiredUInt32()); if (Item == null || Item.Definition.Type != ItemType.FloorItem) { return; } Vector2 NewPosition = new Vector2(Message.PopWiredInt32(), Message.PopWiredInt32()); int NewRotation = Message.PopWiredInt32(); bool IsRotationOnly = (Item.RoomId == Instance.RoomId && Item.RoomPosition.X == NewPosition.X && Item.RoomPosition.Y == NewPosition.Y && NewRotation != Item.RoomRotation); Vector3 FinalizedPosition = Instance.SetFloorItem(Session, Item, NewPosition, NewRotation); if (FinalizedPosition != null) { Item.MoveToRoom(null, Instance.RoomId, FinalizedPosition, NewRotation, string.Empty); RoomManager.MarkWriteback(Item, false); Instance.RegenerateRelativeHeightmap(); Instance.BroadcastMessage(RoomItemUpdatedComposer.Compose(Item)); ItemEventDispatcher.InvokeItemEventHandler(Session, Item, Instance, ItemEventType.Moved, IsRotationOnly ? 1 : 0); QuestManager.ProgressUserQuest(Session, IsRotationOnly ? QuestType.FURNI_ROTATE : QuestType.FURNI_MOVE); if (FinalizedPosition.Z > Instance.Model.Heightmap.FloorHeight[FinalizedPosition.X, FinalizedPosition.Y]) { QuestManager.ProgressUserQuest(Session, QuestType.FURNI_STACK); } } }