private void newGame() { //yaboi = new Snek(segSize, (w / 2)-((w/2)%segSize), h / 2 - ((h/2)%segSize), initLen, 1); yaboi = new Snek(segSize, (gw / 2), gh / 2, initLen, 1); food = new List <bodySeg>(); initLen = origInitLen; initPixs(); initFood(); t.Enabled = true; }
private void newGame() { //yaboi = new Snek(segSize, (w / 2)-((w/2)%segSize), h / 2 - ((h/2)%segSize), initLen, 1); if (yaboi != null) { n.fitness = yaboi.life; } yaboi = new Snek(segSize, (gw / 2), gh / 2, initLen, 1); food = new List <bodySeg>(); initLen = origInitLen; initPixs(); initFood(); pop.Add(n); textBox2.Text = pop.Count().ToString(); newNN(oldPops.Any()); if (pop.Count > popSize) { oldPops.Add(pop); pop = new List <NN>(); prepOldPop(); } t.Enabled = true; }